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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -768,8 +768,6 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
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Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
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if (1) {}
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_draw.c", 1140), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
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