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[iQue] Build some C files with EGCS (#2396)
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19 changed files with 121 additions and 37 deletions
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@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ntsc-1.0:141 ntsc-1.1:141 ntsc-1.2:141 pal-1.0:139 pal-1.1:139"
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"ntsc-1.0:142 ntsc-1.1:142 ntsc-1.2:142 pal-1.0:140 pal-1.1:140"
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extern u8 _buffersSegmentEnd[];
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@ -62,6 +62,8 @@ vs32 sSchedDebugPrintfEnabled = false;
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PRINTF
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#elif IDO_PRINTF_WORKAROUND
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#define SCHED_DEBUG_PRINTF(args) (void)0
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#elif defined(__GNUC__) && __GNUC__ < 3
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#define SCHED_DEBUG_PRINTF(format, args...) (void)0
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#else
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#define SCHED_DEBUG_PRINTF(format, ...) (void)0
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#endif
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@ -24,6 +24,8 @@ static s32 sCurCeilingBgId;
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PRINTF
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#elif IDO_PRINTF_WORKAROUND
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#define ACTOR_DEBUG_PRINTF(args) (void)0
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#elif defined(__GNUC__) && __GNUC__ < 3
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#define ACTOR_DEBUG_PRINTF(format, args...) (void)0
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#else
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#define ACTOR_DEBUG_PRINTF(format, ...) (void)0
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#endif
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:142 pal-1.1:142"
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"ntsc-1.0:145 ntsc-1.1:145 ntsc-1.2:145 pal-1.0:143 pal-1.1:143"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -3,7 +3,7 @@
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
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"gc-us-mq:128 ntsc-1.2:128"
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#define FLAGS 0
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