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sceneNum -> sceneId (#1338)
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
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83 changed files with 444 additions and 445 deletions
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@ -191,7 +191,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
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player = GET_PLAYER(play);
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if (play->sceneNum == SCENE_SPOT04 && gSaveContext.sceneLayer == 7) {
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if (play->sceneId == SCENE_SPOT04 && gSaveContext.sceneLayer == 7) {
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dist = Math3D_Vec3f_DistXYZ(&this->prevEyePos, &play->view.eye);
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this->prevEyePos.x = play->view.eye.x;
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