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object_horse and object_hni (#772)
* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * remove the other horses from this branch Signed-off-by: angie <angheloalf95@gmail.com> * Rename Epona animations Signed-off-by: angie <angheloalf95@gmail.com> * rename animations of ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * add textures in hni Signed-off-by: angie <angheloalf95@gmail.com> * Give proper animation names Signed-off-by: angie <angheloalf95@gmail.com> * Update symbols Signed-off-by: angie <angheloalf95@gmail.com> * cutscenes Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Apply suggestions from code review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Add most of epona's textures and some limbs Signed-off-by: angie <angheloalf95@gmail.com> * add a bunch of textures and limbs of hni Signed-off-by: Angie <angheloalf95@gmail.com> * typo Signed-off-by: Angie <angheloalf95@gmail.com> * trailling comma memes Signed-off-by: Angie <angheloalf95@gmail.com> * all textures from hni Signed-off-by: angie <angheloalf95@gmail.com> * The remaining epona's textures Signed-off-by: Angie <angheloalf95@gmail.com> * Use proper names for bridge cutscene Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
This commit is contained in:
parent
1f6a74e636
commit
9e956cbe3f
6 changed files with 162 additions and 140 deletions
51
assets/xml/objects/object_hni.xml
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51
assets/xml/objects/object_hni.xml
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@ -0,0 +1,51 @@
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<Root>
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<File Name="object_hni" Segment="6">
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<Skeleton Name="gHorseIngoSkel" Type="Normal" LimbType="Skin" Offset="0x4A24"/>
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<Animation Name="gHorseIngoIdleAnim" Offset="0x9FC4"/>
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<Animation Name="gHorseIngoWhinnyAnim" Offset="0xA6B4"/>
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<Animation Name="gHorseIngoRefuseAnim" Offset="0x901C"/>
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<Animation Name="gHorseIngoRearingAnim" Offset="0x85E0"/>
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<Animation Name="gHorseIngoWalkingAnim" Offset="0xAF60"/>
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<Animation Name="gHorseIngoTrottingAnim" Offset="0x7B54"/>
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<Animation Name="gHorseIngoGallopingAnim" Offset="0x506C"/>
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<Animation Name="gHorseIngoJumpingAnim" Offset="0x5684"/>
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<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
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<!-- Head -->
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<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
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<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgb5a1" Width="16" Height="16" Offset="0x440" />
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<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
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<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
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<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />
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<!-- Body -->
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<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
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<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
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<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
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<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgb5a1" Width="8" Height="16" Offset="0x6BD0" />
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<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgb5a1" Width="8" Height="16" Offset="0x6CD0" />
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<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />
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<!-- Saddle -->
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<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x8C0" />
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<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgb5a1" Width="16" Height="32" Offset="0xAC0" />
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<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />
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<!-- Hooves -->
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<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0x6C0" />
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<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgb5a1" Width="8" Height="8" Offset="0x640" />
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<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
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<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
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<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
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<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" />
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<!-- Gerudo saddle -->
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<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
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<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x5E30" />
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<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0x6030" />
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<!-- Eye texture -->
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<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x0" />
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</File>
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</Root>
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67
assets/xml/objects/object_horse.xml
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67
assets/xml/objects/object_horse.xml
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@ -0,0 +1,67 @@
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<Root>
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<File Name="object_horse" Segment="6">
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<Skeleton Name="gEponaSkel" Type="Normal" LimbType="Skin" Offset="0x9D74"/>
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<Animation Name="gEponaIdleAnim" Offset="0x6D50"/>
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<Animation Name="gEponaWhinnyAnim" Offset="0x5584"/>
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<Animation Name="gEponaRefuseAnim" Offset="0x4DEC"/>
