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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -197,8 +197,6 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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Gfx_Close(polyOpaP, newDList);
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POLY_OPA_DISP = newDList;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 800);
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Debug_DrawText(gfxCtx);
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@ -238,8 +236,6 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
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Gfx_Close(polyOpaP, newDlist);
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POLY_OPA_DISP = newDlist;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 865);
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}
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