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Cleanup/add bgcheck macros (#1478)
* Cleanup/add bgcheck macros * vIA -> vI * parentheses around bit& * achivement get: formatter contrarian * COLPOLY_VTX_FLAGS -> COLPOLY_VTX_FLAGS_MASKED * & before << in WATERBOX_PROPERTIES packing macro * & before << in SURFACETYPE* packing macro and fix parentheses
This commit is contained in:
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ccae1f7387
commit
9e9d62cf71
3 changed files with 82 additions and 61 deletions
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@ -1,16 +1,13 @@
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#ifndef Z_BGCHECK_H
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#define Z_BGCHECK_H
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#ifndef Z64BGCHECK_H
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#define Z64BGCHECK_H
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#include "ultra64/ultratypes.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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struct DynaPolyActor;
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#define COLPOLY_NORMAL_FRAC (1.0f / SHT_MAX)
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#define COLPOLY_SNORMAL(x) ((s16)((x) * SHT_MAX))
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#define COLPOLY_GET_NORMAL(n) ((n)*COLPOLY_NORMAL_FRAC)
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#define COLPOLY_VIA_FLAG_TEST(vIA, flags) ((vIA) & (((flags)&7) << 13))
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#define COLPOLY_VTX_INDEX(vI) ((vI)&0x1FFF)
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#define DYNAPOLY_INVALIDATE_LOOKUP (1 << 0)
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#define BGACTOR_NEG_ONE -1
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@ -27,10 +24,30 @@ struct DynaPolyActor;
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#define FUNC_80041EA4_VOID_OUT 12
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typedef struct {
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Vec3f scale;
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Vec3s rot;
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Vec3f pos;
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} ScaleRotPos;
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/* 0x00 */ Vec3f scale;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f pos;
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} ScaleRotPos; // size = 0x20
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// Macros for `CollisionPoly`
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#define COLPOLY_NORMAL_FRAC (1.0f / SHT_MAX)
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#define COLPOLY_SNORMAL(x) ((s16)((x) * SHT_MAX))
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#define COLPOLY_GET_NORMAL(n) ((n)*COLPOLY_NORMAL_FRAC)
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#define COLPOLY_VTX_CHECK_FLAGS_ANY(vI, flags) ((vI) & (((flags) & 7) << 13))
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#define COLPOLY_VTX_FLAGS_MASKED(vI) ((vI) & 0xE000)
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#define COLPOLY_VTX_INDEX(vI) ((vI) & 0x1FFF)
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#define COLPOLY_VTX(vtxId, flags) ((((flags) & 7) << 13) | ((vtxId) & 0x1FFF))
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// flags for flags_vIA
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// poly exclusion flags (xpFlags)
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#define COLPOLY_IGNORE_NONE 0
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#define COLPOLY_IGNORE_CAMERA (1 << 0)
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#define COLPOLY_IGNORE_ENTITY (1 << 1)
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#define COLPOLY_IGNORE_PROJECTILES (1 << 2)
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// flags for flags_vIB
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#define COLPOLY_IS_FLOOR_CONVEYOR (1 << 0)
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typedef struct {
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/* 0x00 */ u16 type;
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@ -39,7 +56,7 @@ typedef struct {
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struct {
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/* 0x02 */ u16 flags_vIA; // 0xE000 is poly exclusion flags (xpFlags), 0x1FFF is vtxId
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/* 0x04 */ u16 flags_vIB; // 0xE000 is flags, 0x1FFF is vtxId
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// 0x2000 = poly IsConveyor surface
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// 0x2000 = poly IsFloorConveyor surface
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/* 0x06 */ u16 vIC;
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};
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};
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@ -75,29 +92,18 @@ typedef struct {
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// Macros for `WaterBox.properties`
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#define WATERBOX_BGCAM_INDEX_SHIFT 0
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#define WATERBOX_BGCAM_INDEX_MASK 0x000000FF
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#define WATERBOX_BGCAM_INDEX(properties) \
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(((properties) >> WATERBOX_BGCAM_INDEX_SHIFT) & (WATERBOX_BGCAM_INDEX_MASK >> WATERBOX_BGCAM_INDEX_SHIFT))