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<Animation Name="gEponaRearingAnim" Offset="0x3CEC"/>
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<Animation Name="gEponaWalkingAnim" Offset="0x75F0"/>
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<Animation Name="gEponaTrottingAnim" Offset="0x32B0"/>
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<Animation Name="gEponaGallopingAnim" Offset="0x1E2C"/>
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<Animation Name="gEponaJumpingAnim" Offset="0x2470"/>
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<Animation Name="gEponaJumpingHighAnim" Offset="0x2C38"/>
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<Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgb5a1" Width="16" Height="16" Offset="0xBF10" />
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<Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgb5a1" Width="8" Height="8" Offset="0xC190" />
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<!-- Head -->
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<Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgb5a1" Width="16" Height="8" Offset="0xCA10" />
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<Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgb5a1" Width="16" Height="16" Offset="0xC810" />
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<Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgb5a1" Width="16" Height="32" Offset="0xC410" />
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<Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgb5a1" Width="8" Height="32" Offset="0xC210" />
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<Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98" />
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<!-- Body -->
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<Texture Name="gEponaNeckTex" OutName="epona_neck" Format="i8" Width="16" Height="16" Offset="0xDC10" />
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<Texture Name="gEponaChestTex" OutName="epona_chest" Format="i8" Width="16" Height="16" Offset="0xDB10" />
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<Texture Name="gEponaShoulderTex" OutName="epona_shoulder" Format="i8" Width="16" Height="16" Offset="0xDE10" />
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<Texture Name="gEponaThighTex" OutName="epona_thigh" Format="i8" Width="16" Height="16" Offset="0xDD10" />
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<Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18" />
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<!-- Saddle -->
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<Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgb5a1" Width="32" Height="32" Offset="0xCB10" />
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<Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0xD510" />
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<Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgb5a1" Width="16" Height="16" Offset="0xD310" />
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<Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgb5a1" Width="32" Height="16" Offset="0xD710" />
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<Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8" />
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<!-- Cannons -->
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<Limb Name="gEponaCannon1Limb" LimbType="Skin" Offset="0x9B18" />
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<Limb Name="gEponaCannon2Limb" LimbType="Skin" Offset="0x9B98" />
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<Limb Name="gEponaCannon3Limb" LimbType="Skin" Offset="0x9C28" />
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<Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8" />
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<!-- Hooves -->
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<Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0xC110" />
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<Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08" />
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<Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88" />
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<Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18" />
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<Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98" />
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<!-- Eyes textures -->
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<Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x9D80" />
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<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" />
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<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" />
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<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" />
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<DList Name="gEponaUnusedWhiteCubeDL" Offset="0x4C0"/>
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<DList Name="gEponaUnusedWhiteRectangle1DL" Offset="0x580"/>
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<DList Name="gEponaUnusedWhiteRectangle2DL" Offset="0x620"/>
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<DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/>
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<DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/>
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<Blob Name="gEponaBlob_000000" Offset="0x0" Size="0x380" />
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<Blob Name="gEponaBlob_0007C0" Offset="0x7C0" Size="0xB0" />
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</File>
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</Root>
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@ -3,8 +3,8 @@
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<Scene Name="spot09_scene">
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<PathHint Offset="0x2F60"/>
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<PathHint Offset="0x2F68"/>
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<CutsceneHint Offset="0x2AC0"/>
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<CutsceneHint Offset="0x230"/>
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<CutsceneHint Name="gGerudoValleyBridgeJumpFieldFortressCs" Offset="0x2AC0"/>
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<CutsceneHint Name="gGerudoValleyBridgeJumpFortressToFieldCs" Offset="0x230"/>
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</Scene>
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</File>
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<File Name="spot09_room_0">
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6
spec
6
spec
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@ -3583,7 +3583,8 @@ endseg
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beginseg
