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https://github.com/zeldaret/oot.git
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Add "do {} while (0);" to CLOSE_DISPS (#2025)
This commit is contained in:
parent
d495436190
commit
9eec8af498
58 changed files with 37 additions and 159 deletions
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@ -326,8 +326,6 @@ void BgHakaGate_DrawFlame(BgHakaGate* this, PlayState* play) {
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Matrix_RotateY(BINANG_TO_RAD(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play))), MTXMODE_APPLY);
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scale = this->vFlameScale * 0.00001f;
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if (1) {}
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_haka_gate.c", 744),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@ -228,7 +228,6 @@ void BgHakaTubo_DrawFlameCircle(BgHakaTubo* this, PlayState* play) {
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MTXMODE_NEW);
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Matrix_RotateY(BINANG_TO_RAD(this->dyna.actor.shape.rot.y), MTXMODE_APPLY);
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Matrix_Scale(0.07f, 0.04f, 0.07f, MTXMODE_APPLY);
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if (1) {}
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 170, 255, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, 255);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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@ -225,7 +225,6 @@ void BgJyaBigmirror_DrawLightBeam(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, gBigMirror1DL);
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if (lift != NULL) {
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if (1) {}
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Matrix_SetTranslateRotateYXZ(lift->world.pos.x, lift->world.pos.y, lift->world.pos.z, &D_80893F4C);
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Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_jya_bigmirror.c", 467),
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@ -522,7 +522,6 @@ void BgMizuBwall_Draw(Actor* thisx, PlayState* play2) {
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u32 frames;
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OPEN_DISPS(play->state.gfxCtx, "../z_bg_mizu_bwall.c", 1095);
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if (1) {}
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frames = play->gameplayFrames;
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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@ -382,8 +382,6 @@ void BgMizuMovebg_Draw(Actor* thisx, PlayState* play2) {
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PlayState* play = play2;
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u32 frames;
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if (1) {}
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OPEN_DISPS(play->state.gfxCtx, "../z_bg_mizu_movebg.c", 754);
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frames = play->gameplayFrames;
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@ -147,8 +147,6 @@ void BgSpot03Taki_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, object_spot03_object_DL_001580);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_bg_spot03_taki.c", 358);
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this->bufferIndex = this->bufferIndex == 0;
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@ -125,8 +125,6 @@ void BgSpot16Doughnut_Draw(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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if (1) {}
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_spot16_doughnut.c", 213),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->fireFlag & 1) {
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@ -123,9 +123,9 @@ void BgSpot17Bakudankabe_Update(Actor* thisx, PlayState* play) {
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}
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void BgSpot17Bakudankabe_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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s8 r = coss(play->gameplayFrames * 1500) >> 8;
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s8 g = coss(play->gameplayFrames * 1500) >> 8;
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PlayState* play2 = (PlayState*)play;
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s8 r = coss(play2->gameplayFrames * 1500) >> 8;
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s8 g = coss(play2->gameplayFrames * 1500) >> 8;
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OPEN_DISPS(play->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 269);
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@ -67,7 +67,5 @@ void func_808B7478(Actor* thisx, PlayState* play) {
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1, 0, (0 - play->gameplayFrames) & 0x7F, 0x20, 0x20));
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gSPDisplayList(POLY_XLU_DISP++, gCraterSmokeConeDL);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_bg_spot17_funen.c", 176);
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}
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@ -418,8 +418,6 @@ void BgYdanSp_Draw(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_bg_ydan_sp.c", 781);
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if (1) {}
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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if (thisx->params == WEB_WALL) {
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_ydan_sp.c", 787),
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@ -3519,8 +3519,6 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, PlayState* play) {
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Matrix_Pop();
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}
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 7721);
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}
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}
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@ -4177,8 +4175,6 @@ void BossGanon_LightBall_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon.c", 9911);
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}
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@ -2486,7 +2486,6 @@ void func_80904340(BossGanon2* this, PlayState* play) {
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}
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Matrix_Pop();
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if (1) {}
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CLOSE_DISPS(gameState->gfxCtx, "../z_boss_ganon2.c", 5255);
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}
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@ -2640,8 +2639,6 @@ void func_80904D88(BossGanon2* this, PlayState* play) {
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}
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}
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if (1) {}
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CLOSE_DISPS(gameState->gfxCtx, "../z_boss_ganon2.c", 5622);
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}
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@ -1520,7 +1520,6 @@ void BossGanondrof_Draw(Actor* thisx, PlayState* play) {
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BossGanondrof_PostLimbDraw, this);
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PRINTF("DRAW 22\n");
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POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganondrof.c", 3814);
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PRINTF("DRAW END %d\n", this->actor.params);
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}
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@ -2753,7 +2753,6 @@ void BossMo_DrawTent(Actor* thisx, PlayState* play) {
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if (this->drawActor) {
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BossMo_DrawTentacle(this, play);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_mo.c", 7023);
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}
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@ -3299,8 +3299,6 @@ void func_80941BC0(BossTw* this, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaEffectHaloDL));
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Matrix_Pop();
