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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -123,7 +123,7 @@ void EnGe2_Init(Actor* thisx, PlayState* play) {
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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if (play->sceneNum == SCENE_SPOT09) {
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if (play->sceneId == SCENE_SPOT09) {
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this->actor.uncullZoneForward = 1000.0f;
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} else {
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this->actor.uncullZoneForward = 1200.0f;
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