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name "object_horse"
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romalign 0x1000
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include "build/baserom/object_horse.o"
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include "build/assets/objects/object_horse/object_horse.o"
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number 6
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endseg
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beginseg
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@ -4665,7 +4666,8 @@ endseg
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beginseg
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name "object_hni"
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romalign 0x1000
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include "build/baserom/object_hni.o"
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include "build/assets/objects/object_hni/object_hni.o"
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number 6
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endseg
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beginseg
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@ -1,5 +1,14 @@
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/**
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* File: z_en_horse.c
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* Overlay: ovl_En_Horse
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* Description: Rideable horses
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*/
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#include "z_en_horse.h"
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#include "overlays/actors/ovl_En_In/z_en_in.h"
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#include "objects/object_horse/object_horse.h"
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#include "objects/object_hni/object_hni.h"
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#include "scenes/overworld/spot09/spot09_scene.h"
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#define FLAGS 0x00000010
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@ -42,23 +51,22 @@ void EnHorse_CutsceneUpdate(EnHorse* this, GlobalContext* globalCtx);
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void EnHorse_UpdateHorsebackArchery(EnHorse* this, GlobalContext* globalCtx);
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void EnHorse_FleePlayer(EnHorse* this, GlobalContext* globalCtx);
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extern CutsceneData D_02000230[];
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extern CutsceneData D_02002AC0[];
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extern Gfx D_06006530[];
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static AnimationHeader* sEponaAnimHeaders[] = {
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0x06006D50, 0x06005584, 0x06004DEC, 0x06003CEC, 0x060075F0, 0x060032B0, 0x06001E2C, 0x06002470, 0x06002C38,
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&gEponaIdleAnim, &gEponaWhinnyAnim, &gEponaRefuseAnim, &gEponaRearingAnim, &gEponaWalkingAnim,
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&gEponaTrottingAnim, &gEponaGallopingAnim, &gEponaJumpingAnim, &gEponaJumpingHighAnim,
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};
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static AnimationHeader* sHniAnimHeaders[] = {
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0x06009FC4, 0x0600A6B4, 0x0600901C, 0x060085E0, 0x0600AF60, 0x06007B54, 0x0600506C, 0x06005684, 0x06005E20,
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&gHorseIngoIdleAnim, &gHorseIngoWhinnyAnim, &gHorseIngoRefuseAnim,
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&gHorseIngoRearingAnim, &gHorseIngoWalkingAnim, &gHorseIngoTrottingAnim,
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&gHorseIngoGallopingAnim, &gHorseIngoJumpingAnim, &gHorseIngoJumpingHighAnim,
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};
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static AnimationHeader** sAnimationHeaders[] = { sEponaAnimHeaders, sHniAnimHeaders };
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static f32 sPlaybackSpeeds[] = { 0.6666667f, 0.6666667f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.6666667f, 0.6666667f };
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static SkeletonHeader* sSkeletonHeaders[] = { 0x06009D74, 0x06004A24 };
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static SkeletonHeader* sSkeletonHeaders[] = { &gEponaSkel, &gHorseIngoSkel };
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const ActorInit En_Horse_InitVars = {
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ACTOR_EN_HORSE,
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@ -318,7 +326,7 @@ static EnHorseSpawnpoint sHorseSpawns[] = {
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{ SCENE_SPOT12, -966, 24, -761, 0 },
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{ SCENE_SPOT12, -694, 174, -2820, 0 },
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/* Lon Lon Ranch */
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// Lon Lon Ranch
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{ SCENE_SPOT20, 1039, 0, 2051, 0 },
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{ SCENE_SPOT20, -1443, 0, 1429, 0 },
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{ SCENE_SPOT20, 856, 0, -918, 0 }, // Hardcoded to always load in lon lon
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} RaceInfo;
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static RaceWaypoint sIngoRaceWaypoints[] = {
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{
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1056,
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1,
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-1540,
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11,
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0x2A8D,
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},
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{
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1593,
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1,
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-985,
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10,
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0xFC27,
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},
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{
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1645,
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1,
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-221,
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11,
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0xE891,
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},
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{
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985,
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1,
