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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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parent
d495436190
commit
9eec8af498
58 changed files with 37 additions and 159 deletions
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@ -197,8 +197,6 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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Gfx_Close(polyOpaP, newDList);
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POLY_OPA_DISP = newDList;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 800);
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Debug_DrawText(gfxCtx);
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@ -238,8 +236,6 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
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Gfx_Close(polyOpaP, newDlist);
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POLY_OPA_DISP = newDlist;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 865);
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}
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@ -246,8 +246,6 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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task->yield_data_ptr = gGfxSPTaskYieldBuffer;
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if (1) {}
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task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
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scTask->next = NULL;
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@ -308,8 +308,6 @@ void Debug_DrawText(GraphicsContext* gfxCtx) {
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Gfx_Close(opaStart, gfx);
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POLY_OPA_DISP = gfx;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
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GfxPrint_Destroy(&printer);
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@ -2222,7 +2222,6 @@ void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
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Gfx_Close(prevDisplayList, displayList);
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POLY_OPA_DISP = displayList;
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108);
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}
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#endif
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@ -768,8 +768,6 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
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Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
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if (1) {}
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_draw.c", 1140), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
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@ -452,8 +452,6 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
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vtx[2].v.cn[2] = sp7C.b;
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vtx[2].v.cn[3] = sp7C.a;
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if (1) {} // Necessary to match
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sp60.x = sp84.x;
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sp60.y = sp84.y;
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sp60.z = sp84.z;
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@ -23,8 +23,6 @@ void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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POLY_OPA_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 129);
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}
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@ -44,8 +42,6 @@ void func_80026400(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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POLY_OPA_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 153);
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}
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}
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@ -84,8 +80,6 @@ void func_80026690(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
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POLY_XLU_DISP = displayListHead;
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if (1) {} // Necessary to match
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CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 194);
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}
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@ -162,8 +162,6 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelCurve* skelCurve, Ov
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OPEN_DISPS(play->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279);
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if (1) {}
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Matrix_Push();
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if ((overrideLimbDraw == NULL) ||
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@ -984,7 +984,6 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
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gSPEndDisplayList(displayList++);
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Gfx_Close(prevDisplayList, displayList);
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POLY_OPA_DISP = displayList;
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_kankyo.c", 1690);
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}
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#endif
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@ -3870,7 +3870,6 @@ void Message_Draw(PlayState* play) {
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Gfx_Close(polyOpaP, plusOne);
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POLY_OPA_DISP = plusOne;
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}
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if (1) {}
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#endif
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plusOne = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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@ -415,8 +415,6 @@ void Scene_DrawConfigWaterTemple(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5535);
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if (1) {} // Necessary to match
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spB0 = (play->roomCtx.unk_74[1] >> 8) & 0xFF;
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spAC = play->roomCtx.unk_74[1] & 0xFF;
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gameplayFrames = play->gameplayFrames;
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@ -709,8 +707,6 @@ void Scene_DrawConfigLakesideLaboratory(PlayState* play) {
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32, 32));
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gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
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if (1) {}
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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@ -748,8 +744,6 @@ void* sGTGEntranceTextures[] = {
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void Scene_DrawConfigGerudoTrainingGround(PlayState* play) {
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u32 gameplayFrames;
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if (0) {} // Necessary to match
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OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6290);
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gameplayFrames = play->gameplayFrames;
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@ -914,8 +908,6 @@ void* sForestTempleEntranceTextures[] = {
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void Scene_DrawConfigForestTemple(PlayState* play) {
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u32 gameplayFrames;
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if (0) {} // Necessary to match
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OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6640);
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gameplayFrames = play->gameplayFrames;
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@ -1042,8 +1034,6 @@ void Scene_DrawConfigZorasRiver(PlayState* play) {
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(gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128,
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32, 32));
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if (1) {}
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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@ -1177,8 +1167,6 @@ void Scene_DrawConfigZorasFountain(PlayState* play) {
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
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(gameplayFrames * 1) % 128, 32, 32));
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if (1) {}
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
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@ -1552,8 +1540,6 @@ void Scene_DrawConfigInsideGanonsCastle(PlayState* play) {
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gameplayFrames = play->gameplayFrames;
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if (1) {}
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 127 - gameplayFrames % 128,
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(gameplayFrames * 1) % 512, 32, 128, 1, gameplayFrames % 128,
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@ -1659,7 +1645,8 @@ void (*sSceneDrawConfigs[SDC_MAX])(PlayState*) = {
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};
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void Scene_Draw(PlayState* play) {
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if ((R_HREG_MODE == HREG_MODE_SCENE_CONFIG) && OOT_DEBUG) {
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#if OOT_DEBUG
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if (R_HREG_MODE == HREG_MODE_SCENE_CONFIG) {
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if (R_SCENE_CONFIG_INIT != HREG_MODE_SCENE_CONFIG) {
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R_SCENE_CONFIG_INIT = HREG_MODE_SCENE_CONFIG;
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R_SCENE_CONFIG_DRAW_DEFAULT_DLIST = 1;
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@ -1694,4 +1681,7 @@ void Scene_Draw(PlayState* play) {
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} else {
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sSceneDrawConfigs[play->sceneDrawConfig](play);
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}
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#else
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sSceneDrawConfigs[play->sceneDrawConfig](play);
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#endif
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}
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