From 9e2aee3fa3f3624ee3e680a0b25aa1288caaa492 Mon Sep 17 00:00:00 2001
From: engineer124 <47598039+engineer124@users.noreply.github.com>
Date: Tue, 23 Aug 2022 21:13:03 -0400
Subject: [PATCH] Minor Misc Cleanup (#1360)
* misc cleanup
* missed one
* EffectSsDust_UpdateFire
* revert change, needs more testing
---
assets/xml/scenes/indoors/daiyousei_izumi.xml | 2 +-
include/functions.h | 6 +++---
include/z64save.h | 2 +-
src/code/z_bgcheck.c | 2 +-
src/code/z_construct.c | 4 ++--
src/code/z_effect_soft_sprite_old_init.c | 4 ++--
src/code/z_parameter.c | 4 ++--
src/code/z_play.c | 4 ++--
src/code/z_sram.c | 6 +++---
.../actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 14 +++++++-------
.../effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c | 2 +-
.../effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h | 2 +-
.../effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c | 6 +++---
13 files changed, 29 insertions(+), 29 deletions(-)
diff --git a/assets/xml/scenes/indoors/daiyousei_izumi.xml b/assets/xml/scenes/indoors/daiyousei_izumi.xml
index 3c1fafb8d2..e9c8d7ef52 100644
--- a/assets/xml/scenes/indoors/daiyousei_izumi.xml
+++ b/assets/xml/scenes/indoors/daiyousei_izumi.xml
@@ -2,7 +2,7 @@
-
+
diff --git a/include/functions.h b/include/functions.h
index de5e5c8868..7421c732de 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -245,7 +245,7 @@ void EffectSsBomb2_SpawnFade(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f
void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
s16 scaleStep);
void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
- Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life);
+ Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life);
void EffectSsBlast_SpawnWhiteCustomScale(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale,
s16 scaleStep, s16 life);
void EffectSsBlast_SpawnShockwave(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
@@ -2254,8 +2254,8 @@ void Message_SetTables(void);
void GameOver_Init(PlayState* play);
void GameOver_FadeInLights(PlayState* play);
void GameOver_Update(PlayState* play);
-void func_80110990(PlayState* play);
-void func_801109B0(PlayState* play);
+void Interface_Destroy(PlayState* play);
+void Interface_Init(PlayState* play);
void Message_Init(PlayState* play);
void func_80112098(PlayState* play);
diff --git a/include/z64save.h b/include/z64save.h
index 413e142b9b..ffa2232100 100644
--- a/include/z64save.h
+++ b/include/z64save.h
@@ -121,7 +121,7 @@ typedef struct {
/* 0x003A */ u8 isMagicAcquired;
/* 0x003B */ char unk_3B[0x01];
/* 0x003C */ u8 isDoubleMagicAcquired;
- /* 0x003D */ u8 doubleDefense;
+ /* 0x003D */ u8 isDoubleDefenseAcquired;
/* 0x003E */ u8 bgsFlag;
/* 0x003F */ u8 ocarinaGameRoundNum;
/* 0x0040 */ ItemEquips childEquips;
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index ceea255268..8d4e6b5947 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -1173,7 +1173,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32*
/**
* Get positive bias subdivision indices
- * increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary
+ * increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary
* `sx`, `sy`, `sz` returns the subdivision x, y, z indices
*/
void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) {
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index adc90a4109..c886bc73a4 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -1,10 +1,10 @@
#include "global.h"
-void func_80110990(PlayState* play) {
+void Interface_Destroy(PlayState* play) {
Map_Destroy(play);
}
-void func_801109B0(PlayState* play) {
+void Interface_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
u32 parameterSize;
u16 doActionOffset;
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index 1df651bf2b..106fdee1aa 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -317,7 +317,7 @@ void EffectSsBomb2_SpawnLayered(PlayState* play, Vec3f* pos, Vec3f* velocity, Ve
// EffectSsBlast Spawn Functions
void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor,
- Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 sclaeStepDecay, s16 life) {
+ Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 scaleStepDecay, s16 life) {
EffectSsBlastParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -327,7 +327,7 @@ void EffectSsBlast_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
Color_RGBA8_Copy(&initParams.envColor, envColor);
initParams.scale = scale;
initParams.scaleStep = scaleStep;
- initParams.sclaeStepDecay = sclaeStepDecay;
+ initParams.scaleStepDecay = scaleStepDecay;
initParams.life = life;
EffectSs_Spawn(play, EFFECT_SS_BLAST, 128, &initParams);
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index d5c88e7c51..2d56bb9a0a 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -14,7 +14,7 @@ typedef struct {
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
-} RestrictionFlags;
+} RestrictionFlags; // size = 0x4
static RestrictionFlags sRestrictionFlags[] = {
{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
@@ -2169,7 +2169,7 @@ s32 Health_ChangeBy(PlayState* play, s16 amount) {
// clang-format off
if (amount > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- } else if (gSaveContext.doubleDefense && (amount < 0)) {
+ } else if (gSaveContext.isDoubleDefenseAcquired && (amount < 0)) {