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403,
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10,
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0xBB9C,
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},
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{
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-1023,
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1,
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354,
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11,
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0xA37D,
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},
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{
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-1679,
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1,
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-213,
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10,
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0x889C,
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},
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{
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-1552,
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1,
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-1008,
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11,
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0x638D,
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},
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{
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-947,
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-1,
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-1604,
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10,
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0x4002,
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},
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{ 1056, 1, -1540, 11, 0x2A8D }, { 1593, 1, -985, 10, 0xFC27 }, { 1645, 1, -221, 11, 0xE891 },
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{ 985, 1, 403, 10, 0xBB9C }, { -1023, 1, 354, 11, 0xA37D }, { -1679, 1, -213, 10, 0x889C },
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{ -1552, 1, -1008, 11, 0x638D }, { -947, -1, -1604, 10, 0x4002 },
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};
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static RaceInfo sIngoRace = { 8, sIngoRaceWaypoints };
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} CsActionEntry;
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static CsActionEntry sCsActionTable[] = {
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{
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36,
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1,
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},
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{
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37,
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2,
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},
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{
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38,
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3,
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},
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{
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64,
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4,
|
||||
},
|
||||
{
|
||||
65,
|
||||
5,
|
||||
},
|
||||
{ 36, 1 }, { 37, 2 }, { 38, 3 }, { 64, 4 }, { 65, 5 },
|
||||
};
|
||||
|
||||
static RaceWaypoint sHbaWaypoints[] = {
|
||||
{
|
||||
3600,
|
||||
1413,
|
||||
-5055,
|
||||
11,
|
||||
0x8001,
|
||||
},
|
||||
{
|
||||
3360,
|
||||
1413,
|
||||
-5220,
|
||||
5,
|
||||
0xC000,
|
||||
},
|
||||
{
|
||||
3100,
|
||||
1413,
|
||||
-4900,
|
||||
5,
|
||||
0x0000,
|
||||
},
|
||||
{
|
||||
3600,
|
||||
1413,
|
||||
-4100,
|
||||
11,
|
||||
0x0000,
|
||||
},
|
||||
{
|
||||
3600,
|
||||
1413,
|
||||
360,
|
||||
11,
|
||||
0x0000,
|
||||
},
|
||||
{ 3600, 1413, -5055, 11, 0x8001 }, { 3360, 1413, -5220, 5, 0xC000 }, { 3100, 1413, -4900, 5, 0x0000 },
|
||||
{ 3600, 1413, -4100, 11, 0x0000 }, { 3600, 1413, 360, 11, 0x0000 },
|
||||
};
|
||||
|
||||
static RaceInfo sHbaInfo = { 5, sHbaWaypoints };
|
||||
|
@ -2850,10 +2753,10 @@ void EnHorse_BridgeJumpInit(EnHorse* this, GlobalContext* globalCtx) {
|
|||
void EnHorse_StartBridgeJump(EnHorse* this, GlobalContext* globalCtx) {
|
||||
this->postDrawFunc = EnHorse_BridgeJumpInit;
|
||||
if (this->bridgeJumpIdx == 0) {
|
||||
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02002AC0);
|
||||
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGerudoValleyBridgeJumpFieldFortressCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
} else {
|
||||
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_02000230);
|
||||
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGerudoValleyBridgeJumpFortressToFieldCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
}
|
||||
}
|
||||
|
@ -3885,24 +3788,28 @@ void EnHorse_SkinCallback1(Actor* thisx, GlobalContext* globalCtx, PSkinAwb* ski
|
|||
}
|
||||
|
||||
static s32 unk_80A667DC[] = { 0, 3, 7, 14 };
|
||||
static UNK_PTR D_80A667EC[] = { 0x06009F80, 0x0600A180, 0x0600A380 };
|
||||
static u64* sEyeTextures[] = {
|
||||
gEponaEyeOpenTex,
|
||||
gEponaEyeHalfTex,
|
||||
gEponaEyeClosedTex,
|
||||
};
|
||||
static u8 sBlinkTextures[] = { 0, 1, 2, 1 };
|
||||
|
||||
s32 EnHorse_SkinCallback2(Actor* thisx, GlobalContext* globalCtx, s32 arg2, PSkinAwb* arg3) {
|
||||
s32 EnHorse_SkinCallback2(Actor* thisx, GlobalContext* globalCtx, s32 limbIndex, PSkinAwb* arg3) {
|
||||
EnHorse* this = THIS;
|
||||
s32 sp48;
|
||||
s32 drawOriginalLimb = true;
|
||||
|
||||
sp48 = 1;
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_horse.c", 8582);
|
||||
if (arg2 == 13 && this->type == HORSE_EPONA) {
|
||||
if (limbIndex == 13 && this->type == HORSE_EPONA) {
|
||||
u8 index = sBlinkTextures[this->blinkTimer];
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80A667EC[index]));
|
||||
} else if (this->type == HORSE_HNI && this->stateFlags & ENHORSE_FLAG_18 && arg2 == 30) {
|
||||
func_800A5F60(globalCtx->state.gfxCtx, &this->skin, arg2, D_06006530, 0);
|
||||
sp48 = 0;
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[index]));
|
||||
} else if (this->type == HORSE_HNI && this->stateFlags & ENHORSE_FLAG_18 && limbIndex == 30) {
|
||||
func_800A5F60(globalCtx->state.gfxCtx, &this->skin, limbIndex, gHorseIngoGerudoSaddleDL, 0);
|
||||
drawOriginalLimb = false;
|
||||
}
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_horse.c", 8601);
|
||||
return sp48;
|
||||
return drawOriginalLimb;
|
||||
}
|
||||
|
||||
void EnHorse_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
|
|
@ -2097,11 +2097,6 @@ D_06001960 = 0x06001960;
|
|||
// z_en_honotrap
|
||||
D_05006810 = 0x05006810;
|
||||
|
||||
// z_en_horse
|
||||
D_02000230 = 0x02000230;
|
||||
D_02002AC0 = 0x02002AC0;
|
||||
D_06006530 = 0x06006530;
|
||||
|
||||
// z_en_hs
|
||||
D_06000304 = 0x06000304;
|
||||
D_06000528 = 0x06000528;
|
||||
|
|
Loading…
Reference in a new issue