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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -132,7 +132,7 @@ void MapMark_DrawForDungeon(PlayState* play) {
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}
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void MapMark_Draw(PlayState* play) {
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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