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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
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GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

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@ -364,8 +364,8 @@ void BossGanon_Init(Actor* thisx, PlayState* play2) {
this->organAlpha = 255;
} else {
cond = Flags_GetSwitch(play, 0x37) &&
((play->sceneNum == SCENE_GANON_DEMO) || (play->sceneNum == SCENE_GANON_FINAL) ||
(play->sceneNum == SCENE_GANON_SONOGO) || (play->sceneNum == SCENE_GANONTIKA_SONOGO));
((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO));
if (!cond) {
BossGanon_SetupTowerCutscene(this, play);