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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

View file

@ -381,7 +381,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
break;
}
} else if (type == ENVIEWER_TYPE_2_ZELDA) {
if (play->sceneNum == SCENE_SPOT00) { // Hyrule Field
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
switch (this->state) {
case 0:
if (play->csCtx.state != CS_STATE_IDLE) {
@ -581,7 +581,7 @@ void EnViewer_DrawHorse(EnViewer* this, PlayState* play) {
}
s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
if (play->sceneNum == SCENE_SPOT00) { // Hyrule Field
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
if (limbIndex == 2) {
*dList = gChildZeldaCutsceneDressDL;
}
@ -607,7 +607,7 @@ s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList,
void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
s32 pad;
if (play->sceneNum == SCENE_TOKINOMA) {
if (play->sceneId == SCENE_TOKINOMA) {
if (limbIndex == 16) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1568);
gSPDisplayList(POLY_OPA_DISP++, gChildZeldaOcarinaOfTimeDL);
@ -618,7 +618,7 @@ void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
void EnViewer_DrawZelda(EnViewer* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1583);
if (play->sceneNum == SCENE_SPOT00) { // Hyrule Field
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
if (play->csCtx.frames < 771) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));