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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
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GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

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@ -862,7 +862,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) {
func_80A02C98(this, &nextPos, 0.2f);
}
if ((play->sceneNum == SCENE_LINK_HOME) && (gSaveContext.sceneLayer == 4)) {
if ((play->sceneId == SCENE_LINK_HOME) && (gSaveContext.sceneLayer == 4)) {
// play dash sound effect as Navi enters Links house in the intro
if (1) {}
if (play->csCtx.frames == 55) {