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object_horse and object_hni (#772)
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * remove the other horses from this branch Signed-off-by: angie <angheloalf95@gmail.com> * Rename Epona animations Signed-off-by: angie <angheloalf95@gmail.com> * rename animations of ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * add textures in hni Signed-off-by: angie <angheloalf95@gmail.com> * Give proper animation names Signed-off-by: angie <angheloalf95@gmail.com> * Update symbols Signed-off-by: angie <angheloalf95@gmail.com> * cutscenes Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Add most of epona's textures and some limbs Signed-off-by: angie <angheloalf95@gmail.com> * add a bunch of textures and limbs of hni Signed-off-by: Angie <angheloalf95@gmail.com> * typo Signed-off-by: Angie <angheloalf95@gmail.com> * trailling comma memes Signed-off-by: Angie <angheloalf95@gmail.com> * all textures from hni Signed-off-by: angie <angheloalf95@gmail.com> * The remaining epona's textures Signed-off-by: Angie <angheloalf95@gmail.com> * Use proper names for bridge cutscene Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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6 changed files with 162 additions and 140 deletions
51
assets/xml/objects/object_hni.xml
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51
assets/xml/objects/object_hni.xml
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<Root>
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<File Name="object_hni" Segment="6">
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<Skeleton Name="gHorseIngoSkel" Type="Normal" LimbType="Skin" Offset="0x4A24"/>
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<Animation Name="gHorseIngoIdleAnim" Offset="0x9FC4"/>
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<Animation Name="gHorseIngoWhinnyAnim" Offset="0xA6B4"/>
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<Animation Name="gHorseIngoRefuseAnim" Offset="0x901C"/>
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<Animation Name="gHorseIngoRearingAnim" Offset="0x85E0"/>
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<Animation Name="gHorseIngoWalkingAnim" Offset="0xAF60"/>
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<Animation Name="gHorseIngoTrottingAnim" Offset="0x7B54"/>
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<Animation Name="gHorseIngoGallopingAnim" Offset="0x506C"/>
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<Animation Name="gHorseIngoJumpingAnim" Offset="0x5684"/>
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<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
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<!-- Head -->
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<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
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<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgb5a1" Width="16" Height="16" Offset="0x440" />
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<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
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<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
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<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />
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<!-- Body -->
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<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
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<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
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<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
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<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgb5a1" Width="8" Height="16" Offset="0x6BD0" />
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<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgb5a1" Width="8" Height="16" Offset="0x6CD0" />
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<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />
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<!-- Saddle -->
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<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x8C0" />
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<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgb5a1" Width="16" Height="32" Offset="0xAC0" />
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<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />
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<!-- Hooves -->
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<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0x6C0" />
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<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgb5a1" Width="8" Height="8" Offset="0x640" />
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<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
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<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
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<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
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<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" />
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<!-- Gerudo saddle -->
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<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
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<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x5E30" />
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<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0x6030" />
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<!-- Eye texture -->
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<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x0" />
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</File>
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</Root>
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67
assets/xml/objects/object_horse.xml
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assets/xml/objects/object_horse.xml
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<Root>
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<File Name="object_horse" Segment="6">
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<Skeleton Name="gEponaSkel" Type="Normal" LimbType="Skin" Offset="0x9D74"/>
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<Animation Name="gEponaIdleAnim" Offset="0x6D50"/>
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<Animation Name="gEponaWhinnyAnim" Offset="0x5584"/>
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<Animation Name="gEponaRefuseAnim" Offset="0x4DEC"/>
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<Animation Name="gEponaRearingAnim" Offset="0x3CEC"/>
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<Animation Name="gEponaWalkingAnim" Offset="0x75F0"/>
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<Animation Name="gEponaTrottingAnim" Offset="0x32B0"/>
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<Animation Name="gEponaGallopingAnim" Offset="0x1E2C"/>
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<Animation Name="gEponaJumpingAnim" Offset="0x2470"/>
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<Animation Name="gEponaJumpingHighAnim" Offset="0x2C38"/>
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<Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgb5a1" Width="16" Height="16" Offset="0xBF10" />
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<Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgb5a1" Width="8" Height="8" Offset="0xC190" />
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<!-- Head -->
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<Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgb5a1" Width="16" Height="8" Offset="0xCA10" />
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<Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgb5a1" Width="16" Height="16" Offset="0xC810" />
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<Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgb5a1" Width="16" Height="32" Offset="0xC410" />
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<Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgb5a1" Width="8" Height="32" Offset="0xC210" />
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<Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98" />
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<!-- Body -->
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<Texture Name="gEponaNeckTex" OutName="epona_neck" Format="i8" Width="16" Height="16" Offset="0xDC10" />
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<Texture Name="gEponaChestTex" OutName="epona_chest" Format="i8" Width="16" Height="16" Offset="0xDB10" />
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<Texture Name="gEponaShoulderTex" OutName="epona_shoulder" Format="i8" Width="16" Height="16" Offset="0xDE10" />
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<Texture Name="gEponaThighTex" OutName="epona_thigh" Format="i8" Width="16" Height="16" Offset="0xDD10" />
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<Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18" />
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<!-- Saddle -->
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<Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgb5a1" Width="32" Height="32" Offset="0xCB10" />
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<Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0xD510" />
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<Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgb5a1" Width="16" Height="16" Offset="0xD310" />
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<Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgb5a1" Width="32" Height="16" Offset="0xD710" />
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<Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8" />
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<!-- Cannons -->
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<Limb Name="gEponaCannon1Limb" LimbType="Skin" Offset="0x9B18" />
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<Limb Name="gEponaCannon2Limb" LimbType="Skin" Offset="0x9B98" />
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<Limb Name="gEponaCannon3Limb" LimbType="Skin" Offset="0x9C28" />
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<Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8" />
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<!-- Hooves -->
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<Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0xC110" />
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<Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08" />
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<Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88" />
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<Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18" />
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<Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98" />
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<!-- Eyes textures -->
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<Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x9D80" />
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<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" />
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<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" />
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<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" />
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<DList Name="gEponaUnusedWhiteCubeDL" Offset="0x4C0"/>
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<DList Name="gEponaUnusedWhiteRectangle1DL" Offset="0x580"/>
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<DList Name="gEponaUnusedWhiteRectangle2DL" Offset="0x620"/>
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<DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/>
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<DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/>
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<Blob Name="gEponaBlob_000000" Offset="0x0" Size="0x380" />
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<Blob Name="gEponaBlob_0007C0" Offset="0x7C0" Size="0xB0" />
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</File>
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</Root>
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