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Cleanup/add bgcheck macros (#1478)

* Cleanup/add bgcheck macros

* vIA -> vI

* parentheses around bit&

* achivement get: formatter contrarian

* COLPOLY_VTX_FLAGS -> COLPOLY_VTX_FLAGS_MASKED

* & before << in WATERBOX_PROPERTIES packing macro

* & before << in SURFACETYPE* packing macro and fix parentheses
This commit is contained in:
Dragorn421 2023-08-15 22:12:50 +02:00 committed by GitHub
parent ccae1f7387
commit 9e9d62cf71
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 82 additions and 61 deletions

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@ -41,12 +41,6 @@ void BgCheck_ResetPolyCheckTbl(SSNodeList* nodeList, s32 numPolys);
#define BGCHECK_IGNORE_WALL (1 << 1)
#define BGCHECK_IGNORE_FLOOR (1 << 2)
// poly exclusion flags (xpFlags)
#define COLPOLY_IGNORE_NONE 0
#define COLPOLY_IGNORE_CAMERA (1 << 0)
#define COLPOLY_IGNORE_ENTITY (1 << 1)
#define COLPOLY_IGNORE_PROJECTILES (1 << 2)
// raycast down flags (downChkFlags)
#define BGCHECK_RAYCAST_DOWN_CHECK_CEILINGS (1 << 0)
#define BGCHECK_RAYCAST_DOWN_CHECK_WALLS (1 << 1)
@ -579,7 +573,7 @@ f32 BgCheck_RaycastDownStaticList(CollisionContext* colCtx, u16 xpFlags, SSList*
while (true) {
polyId = curNode->polyId;
if (COLPOLY_VIA_FLAG_TEST(colCtx->colHeader->polyList[polyId].flags_vIA, xpFlags) ||
if (COLPOLY_VTX_CHECK_FLAGS_ANY(colCtx->colHeader->polyList[polyId].flags_vIA, xpFlags) ||
((groundChk & BGCHECK_GROUND_CHECK_ON) && colCtx->colHeader->polyList[polyId].normal.y < 0)) {
if (curNode->next == SS_NULL) {
break;
@ -735,7 +729,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16
nz = COLPOLY_GET_NORMAL(curPoly->normal.z);
normalXZ = sqrtf(SQ(nx) + SQ(nz));
planeDist = Math3D_DistPlaneToPos(nx, ny, nz, curPoly->dist, &resultPos);
if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, xpFlags)) {
if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -816,7 +810,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16
nz = COLPOLY_GET_NORMAL(curPoly->normal.z);
normalXZ = sqrtf(SQ(nx) + SQ(nz));
planeDist = Math3D_DistPlaneToPos(nx, ny, nz, curPoly->dist, &resultPos);
if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, xpFlags)) {
if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -916,7 +910,7 @@ s32 BgCheck_CheckStaticCeiling(StaticLookup* lookup, u16 xpFlags, CollisionConte
while (true) {
curPolyId = curNode->polyId;
if (COLPOLY_VIA_FLAG_TEST(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
if (COLPOLY_VTX_CHECK_FLAGS_ANY(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -977,8 +971,8 @@ s32 BgCheck_CheckLineAgainstSSList(SSList* ssList, CollisionContext* colCtx, u16
polyId = curNode->polyId;
checkedPoly = &colCtx->polyNodes.polyCheckTbl[polyId];
if (*checkedPoly == true || COLPOLY_VIA_FLAG_TEST(polyList[polyId].flags_vIA, xpFlags1) ||
!(xpFlags2 == 0 || COLPOLY_VIA_FLAG_TEST(polyList[polyId].flags_vIA, xpFlags2))) {
if (*checkedPoly == true || COLPOLY_VTX_CHECK_FLAGS_ANY(polyList[polyId].flags_vIA, xpFlags1) ||
!(xpFlags2 == 0 || COLPOLY_VTX_CHECK_FLAGS_ANY(polyList[polyId].flags_vIA, xpFlags2))) {
if (curNode->next == SS_NULL) {
break;
@ -1064,7 +1058,7 @@ s32 BgCheck_SphVsFirstStaticPolyList(SSNode* node, u16 xpFlags, CollisionContext
while (true) {
curPolyId = node->polyId;
curPoly = &polyList[curPolyId];
if (COLPOLY_VIA_FLAG_TEST(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
if (COLPOLY_VTX_CHECK_FLAGS_ANY(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
if (node->next == SS_NULL) {
break;
} else {
@ -2964,10 +2958,10 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
*newPoly = pbgdata->polyList[i];
// Yeah, this is all kinds of fake, but my God, it matches.
newPoly->flags_vIA =
(COLPOLY_VTX_INDEX(newPoly->flags_vIA) + *vtxStartIndex) | ((*newPoly).flags_vIA & 0xE000);
newPoly->flags_vIB =
(COLPOLY_VTX_INDEX(newPoly->flags_vIB) + *vtxStartIndex) | ((*newPoly).flags_vIB & 0xE000);
