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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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706d5596bf
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83 changed files with 444 additions and 445 deletions
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@ -193,7 +193,7 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) {
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switch (this->actor.params) {
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case DEMOKANKYO_BLUE_RAIN:
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case DEMOKANKYO_BLUE_RAIN_2:
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_HIRAL_DEMO:
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play->roomCtx.curRoom.segment = NULL;
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D_8098CF80 = 10;
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@ -318,7 +318,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) {
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this->warpTimer--;
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}
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if (this->warpTimer == 1) {
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if (play->sceneNum == SCENE_TOKINOMA) {
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if (play->sceneId == SCENE_TOKINOMA) {
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D_8098CF84 = 25;
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if (!LINK_IS_ADULT) {
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play->csCtx.segment = gChildWarpInToTCS;
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@ -340,7 +340,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) {
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}
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break;
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case DEMOKANKYO_WARP_IN:
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if (play->sceneNum == SCENE_TOKINOMA) {
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if (play->sceneId == SCENE_TOKINOMA) {
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if (!LINK_IS_ADULT) {
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play->csCtx.segment = gChildWarpOutToTCS;
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} else {
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@ -432,7 +432,7 @@ void DemoKankyo_Draw(Actor* thisx, PlayState* play) {
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switch (this->actor.params) {
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case DEMOKANKYO_BLUE_RAIN:
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case DEMOKANKYO_BLUE_RAIN_2:
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if (play->sceneNum == SCENE_TOKINOMA) {
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if (play->sceneId == SCENE_TOKINOMA) {
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if (!Flags_GetEnv(play, 1)) {
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break;
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} else if (!Actor_IsFacingAndNearPlayer(&this->actor, 300.0f, 0x7530)) {
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@ -485,7 +485,7 @@ void DemoKankyo_Draw(Actor* thisx, PlayState* play) {
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void func_80989B54(Actor* thisx, PlayState* play, s16 i) {
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DemoKankyo* this = (DemoKankyo*)thisx;
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_HIRAL_DEMO:
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this->unk_150[i].unk_0.x = (Rand_ZeroOne() - 0.5f) * 500.0f;
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this->unk_150[i].unk_0.y = 500.0f;
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@ -531,7 +531,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
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dz = play->view.at.z - play->view.eye.z;
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norm = sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
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if (play->sceneNum != SCENE_TOKINOMA) {
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if (play->sceneId != SCENE_TOKINOMA) {
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this->unk_150[i].unk_C.x = play->view.eye.x + (dx / norm) * 350.0f;
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this->unk_150[i].unk_C.y = play->view.eye.y + (dy / norm) * 80.0f;
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this->unk_150[i].unk_C.z = play->view.eye.z + (dz / norm) * 350.0f;
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@ -597,7 +597,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
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for (j = 0; j < 5; j++) {
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s32 pad1;
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if (play->sceneNum != SCENE_TOKINOMA) {
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if (play->sceneId != SCENE_TOKINOMA) {
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if (this->unk_150[i].unk_0.x >= 0.0f) {
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translateX = -j * 1500.0f;
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} else {
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@ -796,7 +796,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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&this->unk_150[i].unk_1C) != 0) {
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this->unk_150[i].unk_22++;
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}
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if (play->sceneNum == SCENE_TOKINOMA && play->csCtx.frames == 25) {
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if (play->sceneId == SCENE_TOKINOMA && play->csCtx.frames == 25) {
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this->unk_150[i].unk_22++;
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}
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} else {
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