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#define WATERBOX_LIGHT_INDEX_SHIFT 8
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#define WATERBOX_LIGHT_INDEX_MASK 0x00001F00
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#define WATERBOX_LIGHT_INDEX(properties) \
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(((properties) >> WATERBOX_LIGHT_INDEX_SHIFT) & (WATERBOX_LIGHT_INDEX_MASK >> WATERBOX_LIGHT_INDEX_SHIFT))
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#define WATERBOX_LIGHT_INDEX_NONE 0x1F // warns and defaults to 0
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#define WATERBOX_ROOM_SHIFT 13
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#define WATERBOX_ROOM_MASK 0x0007E000
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#define WATERBOX_ROOM(properties) (((properties) >> WATERBOX_ROOM_SHIFT) & (WATERBOX_ROOM_MASK >> WATERBOX_ROOM_SHIFT))
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#define WATERBOX_ROOM(properties) (((properties) >> 13) & 0x3F)
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#define WATERBOX_ROOM_ALL 0x3F // value for "room index" indicating "all rooms"
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#define WATERBOX_FLAG_19_SHIFT 19
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#define WATERBOX_FLAG_19 (1 << WATERBOX_FLAG_19_SHIFT)
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#define WATERBOX_FLAG_19 (1 << 19)
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#define WATERBOX_PROPERTIES(bgCamIndex, lightIndex, room, setFlag19) \
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((((bgCamIndex) << WATERBOX_BGCAM_INDEX_SHIFT) & WATERBOX_BGCAM_INDEX_MASK) | \
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(((lightIndex) << WATERBOX_LIGHT_INDEX_SHIFT) & WATERBOX_LIGHT_INDEX_MASK) | \
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(((room) << WATERBOX_ROOM_SHIFT) & WATERBOX_ROOM_MASK) | (((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT))
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((((bgCamIndex) & 0xFF) << 0) | \
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(((lightIndex) & 0x1F) << 8) | \
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(((room) & 0x3F) << 13) | \
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(((setFlag19) & 1) << 19))
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typedef struct {
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/* 0x00 */ s16 xMin;
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@ -213,6 +219,27 @@ typedef enum {
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} ConveyorSpeed;
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#define CONVEYOR_DIRECTION_TO_BINANG(conveyorDirection) ((conveyorDirection) * (0x10000 / 64))
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#define CONVEYOR_DIRECTION_FROM_BINANG(conveyorDirectionBinang) ((conveyorDirectionBinang) * (64 / 0x10000))
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#define SURFACETYPE0(bgCamIndex, exitIndex, floorType, unk18, wallType, floorProperty, isSoft, isHorseBlocked) \
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((((bgCamIndex) & 0xFF) << 0) | \
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(((exitIndex) & 0x1F) << 8) | \
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(((floorType) & 0x1F) << 13) | \
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(((unk18) & 0x07) << 18) | \
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(((wallType) & 0x1F) << 21) | \
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(((floorProperty) & 0x0F) << 26) | \
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(((isSoft) & 1) << 30) | \
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(((isHorseBlocked) & 1) << 31))
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#define SURFACETYPE1(material, floorEffect, lightSetting, echo, canHookshot, conveyorSpeed, conveyorDirection, unk27) \
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((((material) & 0x0F) << 0) | \
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(((floorEffect) & 0x03) << 4) | \
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(((lightSetting) & 0x1F) << 6) | \
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(((echo) & 0x3F) << 11) | \
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(((canHookshot) & 1) << 17) | \
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(((conveyorSpeed) & 0x07) << 18) | \
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(((conveyorDirection) & 0x3F) << 21) | \
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(((unk27) & 1) << 27))
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typedef struct {
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u32 data[2];
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@ -1,5 +1,5 @@
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#ifndef Z_COLLISION_CHECK_H
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#define Z_COLLISION_CHECK_H
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#ifndef Z64COLLISION_CHECK_H
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#define Z64COLLISION_CHECK_H
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#define COLLISION_CHECK_AT_MAX 50
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#define COLLISION_CHECK_AC_MAX 60
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@ -41,12 +41,6 @@ void BgCheck_ResetPolyCheckTbl(SSNodeList* nodeList, s32 numPolys);
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#define BGCHECK_IGNORE_WALL (1 << 1)
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#define BGCHECK_IGNORE_FLOOR (1 << 2)
