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Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)
* Ruto limbs * RutoLimb enum * the enum doesn't go in en_door * Limb DLists * Name almost all textures and clean up EnRu1.c * remove padding * Name all but 1 animation and remove undefined syms * Object MA limbs OK * (MA1)Most textures * Small renames in EnMa1.c * Object MA1 OK * add base object for Mjin * Mjin OK * Update object_ma1.xml * PR fixes (Fig) * PR fixes * Missed one * Update assets/xml/objects/object_ru1.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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<Root>
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<File Name="object_mjin_wind" Segment="6">
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<Blob Name="object_mjin_wind_Blob_000000" Size="0x1000" Offset="0x0"/>
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<Texture Name="gForestMedallionPlatformTex" OutName="forest_medallion" Format="i8" Width="64" Height="64" Offset="0x0"/>
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</File>
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</Root>
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