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 6461);
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}
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@ -3565,8 +3563,6 @@ void BossTw_Draw(Actor* thisx, PlayState* play2) {
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}
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 7123);
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}
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@ -3149,8 +3149,6 @@ void BossVa_BariPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s*
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gSPDisplayList(POLY_XLU_DISP++, *dList);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_va.c", 4517);
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}
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@ -764,11 +764,11 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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static u32 D_8098CF94;
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static Vec3f D_8098CF98;
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PlayState* play2 = (PlayState*)play;
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s16 i;
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f32 temp_f22;
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DemoKankyo* this = (DemoKankyo*)thisx;
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Gfx* disp;
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Player* player = GET_PLAYER(play);
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Player* player = GET_PLAYER(play2);
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Vec3f camPos;
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f32 translateX;
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f32 translateY;
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@ -800,7 +800,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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&this->unk_150[i].unk_1C) != 0) {
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this->unk_150[i].unk_22++;
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}
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if (play->sceneId == SCENE_TEMPLE_OF_TIME && play->csCtx.curFrame == 25) {
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if (play2->sceneId == SCENE_TEMPLE_OF_TIME && play2->csCtx.curFrame == 25) {
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this->unk_150[i].unk_22++;
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}
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} else {
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@ -810,7 +810,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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&this->unk_150[i].unk_1C) != 0) {
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this->unk_150[i].unk_22++;
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}
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if (D_8098CF84 < play->csCtx.curFrame && this->actor.params == DEMOKANKYO_WARP_OUT) {
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if (D_8098CF84 < play2->csCtx.curFrame && this->actor.params == DEMOKANKYO_WARP_OUT) {
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this->unk_150[i].unk_22++;
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}
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}
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@ -820,11 +820,11 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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case 2:
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if (this->actor.params == DEMOKANKYO_WARP_OUT) {
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if (i == 0) {
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Environment_WarpSongLeave(play);
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Environment_WarpSongLeave(play2);
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this->unk_150[i].unk_22++;
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}
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} else if (i + 1 == this->sparkleCounter && play->csCtx.state == CS_STATE_IDLE) {
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Interface_SetSubTimerToFinalSecond(play);
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} else if (i + 1 == this->sparkleCounter && play2->csCtx.state == CS_STATE_IDLE) {
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Interface_SetSubTimerToFinalSecond(play2);
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Actor_Kill(&this->actor);
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}
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break;
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@ -862,7 +862,6 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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translateZ = this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z;
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if (this->unk_150[i].unk_22 < 2) {
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disp = (Gfx*)(uintptr_t)gEffFlash1DL; // necessary to match but probably fake
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if (linkAge != LINK_AGE_ADULT) {
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Matrix_Translate(translateX, translateY, translateZ, MTXMODE_NEW);
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} else {
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@ -873,9 +872,9 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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this->unk_150[i].unk_18 * (0.018f * temp_f22), MTXMODE_APPLY);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, 255);
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if (this->actor.params == DEMOKANKYO_WARP_OUT) {
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gDPSetEnvColor(POLY_XLU_DISP++, sWarpSparkleEnvColors[play->msgCtx.lastPlayedSong].r,
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sWarpSparkleEnvColors[play->msgCtx.lastPlayedSong].g,
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sWarpSparkleEnvColors[play->msgCtx.lastPlayedSong].b, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, sWarpSparkleEnvColors[play2->msgCtx.lastPlayedSong].r,
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sWarpSparkleEnvColors[play2->msgCtx.lastPlayedSong].g,
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sWarpSparkleEnvColors[play2->msgCtx.lastPlayedSong].b, 255);
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} else {
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s8 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data;
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@ -883,11 +882,11 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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sWarpSparkleEnvColors[respawnData].g, sWarpSparkleEnvColors[respawnData].b, 255);
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}
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_Mult(&play2->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 2011),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, disp);
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gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
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this->unk_150[i].unk_24 += 0x190;
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}
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}
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@ -117,7 +117,5 @@ void DemoShd_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
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}
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if (1) {} // Necessary to match
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CLOSE_DISPS(play->state.gfxCtx, "../z_demo_shd.c", 762);
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}
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@ -973,7 +973,6 @@ s32 DoorShutter_ShouldDraw(DoorShutter* this, PlayState* play) {
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void DoorShutter_Draw(Actor* thisx, PlayState* play) {
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DoorShutter* this = (DoorShutter*)thisx;
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if (1) {}
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if (1) {}
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//! @bug This actor is not fully initialized until the required object dependency is loaded.
