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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -2222,7 +2222,6 @@ void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
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Gfx_Close(prevDisplayList, displayList);
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POLY_OPA_DISP = displayList;
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108);
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}
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#endif
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