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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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706d5596bf
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83 changed files with 444 additions and 445 deletions
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@ -428,9 +428,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
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switch (this->actor.params & 0x7F) {
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case ENHY_TYPE_AOB:
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if (play->sceneNum == SCENE_KAKARIKO) {
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if (play->sceneId == SCENE_KAKARIKO) {
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return (this->unk_330 & EVENTCHKINF_6B_MASK) ? 0x508D : (GET_INFTABLE(INFTABLE_CB) ? 0x508C : 0x508B);
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} else if (play->sceneNum == SCENE_MARKET_DAY) {
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} else if (play->sceneId == SCENE_MARKET_DAY) {
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return GET_EVENTINF(EVENTINF_30) ? 0x709B : 0x709C;
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} else if (gSaveContext.dogIsLost) {
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s16 followingDog = (gSaveContext.dogParams & 0xF00) >> 8;
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@ -451,9 +451,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
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return GET_INFTABLE(INFTABLE_C0) ? 0x7017 : 0x7016;
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}
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case ENHY_TYPE_AHG_2:
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if (play->sceneNum == SCENE_KAKARIKO) {
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if (play->sceneId == SCENE_KAKARIKO) {
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return 0x5086;
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} else if (play->sceneNum == SCENE_SPOT01) {
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} else if (play->sceneId == SCENE_SPOT01) {
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return 0x5085;
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} else if (GET_EVENTCHKINF(EVENTCHKINF_80)) {
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return GET_INFTABLE(INFTABLE_C3) ? 0x701A : 0x7047;
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@ -476,9 +476,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
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case ENHY_TYPE_BBA:
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return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704A : (GET_INFTABLE(INFTABLE_C6) ? 0x7022 : 0x7021);
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case ENHY_TYPE_BJI_7:
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if (play->sceneNum == SCENE_KAKARIKO) {
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if (play->sceneId == SCENE_KAKARIKO) {
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return 0x5088;
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} else if (play->sceneNum == SCENE_SPOT01) {
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} else if (play->sceneId == SCENE_SPOT01) {
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return 0x5087;
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} else {
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return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704D : (GET_INFTABLE(INFTABLE_C7) ? 0x7028 : 0x7027);
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@ -490,17 +490,17 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
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return GET_INFTABLE(INFTABLE_C8) ? 0x701E : 0x701D;
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}
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case ENHY_TYPE_BOJ_9:
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if (play->sceneNum == SCENE_KAKARIKO) {
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if (play->sceneId == SCENE_KAKARIKO) {
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return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x5082 : 0x5081;
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} else if (play->sceneNum == SCENE_SPOT01) {
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} else if (play->sceneId == SCENE_SPOT01) {
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return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x5080 : 0x507F;
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} else {
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return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7049 : (GET_INFTABLE(INFTABLE_CA) ? 0x7020 : 0x701F);
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}
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case ENHY_TYPE_BOJ_10:
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if (play->sceneNum == SCENE_LABO) {
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if (play->sceneId == SCENE_LABO) {
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return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x507E : 0x507D;
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} else if (play->sceneNum == SCENE_SPOT01) {
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} else if (play->sceneId == SCENE_SPOT01) {
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return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x507C : 0x507B;
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} else {
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return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7046 : (GET_INFTABLE(INFTABLE_CD) ? 0x7019 : 0x7018);
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@ -508,7 +508,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
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case ENHY_TYPE_CNE_11:
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return GET_INFTABLE(INFTABLE_8B) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014;
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case ENHY_TYPE_BOJ_12:
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if (play->sceneNum == SCENE_SPOT01) {
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if (play->sceneId == SCENE_SPOT01) {
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return !IS_DAY ? 0x5084 : 0x5083;
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} else {
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return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7044 : 0x7015;
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@ -799,7 +799,7 @@ void func_80A70978(EnHy* this, PlayState* play) {
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}
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s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
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switch (play->sceneNum) {
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switch (play->sceneId) {
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case SCENE_SPOT01:
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if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 || (this->actor.params & 0x7F) == ENHY_TYPE_BOJ_10 ||
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(this->actor.params & 0x7F) == ENHY_TYPE_BOJ_12 || (this->actor.params & 0x7F) == ENHY_TYPE_AHG_2 ||
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@ -903,12 +903,12 @@ void EnHy_InitImpl(EnHy* this, PlayState* play) {
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[this->actor.params & 0x7F].animInfoIndex);
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if ((play->sceneNum == SCENE_MARKET_ALLEY) || (play->sceneNum == SCENE_MARKET_DAY)) {
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if ((play->sceneId == SCENE_MARKET_ALLEY) || (play->sceneId == SCENE_MARKET_DAY)) {
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this->actor.flags &= ~ACTOR_FLAG_4;
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this->actor.uncullZoneScale = 0.0f;
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}
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if (play->sceneNum == SCENE_KAKARIKO) {
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if (play->sceneId == SCENE_KAKARIKO) {
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this->unk_330 = gSaveContext.eventChkInf[EVENTCHKINF_6B_INDEX];
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}
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@ -927,7 +927,7 @@ void EnHy_InitImpl(EnHy* this, PlayState* play) {
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this->actionFunc = func_80A712C0;
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break;
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case ENHY_TYPE_AOB:
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if (play->sceneNum == SCENE_MARKET_DAY) {
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if (play->sceneId == SCENE_MARKET_DAY) {
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this->actionFunc = func_80A710F8;
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break;
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}
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