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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
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GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

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@ -191,7 +191,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
player = GET_PLAYER(play);
if (play->sceneNum == SCENE_SPOT04 && gSaveContext.sceneLayer == 7) {
if (play->sceneId == SCENE_SPOT04 && gSaveContext.sceneLayer == 7) {
dist = Math3D_Vec3f_DistXYZ(&this->prevEyePos, &play->view.eye);
this->prevEyePos.x = play->view.eye.x;