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// poly exclusion flags (xpFlags)
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#define COLPOLY_IGNORE_NONE 0
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#define COLPOLY_IGNORE_CAMERA (1 << 0)
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#define COLPOLY_IGNORE_ENTITY (1 << 1)
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#define COLPOLY_IGNORE_PROJECTILES (1 << 2)
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// raycast down flags (downChkFlags)
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#define BGCHECK_RAYCAST_DOWN_CHECK_CEILINGS (1 << 0)
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#define BGCHECK_RAYCAST_DOWN_CHECK_WALLS (1 << 1)
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@ -579,7 +573,7 @@ f32 BgCheck_RaycastDownStaticList(CollisionContext* colCtx, u16 xpFlags, SSList*
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while (true) {
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polyId = curNode->polyId;
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if (COLPOLY_VIA_FLAG_TEST(colCtx->colHeader->polyList[polyId].flags_vIA, xpFlags) ||
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(colCtx->colHeader->polyList[polyId].flags_vIA, xpFlags) ||
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((groundChk & BGCHECK_GROUND_CHECK_ON) && colCtx->colHeader->polyList[polyId].normal.y < 0)) {
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if (curNode->next == SS_NULL) {
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break;
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@ -735,7 +729,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16
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nz = COLPOLY_GET_NORMAL(curPoly->normal.z);
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normalXZ = sqrtf(SQ(nx) + SQ(nz));
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planeDist = Math3D_DistPlaneToPos(nx, ny, nz, curPoly->dist, &resultPos);
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if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, xpFlags)) {
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if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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@ -816,7 +810,7 @@ s32 BgCheck_SphVsStaticWall(StaticLookup* lookup, CollisionContext* colCtx, u16
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nz = COLPOLY_GET_NORMAL(curPoly->normal.z);
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normalXZ = sqrtf(SQ(nx) + SQ(nz));
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planeDist = Math3D_DistPlaneToPos(nx, ny, nz, curPoly->dist, &resultPos);
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if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, xpFlags)) {
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if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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@ -916,7 +910,7 @@ s32 BgCheck_CheckStaticCeiling(StaticLookup* lookup, u16 xpFlags, CollisionConte
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while (true) {
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curPolyId = curNode->polyId;
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if (COLPOLY_VIA_FLAG_TEST(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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@ -977,8 +971,8 @@ s32 BgCheck_CheckLineAgainstSSList(SSList* ssList, CollisionContext* colCtx, u16
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polyId = curNode->polyId;
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checkedPoly = &colCtx->polyNodes.polyCheckTbl[polyId];
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if (*checkedPoly == true || COLPOLY_VIA_FLAG_TEST(polyList[polyId].flags_vIA, xpFlags1) ||
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!(xpFlags2 == 0 || COLPOLY_VIA_FLAG_TEST(polyList[polyId].flags_vIA, xpFlags2))) {
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if (*checkedPoly == true || COLPOLY_VTX_CHECK_FLAGS_ANY(polyList[polyId].flags_vIA, xpFlags1) ||
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!(xpFlags2 == 0 || COLPOLY_VTX_CHECK_FLAGS_ANY(polyList[polyId].flags_vIA, xpFlags2))) {
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if (curNode->next == SS_NULL) {
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break;
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@ -1064,7 +1058,7 @@ s32 BgCheck_SphVsFirstStaticPolyList(SSNode* node, u16 xpFlags, CollisionContext
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while (true) {
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curPolyId = node->polyId;
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curPoly = &polyList[curPolyId];
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if (COLPOLY_VIA_FLAG_TEST(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(colCtx->colHeader->polyList[curPolyId].flags_vIA, xpFlags)) {
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if (node->next == SS_NULL) {
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break;
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} else {
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@ -2964,10 +2958,10 @@ void DynaPoly_AddBgActorToLookup(PlayState* play, DynaCollisionContext* dyna, s3
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*newPoly = pbgdata->polyList[i];
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// Yeah, this is all kinds of fake, but my God, it matches.
