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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -155,7 +155,7 @@ void ObjHsblock_Draw(Actor* thisx, PlayState* play) {
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_hsblock.c", 369),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (play->sceneNum == SCENE_HIDAN) {
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if (play->sceneId == SCENE_HIDAN) {
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color = &sFireTempleColor;
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} else {
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defaultColor.r = mREG(13);
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