amount >>= 1;
osSyncPrintf("ハート減少半分!!=%d\n", amount); // "Heart decrease halved!!=%d"
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index cda37e5b80..5cbc42e775 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -206,7 +206,7 @@ void Play_Destroy(GameState* thisx) {
}
func_80031C3C(&this->actorCtx, this);
- func_80110990(this);
+ Interface_Destroy(this);
KaleidoScopeCall_Destroy(this);
KaleidoManager_Destroy();
ZeldaArena_Cleanup();
@@ -335,7 +335,7 @@ void Play_Init(GameState* thisx) {
Cutscene_HandleEntranceTriggers(this);
KaleidoScopeCall_Init(this);
- func_801109B0(this);
+ Interface_Init(this);
if (gSaveContext.nextDayTime != NEXT_TIME_NONE) {
if (gSaveContext.nextDayTime == NEXT_TIME_DAY) {
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 4aa722e66c..4ce0b5d3a2 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -20,7 +20,7 @@ typedef struct {
/* 0x1E */ u8 isMagicAcquired;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ u8 isDoubleMagicAcquired;
- /* 0x21 */ u8 doubleDefense;
+ /* 0x21 */ u8 isDoubleDefenseAcquired;
/* 0x22 */ u8 bgsFlag;
/* 0x23 */ u8 ocarinaGameRoundNum;
/* 0x24 */ ItemEquips childEquips;
@@ -111,7 +111,7 @@ static SavePlayerData sNewSavePlayerData = {
false, // isMagicAcquired
0, // unk_1F
false, // isDoubleMagicAcquired
- 0, // doubleDefense
+ false, // isDoubleDefenseAcquired
0, // bgsFlag
0, // ocarinaGameRoundNum
{
@@ -196,7 +196,7 @@ static SavePlayerData sDebugSavePlayerData = {
true, // isMagicAcquired
0, // unk_1F
false, // isDoubleMagicAcquired
- 0, // doubleDefense
+ false, // isDoubleDefenseAcquired
0, // bgsFlag
0, // ocarinaGameRoundNum
{
diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
index fb2f482c11..576fd963ed 100644
--- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
+++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
@@ -16,7 +16,7 @@
typedef enum {
/* 0 */ FAIRY_UPGRADE_MAGIC,
/* 1 */ FAIRY_UPGRADE_DOUBLE_MAGIC,
- /* 2 */ FAIRY_UPGRADE_HALF_DAMAGE
+ /* 2 */ FAIRY_UPGRADE_DOUBLE_DEFENSE
} BgDyYoseizoRewardType;
typedef enum {
@@ -240,8 +240,8 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
givingReward = true;
}
break;
- case FAIRY_UPGRADE_HALF_DAMAGE:
- if (!gSaveContext.doubleDefense) {
+ case FAIRY_UPGRADE_DOUBLE_DEFENSE:
+ if (!gSaveContext.isDoubleDefenseAcquired) {
// "Damage halved"
osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ ダメージ半減 ☆☆☆☆☆ \n" VT_RST);
this->givingSpell = true;
@@ -278,8 +278,8 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleMagicCs);
gSaveContext.cutsceneTrigger = 1;
break;
- case FAIRY_UPGRADE_HALF_DAMAGE:
- play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleDefenceCs);
+ case FAIRY_UPGRADE_DOUBLE_DEFENSE:
+ play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyDoubleDefenseCs);
gSaveContext.cutsceneTrigger = 1;
break;
}
@@ -724,8 +724,8 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
gSaveContext.magicLevel = 0;
Interface_ChangeAlpha(9);
break;
- case FAIRY_UPGRADE_HALF_DAMAGE:
- gSaveContext.doubleDefense = true;
+ case FAIRY_UPGRADE_DOUBLE_DEFENSE:
+ gSaveContext.isDoubleDefenseAcquired = true;
Interface_ChangeAlpha(9);
break;
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c
index 071f5046ae..3261f10f66 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c
@@ -51,7 +51,7 @@ u32 EffectSsBlast_Init(PlayState* play, u32 index, EffectSs* this, void* initPar
this->rAlphaTarget = initParams->primColor.a / initParams->life;
this->rScale = initParams->scale;
this->rScaleStep = initParams->scaleStep;
- this->rScaleStepDecay = initParams->sclaeStepDecay;
+ this->rScaleStepDecay = initParams->scaleStepDecay;
return 1;
}
diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h
index a22d3092db..a5d4c2e0df 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h
+++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h
@@ -12,7 +12,7 @@ typedef struct {
/* 0x28 */ Color_RGBA8 envColor;
/* 0x2C */ s16 scale;
/* 0x2E */ s16 scaleStep;
- /* 0x30 */ s16 sclaeStepDecay;
+ /* 0x30 */ s16 scaleStepDecay;
/* 0x32 */ s16 life;
} EffectSsBlastParams; // size = 0x34
diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c
index 2c264d7eb6..7610d1c074 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c
@@ -23,7 +23,7 @@
u32 EffectSsDust_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
void EffectSsDust_Update(PlayState* play, u32 index, EffectSs* this);
-void EffectSsBlast_UpdateFire(PlayState* play, u32 index, EffectSs* this);
+void EffectSsDust_UpdateFire(PlayState* play, u32 index, EffectSs* this);
void EffectSsDust_Draw(PlayState* play, u32 index, EffectSs* this);
EffectSsInit Effect_Ss_Dust_InitVars = {
@@ -33,7 +33,7 @@ EffectSsInit Effect_Ss_Dust_InitVars = {
static EffectSsUpdateFunc sUpdateFuncs[] = {
EffectSsDust_Update,
- EffectSsBlast_UpdateFire,
+ EffectSsDust_UpdateFire,
};
u32 EffectSsDust_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
@@ -146,7 +146,7 @@ void EffectSsDust_Update(PlayState* play, u32 index, EffectSs* this) {
}
// this update mode is unused in the original game
-void EffectSsBlast_UpdateFire(PlayState* play, u32 index, EffectSs* this) {
+void EffectSsDust_UpdateFire(PlayState* play, u32 index, EffectSs* this) {
this->accel.x = (Rand_ZeroOne() * 0.4f) - 0.2f;
this->accel.z = (Rand_ZeroOne() * 0.4f) - 0.2f;