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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -141,15 +141,15 @@ u16 func_80AA1B58(EnMa2* this, PlayState* play) {
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if (LINK_IS_CHILD) {
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return 0;
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}
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if (!GET_EVENTCHKINF(EVENTCHKINF_18) && (play->sceneNum == SCENE_MALON_STABLE) && IS_DAY &&
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if (!GET_EVENTCHKINF(EVENTCHKINF_18) && (play->sceneId == SCENE_MALON_STABLE) && IS_DAY &&
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(this->actor.shape.rot.z == 5)) {
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return 1;
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}
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if (!GET_EVENTCHKINF(EVENTCHKINF_18) && (play->sceneNum == SCENE_SPOT20) && IS_NIGHT &&
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if (!GET_EVENTCHKINF(EVENTCHKINF_18) && (play->sceneId == SCENE_SPOT20) && IS_NIGHT &&
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(this->actor.shape.rot.z == 6)) {
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return 2;
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}
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if (!GET_EVENTCHKINF(EVENTCHKINF_18) || (play->sceneNum != SCENE_SPOT20)) {
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if (!GET_EVENTCHKINF(EVENTCHKINF_18) || (play->sceneId != SCENE_SPOT20)) {
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return 0;
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}
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if ((this->actor.shape.rot.z == 7) && IS_DAY) {
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