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sceneNum -> sceneId (#1338)

* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
This commit is contained in:
Derek Hensley 2022-07-31 16:44:47 -07:00 committed by GitHub
parent 706d5596bf
commit 9c6461751d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
83 changed files with 444 additions and 445 deletions

View file

@ -305,7 +305,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gGoldSkulltulaIconTex, 24, 24, 8);
}
if ((play->sceneNum >= SCENE_YDAN) && (play->sceneNum <= SCENE_TAKARAYA)) {
if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) {
stepR = (mapBgPulseR - mapBgPulseColors[mapBgPulseStage][0]) / mapBgPulseTimer;
stepG = (mapBgPulseG - mapBgPulseColors[mapBgPulseStage][1]) / mapBgPulseTimer;
stepB = (mapBgPulseB - mapBgPulseColors[mapBgPulseStage][2]) / mapBgPulseTimer;

View file

@ -2455,13 +2455,13 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) {
KaleidoScope_LoadDungeonMap(play);
Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3);
if ((play->sceneNum >= SCENE_YDAN) && (play->sceneNum <= SCENE_TAKARAYA)) {
if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) {
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment, 2040, interfaceCtx->mapPaletteIndex, 14);
}
}
if ((play->sceneNum >= SCENE_YDAN) && (play->sceneNum <= SCENE_TAKARAYA)) {
if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) {
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment + 0x800, 2040, interfaceCtx->mapPaletteIndex, 14);
}
@ -2552,7 +2552,7 @@ void KaleidoScope_Update(PlayState* play) {
pauseCtx->iconItemAltSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItem24Segment + size);
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
@ -3061,7 +3061,7 @@ void KaleidoScope_Update(PlayState* play) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Play_SaveSceneFlags(play);
gSaveContext.savedSceneNum = play->sceneNum;
gSaveContext.savedSceneId = play->sceneId;
Sram_WriteSave(&play->sramCtx);
pauseCtx->unk_1EC = 4;
D_8082B25C = 3;
@ -3300,7 +3300,7 @@ void KaleidoScope_Update(PlayState* play) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
pauseCtx->promptChoice = 0;
Play_SaveSceneFlags(play);
gSaveContext.savedSceneNum = play->sceneNum;
gSaveContext.savedSceneId = play->sceneId;
Sram_WriteSave(&play->sramCtx);
pauseCtx->state = 0xF;
D_8082B25C = 3;
@ -3461,7 +3461,7 @@ void KaleidoScope_Update(PlayState* play) {
func_800981B8(&play->objectCtx);
func_800418D0(&play->colCtx, play);
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:

View file

@ -60,8 +60,8 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
break;
}
if ((mapMarkData->markType == PAUSE_MAP_MARK_BOSS) && (play->sceneNum >= SCENE_YDAN_BOSS) &&
(play->sceneNum <= SCENE_GANON_FINAL)) {
if ((mapMarkData->markType == PAUSE_MAP_MARK_BOSS) && (play->sceneId >= SCENE_YDAN_BOSS) &&
(play->sceneId <= SCENE_GANON_FINAL)) {
if (gBossMarkState == 0) {
Math_ApproachF(&gBossMarkScale, 1.5f, 1.0f, 0.041f);
if (gBossMarkScale == 1.5f) {
@ -98,7 +98,7 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
if (Flags_GetTreasure(play, markPoint->chestFlag)) {
display = false;
} else {
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
@ -150,7 +150,7 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
void PauseMapMark_Draw(PlayState* play) {
PauseMapMark_Init(play);
switch (play->sceneNum) {
switch (play->sceneId) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN: