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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -364,8 +364,8 @@ void BossGanon_Init(Actor* thisx, PlayState* play2) {
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this->organAlpha = 255;
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} else {
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cond = Flags_GetSwitch(play, 0x37) &&
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((play->sceneNum == SCENE_GANON_DEMO) || (play->sceneNum == SCENE_GANON_FINAL) ||
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(play->sceneNum == SCENE_GANON_SONOGO) || (play->sceneNum == SCENE_GANONTIKA_SONOGO));
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((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
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(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO));
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if (!cond) {
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BossGanon_SetupTowerCutscene(this, play);
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