newPoly->flags_vIA = (COLPOLY_VTX_INDEX(newPoly->flags_vIA) + *vtxStartIndex) |
COLPOLY_VTX_FLAGS_MASKED((*newPoly).flags_vIA);
newPoly->flags_vIB = (COLPOLY_VTX_INDEX(newPoly->flags_vIB) + *vtxStartIndex) |
COLPOLY_VTX_FLAGS_MASKED((*newPoly).flags_vIB);
newPoly->vIC = *vtxStartIndex + newPoly->vIC;
dVtxList = dyna->vtxList;
vtxA.x = dVtxList[(u32)COLPOLY_VTX_INDEX(newPoly->flags_vIA)].x;
@ -3116,7 +3110,7 @@ f32 BgCheck_RaycastDownDynaList(DynaRaycastDown* dynaRaycastDown, u32 listType)
while (true) {
id = curNode->polyId;
if (COLPOLY_VIA_FLAG_TEST(polyList[id].flags_vIA, dynaRaycastDown->xpFlags)) {
if (COLPOLY_VTX_CHECK_FLAGS_ANY(polyList[id].flags_vIA, dynaRaycastDown->xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -3322,7 +3316,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo
ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7382);
planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos);
if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -3395,7 +3389,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo
ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7489);
planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos);
if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -3551,7 +3545,7 @@ s32 BgCheck_CheckDynaCeilingList(CollisionContext* colCtx, u16 xpFlags, DynaColl
while (true) {
polyId = curNode->polyId;
poly = &dyna->polyList[polyId];
if (COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
if (COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -3651,7 +3645,7 @@ s32 BgCheck_CheckLineAgainstBgActorSSList(DynaLineTest* dynaLineTest) {
while (true) {
polyId = curNode->polyId;
curPoly = &dynaLineTest->dyna->polyList[polyId];
if (COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, dynaLineTest->xpFlags)) {
if (COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, dynaLineTest->xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -3784,7 +3778,7 @@ s32 BgCheck_SphVsFirstDynaPolyList(CollisionContext* colCtx, u16 xpFlags, Collis
while (true) {
curPolyId = curNode->polyId;
curPoly = &dyna->polyList[curPolyId];
if (COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, xpFlags)) {
if (COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, xpFlags)) {
if (curNode->next == SS_NULL) {
break;
} else {
@ -4158,7 +4152,7 @@ s32 SurfaceType_IsIgnoredByEntities(CollisionContext* colCtx, CollisionPoly* pol
if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
return true;
}
flags = poly->flags_vIA & 0x4000;
flags = COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, COLPOLY_IGNORE_ENTITY);
return !!flags;
}
@ -4172,7 +4166,7 @@ s32 SurfaceType_IsIgnoredByProjectiles(CollisionContext* colCtx, CollisionPoly*
if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
return true;
}
flags = poly->flags_vIA & 0x8000;
flags = COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, COLPOLY_IGNORE_PROJECTILES);
return !!flags;
}
@ -4191,7 +4185,7 @@ s32 SurfaceType_IsFloorConveyor(CollisionContext* colCtx, CollisionPoly* poly, s
if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
return true;
}
flags = poly->flags_vIB & 0x2000;
flags = COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIB, COLPOLY_IS_FLOOR_CONVEYOR);
return !!flags;
}
@ -4321,7 +4315,7 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos,
* WaterBox get BgCam index
*/
u32 WaterBox_GetBgCamIndex(CollisionContext* colCtx, WaterBox* waterBox) {
u32 bgCamIndex = WATERBOX_BGCAM_INDEX(waterBox->properties);
u32 bgCamIndex = waterBox->properties & 0xFF;
return bgCamIndex;
}
@ -4344,7 +4338,7 @@ u16 WaterBox_GetBgCamSetting(CollisionContext* colCtx, WaterBox* waterBox) {
* WaterBox get lighting settings
*/
u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) {
u32 lightIndex = WATERBOX_LIGHT_INDEX(waterBox->properties);
u32 lightIndex = (waterBox->properties >> 8) & 0x1F;
return lightIndex;
}