From 9e2aee3fa3f3624ee3e680a0b25aa1288caaa492 Mon Sep 17 00:00:00 2001 From: engineer124 <47598039+engineer124@users.noreply.github.com> Date: Tue, 23 Aug 2022 21:13:03 -0400 Subject: [PATCH] Minor Misc Cleanup (#1360) * misc cleanup * missed one * EffectSsDust_UpdateFire * revert change, needs more testing --- assets/xml/scenes/indoors/daiyousei_izumi.xml | 2 +- include/functions.h | 6 +++--- include/z64save.h | 2 +- src/code/z_bgcheck.c | 2 +- src/code/z_construct.c | 4 ++-- src/code/z_effect_soft_sprite_old_init.c | 4 ++-- src/code/z_parameter.c | 4 ++-- src/code/z_play.c | 4 ++-- src/code/z_sram.c | 6 +++--- .../actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 14 +++++++------- .../effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c | 2 +- .../effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h | 2 +- .../effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c | 6 +++--- 13 files changed, 29 insertions(+), 29 deletions(-) diff --git a/assets/xml/scenes/indoors/daiyousei_izumi.xml b/assets/xml/scenes/indoors/daiyousei_izumi.xml index 3c1fafb8d2..e9c8d7ef52 100644 --- a/assets/xml/scenes/indoors/daiyousei_izumi.xml +++ b/assets/xml/scenes/indoors/daiyousei_izumi.xml @@ -2,7 +2,7 @@ - + diff --git a/include/functions.h b/include/functions.h index de5e5c8868..7421c732de 100644 --- a/include/functions.h +++ b/include/functions.h @@ -245,7 +245,7 @@ void EffectSsBomb2_SpawnFade(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep); void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, - Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life); + Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life); void EffectSsBlast_SpawnWhiteCustomScale(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep, s16 life); void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, @@ -2254,8 +2254,8 @@ void Message_SetTables(void); void GameOver_Init(PlayState* play); void GameOver_FadeInLights(PlayState* play); void GameOver_Update(PlayState* play); -void func_80110990(PlayState* play); -void func_801109B0(PlayState* play); +void Interface_Destroy(PlayState* play); +void Interface_Init(PlayState* play); void Message_Init(PlayState* play); void func_80112098(PlayState* play); diff --git a/include/z64save.h b/include/z64save.h index 413e142b9b..ffa2232100 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -121,7 +121,7 @@ typedef struct { /* 0x003A */ u8 isMagicAcquired; /* 0x003B */ char unk_3B[0x01]; /* 0x003C */ u8 isDoubleMagicAcquired; - /* 0x003D */ u8 doubleDefense; + /* 0x003D */ u8 isDoubleDefenseAcquired; /* 0x003E */ u8 bgsFlag; /* 0x003F */ u8 ocarinaGameRoundNum; /* 0x0040 */ ItemEquips childEquips; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index ceea255268..8d4e6b5947 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1173,7 +1173,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32* /** * Get positive bias subdivision indices - * increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary + * increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary * `sx`, `sy`, `sz` returns the subdivision x, y, z indices */ void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) { diff --git a/src/code/z_construct.c b/src/code/z_construct.c index adc90a4109..c886bc73a4 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -1,10 +1,10 @@ #include "global.h" -void func_80110990(PlayState* play) { +void Interface_Destroy(PlayState* play) { Map_Destroy(play); } -void func_801109B0(PlayState* play) { +void Interface_Init(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; u32 parameterSize; u16 doActionOffset; diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 1df651bf2b..106fdee1aa 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -317,7 +317,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve // EffectSsBlast Spawn Functions void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, - Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) { + Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) { EffectSsBlastParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); @@ -327,7 +327,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac Color_RGBA8_Copy(&initParams.envColor, envColor); initParams.scale = scale; initParams.scaleStep = scaleStep; - initParams.sclaeStepDecay = sclaeStepDecay; + initParams.scaleStepDecay = scaleStepDecay; initParams.life = life; EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams); diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index d5c88e7c51..2d56bb9a0a 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -14,7 +14,7 @@ typedef struct { /* 0x01 */ u8 flags1; /* 0x02 */ u8 flags2; /* 0x03 */ u8 flags3; -} RestrictionFlags; +} RestrictionFlags; // size = 0x4 static RestrictionFlags sRestrictionFlags[] = { { SCENE_SPOT00, 0x00, 0x00, 0x10 }, @@ -2169,7 +2169,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) { // clang-format off if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if (gSaveContext.doubleDefense && (amount < 0)) { + } else if (gSaveContext.isDoubleDefenseAcquired && (amount < 0)) { amount >>= 1; osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d" } diff --git a/src/code/z_play.c