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R_PAUSE_MENU_MODE -> R_PAUSE_BG_PRERENDER_STATE and document values

This commit is contained in:
Dragorn421 2022-08-29 08:52:29 +02:00
parent 236c0603ed
commit 9ebd76d9af
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GPG key ID: 32B53D2D16FC4118
8 changed files with 42 additions and 32 deletions

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@ -178,7 +178,7 @@ void Play_Destroy(GameState* thisx) {
this->state.gfxCtx->callbackParam = 0;
SREG(91) = 0;
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_0;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
PreRender_Destroy(&this->pauseBgPreRender);
Effect_DeleteAll(this);
@ -355,7 +355,7 @@ void Play_Init(GameState* thisx) {
}
SREG(91) = -1;
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_0;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
PreRender_Init(&this->pauseBgPreRender);
PreRender_SetValuesSave(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, NULL);
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL);
@ -1110,19 +1110,25 @@ void Play_Draw(PlayState* this) {
} else {
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer, gZBuffer);
if (R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_2) {
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_FILTER) {
// Wait for the previous frame's DList to be processed,
// so that `pauseBgPreRender.fbufSave` and `pauseBgPreRender.cvgSave` are filled with the appropriate
// content and can be used by `PreRender_ApplyFilters` below.
Sched_FlushTaskQueue();
PreRender_ApplyFilters(&this->pauseBgPreRender);
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_3;
} else if (R_PAUSE_MENU_MODE >= PAUSE_MENU_REG_MODE_MAX) {
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_0;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_DONE;
} else if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_MAX) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
}
if (R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_3) {
Gfx* sp84 = POLY_OPA_DISP;
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_DONE) {
Gfx* gfxP = POLY_OPA_DISP;
PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &gfxP);
POLY_OPA_DISP = gfxP;
PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &sp84);
POLY_OPA_DISP = sp84;
goto Play_Draw_DrawOverlayElements;
} else {
s32 roomDrawFlags;
@ -1233,17 +1239,19 @@ void Play_Draw(PlayState* this) {
DebugDisplay_DrawObjects(this);
}
if ((R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_1) || (gTrnsnUnkState == 1)) {
if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_DRAW) || (gTrnsnUnkState == 1)) {
Gfx* gfxP = OVERLAY_DISP;
// Copy the frame buffer contents at this point in the DList to the zbuffer
// The zbuffer must then stay untouched until unpausing
this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
this->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
PreRender_SaveFramebuffer(&this->pauseBgPreRender, &gfxP);
if (R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_1) {
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_DRAW) {
this->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
PreRender_DrawCoverage(&this->pauseBgPreRender, &gfxP);
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_2;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_FILTER;
} else {
gTrnsnUnkState = 2;
}