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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -3870,7 +3870,6 @@ void Message_Draw(PlayState* play) {
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Gfx_Close(polyOpaP, plusOne);
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POLY_OPA_DISP = plusOne;
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}
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if (1) {}
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#endif
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plusOne = Gfx_Open(polyOpaP = POLY_OPA_DISP);
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