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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -590,7 +590,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) {
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func_80031B14(play, &play->actorCtx);
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Actor_SpawnTransitionActors(play, &play->actorCtx);
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Map_InitRoomData(play, roomCtx->curRoom.num);
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if (!((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_SPOT20))) {
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if (!((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_SPOT20))) {
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Map_SavePlayerInitialInfo(play);
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}
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Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
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