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newPoly->flags_vIA =
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(COLPOLY_VTX_INDEX(newPoly->flags_vIA) + *vtxStartIndex) | ((*newPoly).flags_vIA & 0xE000);
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newPoly->flags_vIB =
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(COLPOLY_VTX_INDEX(newPoly->flags_vIB) + *vtxStartIndex) | ((*newPoly).flags_vIB & 0xE000);
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newPoly->flags_vIA = (COLPOLY_VTX_INDEX(newPoly->flags_vIA) + *vtxStartIndex) |
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COLPOLY_VTX_FLAGS_MASKED((*newPoly).flags_vIA);
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newPoly->flags_vIB = (COLPOLY_VTX_INDEX(newPoly->flags_vIB) + *vtxStartIndex) |
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COLPOLY_VTX_FLAGS_MASKED((*newPoly).flags_vIB);
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newPoly->vIC = *vtxStartIndex + newPoly->vIC;
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dVtxList = dyna->vtxList;
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vtxA.x = dVtxList[(u32)COLPOLY_VTX_INDEX(newPoly->flags_vIA)].x;
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@ -3116,7 +3110,7 @@ f32 BgCheck_RaycastDownDynaList(DynaRaycastDown* dynaRaycastDown, u32 listType)
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while (true) {
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id = curNode->polyId;
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if (COLPOLY_VIA_FLAG_TEST(polyList[id].flags_vIA, dynaRaycastDown->xpFlags)) {
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(polyList[id].flags_vIA, dynaRaycastDown->xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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@ -3322,7 +3316,7 @@ s32 BgCheck_SphVsDynaWallInBgActor(CollisionContext* colCtx, u16 xpFlags, DynaCo
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ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7382);
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planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos);
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if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
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if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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ASSERT(!IS_ZERO(normalXZ), "!IS_ZERO(ac_size)", "../z_bgcheck.c", 7489);
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planeDist = Math3D_DistPlaneToPos(nx, ny, nz, poly->dist, &resultPos);
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if (radius < fabsf(planeDist) || COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
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if (radius < fabsf(planeDist) || COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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while (true) {
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polyId = curNode->polyId;
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poly = &dyna->polyList[polyId];
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if (COLPOLY_VIA_FLAG_TEST(poly->flags_vIA, xpFlags)) {
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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while (true) {
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polyId = curNode->polyId;
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curPoly = &dynaLineTest->dyna->polyList[polyId];
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if (COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, dynaLineTest->xpFlags)) {
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, dynaLineTest->xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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@ -3784,7 +3778,7 @@ s32 BgCheck_SphVsFirstDynaPolyList(CollisionContext* colCtx, u16 xpFlags, Collis
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while (true) {
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curPolyId = curNode->polyId;
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curPoly = &dyna->polyList[curPolyId];
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if (COLPOLY_VIA_FLAG_TEST(curPoly->flags_vIA, xpFlags)) {
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if (COLPOLY_VTX_CHECK_FLAGS_ANY(curPoly->flags_vIA, xpFlags)) {
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if (curNode->next == SS_NULL) {
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break;
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} else {
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if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
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return true;
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}
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flags = poly->flags_vIA & 0x4000;
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flags = COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, COLPOLY_IGNORE_ENTITY);
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return !!flags;
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}
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if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
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return true;
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}
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flags = poly->flags_vIA & 0x8000;
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flags = COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIA, COLPOLY_IGNORE_PROJECTILES);
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return !!flags;
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}
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if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
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return true;
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}
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flags = poly->flags_vIB & 0x2000;
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flags = COLPOLY_VTX_CHECK_FLAGS_ANY(poly->flags_vIB, COLPOLY_IS_FLOOR_CONVEYOR);
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return !!flags;
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}
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@ -4321,7 +4315,7 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos,
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* WaterBox get BgCam index
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*/
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u32 WaterBox_GetBgCamIndex(CollisionContext* colCtx, WaterBox* waterBox) {
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u32 bgCamIndex = WATERBOX_BGCAM_INDEX(waterBox->properties);
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u32 bgCamIndex = waterBox->properties & 0xFF;
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return bgCamIndex;
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}
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* WaterBox get lighting settings
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*/
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u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) {
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u32 lightIndex = WATERBOX_LIGHT_INDEX(waterBox->properties);
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u32 lightIndex = (waterBox->properties >> 8) & 0x1F;
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return lightIndex;
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}
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