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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
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GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

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@ -181,7 +181,7 @@ s8 EnDog_CanFollow(EnDog* this, PlayState* play) {
return 2;
}
if (play->sceneNum == SCENE_MARKET_DAY) {
if (play->sceneId == SCENE_MARKET_DAY) {
return 0;
}
@ -266,7 +266,7 @@ void EnDog_Init(Actor* thisx, PlayState* play) {
this->actor.gravity = -1.0f;
this->path = Path_GetByIndex(play, (this->actor.params & 0x00F0) >> 4, 0xF);
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_MARKET_NIGHT:
if ((!gSaveContext.dogIsLost) && (((this->actor.params & 0x0F00) >> 8) == 1)) {
Actor_Kill(&this->actor);