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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -44,7 +44,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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if ((play->sceneNum != SCENE_SPOT20 || !LINK_IS_ADULT) ||
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if ((play->sceneId != SCENE_SPOT20 || !LINK_IS_ADULT) ||
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(GET_EVENTCHKINF(EVENTCHKINF_18) && (gSaveContext.cutsceneIndex != 0xFFF0))) {
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Actor_Kill(&this->dyna.actor);
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return;
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