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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
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GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

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@ -155,7 +155,7 @@ void ObjHsblock_Draw(Actor* thisx, PlayState* play) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_hsblock.c", 369),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (play->sceneNum == SCENE_HIDAN) {
if (play->sceneId == SCENE_HIDAN) {
color = &sFireTempleColor;
} else {
defaultColor.r = mREG(13);