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Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)
* Ruto limbs * RutoLimb enum * the enum doesn't go in en_door * Limb DLists * Name almost all textures and clean up EnRu1.c * remove padding * Name all but 1 animation and remove undefined syms * Object MA limbs OK * (MA1)Most textures * Small renames in EnMa1.c * Object MA1 OK * add base object for Mjin * Mjin OK * Update object_ma1.xml * PR fixes (Fig) * PR fixes * Missed one * Update assets/xml/objects/object_ru1.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -174,7 +174,7 @@
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<Texture Name="gLinkChildBunnyHoodTex" OutName="link_child_bunny_hood" Format="rgb5a1" Width="16" Height="32" Offset="0x2BC28"/>
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<Texture Name="gLinkChildBunnyHoodEarTex" OutName="link_child_bunny_hood_ear" Format="rgb5a1" Width="16" Height="32" Offset="0x2C028"/>
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<!--TLUTettes-->
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<!--TLUTs-->
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<Texture Name="gLinkChildSkinTLUT" OutName="link_child_skin_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x5500"/>
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<Texture Name="gLinkChildHandTLUT" OutName="link_child_hand_tlut" Format="rgb5a1" Width="17" Height="4" Offset="0x9E88"/>
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<Texture Name="gLinkChildSwordsTLUT" OutName="link_child_swords_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
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