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Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)

* Ruto limbs

* RutoLimb enum

* the enum doesn't go in en_door

* Limb DLists

* Name almost all textures and clean up EnRu1.c

* remove padding

* Name all but 1 animation and remove undefined syms

* Object MA limbs OK

* (MA1)Most textures

* Small renames in EnMa1.c

* Object MA1 OK

* add base object for Mjin

* Mjin OK

* Update object_ma1.xml

* PR fixes (Fig)

* PR fixes

* Missed one

* Update assets/xml/objects/object_ru1.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
louist103 2021-05-30 13:10:17 -04:00 committed by GitHub
parent f6470eaa08
commit 9de0b13141
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17 changed files with 411 additions and 419 deletions

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@ -1,5 +1,5 @@
<Root>
<File Name="object_mjin_wind" Segment="6">
<Blob Name="object_mjin_wind_Blob_000000" Size="0x1000" Offset="0x0"/>
<Texture Name="gForestMedallionPlatformTex" OutName="forest_medallion" Format="i8" Width="64" Height="64" Offset="0x0"/>
</File>
</Root>