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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -299,7 +299,7 @@ void func_8096712C(Demo6K* this, PlayState* play) {
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this->timer2++;
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if ((play->sceneNum == SCENE_GANONTIKA) && (play->csCtx.frames < D_8096932C[this->actor.params - 3])) {
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if ((play->sceneId == SCENE_GANONTIKA) && (play->csCtx.frames < D_8096932C[this->actor.params - 3])) {
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func_8002F974(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
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}
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}
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@ -331,7 +331,7 @@ void func_80967244(Demo6K* this, PlayState* play) {
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envColor.g = sEnvColors[this->unk_293].g;
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envColor.b = sEnvColors[this->unk_293].b;
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if (play->sceneNum == SCENE_TOKINOMA) {
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if (play->sceneId == SCENE_TOKINOMA) {
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scale = 6000;
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} else if (play->csCtx.frames < 419) {
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scale = 6000;
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