b/src/code/z_play.c index cda37e5b80..5cbc42e775 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -206,7 +206,7 @@ void Play_Destroy(GameState* thisx) { } func_80031C3C(&this->actorCtx, this); - func_80110990(this); + Interface_Destroy(this); KaleidoScopeCall_Destroy(this); KaleidoManager_Destroy(); ZeldaArena_Cleanup(); @@ -335,7 +335,7 @@ void Play_Init(GameState* thisx) { Cutscene_HandleEntranceTriggers(this); KaleidoScopeCall_Init(this); - func_801109B0(this); + Interface_Init(this); if (gSaveContext.nextDayTime != NEXT_TIME_NONE) { if (gSaveContext.nextDayTime == NEXT_TIME_DAY) { diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 4aa722e66c..4ce0b5d3a2 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -20,7 +20,7 @@ typedef struct { /* 0x1E */ u8 isMagicAcquired; /* 0x1F */ u8 unk_1F; /* 0x20 */ u8 isDoubleMagicAcquired; - /* 0x21 */ u8 doubleDefense; + /* 0x21 */ u8 isDoubleDefenseAcquired; /* 0x22 */ u8 bgsFlag; /* 0x23 */ u8 ocarinaGameRoundNum; /* 0x24 */ ItemEquips childEquips; @@ -111,7 +111,7 @@ static SavePlayerData sNewSavePlayerData = { false, // isMagicAcquired 0, // unk_1F false, // isDoubleMagicAcquired - 0, // doubleDefense + false, // isDoubleDefenseAcquired 0, // bgsFlag 0, // ocarinaGameRoundNum { @@ -196,7 +196,7 @@ static SavePlayerData sDebugSavePlayerData = { true, // isMagicAcquired 0, // unk_1F false, // isDoubleMagicAcquired - 0, // doubleDefense + false, // isDoubleDefenseAcquired 0, // bgsFlag 0, // ocarinaGameRoundNum { diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index fb2f482c11..576fd963ed 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -16,7 +16,7 @@ typedef enum { /* 0 */ FAIRY_UPGRADE_MAGIC, /* 1 */ FAIRY_UPGRADE_DOUBLE_MAGIC, - /* 2 */ FAIRY_UPGRADE_HALF_DAMAGE + /* 2 */ FAIRY_UPGRADE_DOUBLE_DEFENSE } BgDyYoseizoRewardType; typedef enum { @@ -240,8 +240,8 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { givingReward = true; } break; - case FAIRY_UPGRADE_HALF_DAMAGE: - if (!gSaveContext.doubleDefense) { + case FAIRY_UPGRADE_DOUBLE_DEFENSE: + if (!gSaveContext.isDoubleDefenseAcquired) { // "Damage halved" osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ \n" VT_RST); this->givingSpell = true; @@ -278,8 +278,8 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) { play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleMagicCs); gSaveContext.cutsceneTrigger = 1; break; - case FAIRY_UPGRADE_HALF_DAMAGE: - play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleDefenceCs); + case FAIRY_UPGRADE_DOUBLE_DEFENSE: + play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleDefenseCs); gSaveContext.cutsceneTrigger = 1; break; } @@ -724,8 +724,8 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) { gSaveContext.magicLevel = 0; Interface_ChangeAlpha(9); break; - case FAIRY_UPGRADE_HALF_DAMAGE: - gSaveContext.doubleDefense = true; + case FAIRY_UPGRADE_DOUBLE_DEFENSE: + gSaveContext.isDoubleDefenseAcquired = true; Interface_ChangeAlpha(9); break; } diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c index 071f5046ae..3261f10f66 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c +++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c @@ -51,7 +51,7 @@ u32 EffectSsBlast_Init(PlayState* play, u32 index, EffectSs* this, void* initPar this->rAlphaTarget = initParams->primColor.a / initParams->life; this->rScale = initParams->scale; this->rScaleStep = initParams->scaleStep; - this->rScaleStepDecay = initParams->sclaeStepDecay; + this->rScaleStepDecay = initParams->scaleStepDecay; return 1; } diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h index a22d3092db..a5d4c2e0df 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h +++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h @@ -12,7 +12,7 @@ typedef struct { /* 0x28 */ Color_RGBA8 envColor; /* 0x2C */ s16 scale; /* 0x2E */ s16 scaleStep; - /* 0x30 */ s16 sclaeStepDecay; + /* 0x30 */ s16 scaleStepDecay; /* 0x32 */ s16 life; } EffectSsBlastParams; // size = 0x34 diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c index 2c264d7eb6..7610d1c074 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c @@ -23,7 +23,7 @@ u32 EffectSsDust_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx); void EffectSsDust_Update(PlayState* play, u32 index, EffectSs* this); -void EffectSsBlast_UpdateFire(PlayState* play, u32 index, EffectSs* this); +void EffectSsDust_UpdateFire(PlayState* play, u32 index, EffectSs* this); void EffectSsDust_Draw(PlayState* play, u32 index, EffectSs* this); EffectSsInit Effect_Ss_Dust_InitVars = { @@ -33,7 +33,7 @@ EffectSsInit Effect_Ss_Dust_InitVars = { static EffectSsUpdateFunc sUpdateFuncs[] = { EffectSsDust_Update, - EffectSsBlast_UpdateFire, + EffectSsDust_UpdateFire, }; u32 EffectSsDust_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) { @@ -146,7 +146,7 @@ void EffectSsDust_Update(PlayState* play, u32 index, EffectSs* this) { } // this update mode is unused in the original game -void EffectSsBlast_UpdateFire(PlayState* play, u32 index, EffectSs* this) { +void EffectSsDust_UpdateFire(PlayState* play, u32 index, EffectSs* this) { this->accel.x = (Rand_ZeroOne() * 0.4f) - 0.2f; this->accel.z = (Rand_ZeroOne() * 0.4f) - 0.2f;