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@ -837,7 +837,6 @@ s32 EnBigokuta_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, temp_f0, temp_f0, temp_f0, 255);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bigokuta.c", 1945);
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}
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} else if (limbIndex == 10) {
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@ -849,7 +848,6 @@ s32 EnBigokuta_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
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}
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, intensity, intensity, intensity, intensity);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bigokuta.c", 1972);
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} else if (limbIndex == 17 && this->actionFunc == func_809BE26C) {
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if (this->unk_198 < 5) {
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@ -359,10 +359,6 @@ void EnBom_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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EnBom* this = (EnBom*)thisx;
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#if OOT_DEBUG
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if (1) {}
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#endif
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OPEN_DISPS(play->state.gfxCtx, "../z_en_bom.c", 913);
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if (thisx->params == BOMB_BODY) {
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@ -508,7 +508,5 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
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Collider_UpdateSpheres(0, &this->explosionCollider);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bombf.c", 1063);
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}
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@ -272,7 +272,5 @@ void EnBoom_Draw(Actor* thisx, PlayState* play) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gBoomerangRefDL);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_boom.c", 604);
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}
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@ -425,8 +425,6 @@ void EnBubble_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, gBubbleDL);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bubble.c", 1226);
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if (this->actionFunc != EnBubble_Disappear) {
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@ -907,7 +907,5 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
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}
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bw.c", 1521);
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}
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@ -607,8 +607,6 @@ void EnDaiku_Draw(Actor* thisx, PlayState* play) {
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SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnDaiku_OverrideLimbDraw, EnDaiku_PostLimbDraw, this);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_daiku.c", 1255);
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}
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@ -562,7 +562,5 @@ void EnDaikuKakariko_Draw(Actor* thisx, PlayState* play) {
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SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnDaikuKakariko_OverrideLimbDraw, EnDaikuKakariko_PostLimbDraw, thisx);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_daiku_kakariko.c", 1151);
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}
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@ -1278,7 +1278,6 @@ void EnDekubaba_Draw(Actor* thisx, PlayState* play) {
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EnDekubaba* this = (EnDekubaba*)thisx;
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f32 scale;
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||||
if (1) {}
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_dekubaba.c", 2752);
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
|
||||
|
|
|
@ -255,7 +255,6 @@ void EnFdFire_Draw(Actor* thisx, PlayState* play) {
|
|||
sp80 = Math_Vec3f_DistXZ(&scale, &this->actor.velocity) / 1.5f;
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
Matrix_RotateY(BINANG_TO_RAD((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000)), MTXMODE_APPLY);
|
||||
Matrix_RotateZ(DEG_TO_RAD((sp88 * -10.0f) * sp80), MTXMODE_APPLY);
|
||||
scale.x = scale.y = scale.z = this->scale * 0.001f;
|
||||
|
|
|
@ -722,8 +722,6 @@ void EnFz_Draw(Actor* thisx, PlayState* play) {
|
|||
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_fz.c", 1167);
|
||||
|
||||
if (1) {}
|
||||
|
||||
if (this->actor.colChkInfo.health == 0) {
|
||||
index = 2;
|
||||
}
|
||||
|
|
|
@ -1567,7 +1567,6 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) {
|
|||
EnGeldB* this = (EnGeldB*)thisx;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_geldB.c", 2672);
|
||||
if (1) {}
|
||||
|
||||
if ((this->spinAttackState >= 2) && SkelAnime_Update(&this->skelAnime)) {
|
||||
if (this->spinAttackState == 2) {
|
||||
|
|
|
@ -1141,8 +1141,6 @@ s32 EnHy_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po
|
|||
rot->z += Math_CosS(this->unk_23C[limbIndex]) * 200.0f;
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_hy.c", 2228);
|
||||
|
||||
return false;
|
||||
|
|
|
@ -558,8 +558,6 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_mm.c", 1141);
|
||||
}
|
||||
|
||||
|
|
|
@ -796,8 +796,6 @@ void EnPoField_DrawFlame(EnPoField* this, PlayState* play) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_field.c", 1712);
|
||||
}
|
||||
}
|
||||
|
@ -1000,8 +998,6 @@ void EnPoField_DrawSoul(Actor* thisx, PlayState* play) {
|
|||
gSPDisplayList(POLY_XLU_DISP++, gPoeFieldSoulDL);
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_field.c", 2149);
|
||||
EnPoField_DrawFlame(this, play);
|
||||
}
|
||||
|
|
|
@ -385,7 +385,6 @@ void EnPoRelay_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s*
|
|||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 128);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gDampeLanternDL);
|
||||
if (1) {}
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_relay.c", 901);
|
||||
Matrix_MultVec3f(&D_80AD8D48, &vec);
|
||||
Lights_PointNoGlowSetInfo(&this->lightInfo, vec.x, vec.y, vec.z, this->lightColor.r, this->lightColor.g,
|
||||
|
|
|
@ -994,7 +994,5 @@ void EnRd_Draw(Actor* thisx, PlayState* play) {
|
|||
func_80033C30(&thisPos, &sShadowScale, this->alpha, play);
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_rd.c", 1735);
|
||||
}
|
||||
|
|
|
@ -901,20 +901,18 @@ void EnRr_Draw(Actor* thisx, PlayState* play) {
|
|||
s32 offIndex;
|
||||
|
||||
this->actor.colorFilterTimer++;
|
||||
if ((effectTimer & 1) != 0) {
|
||||
return;
|
||||
}
|
||||
if ((effectTimer & 1) == 0) {
|
||||
segIndex = 4 - (effectTimer >> 2);
|
||||
offIndex = (effectTimer >> 1) & 3;
|
||||
|
||||
segIndex = 4 - (effectTimer >> 2);
|
||||
offIndex = (effectTimer >> 1) & 3;
|
||||
|
||||
effectPos.x = this->effectPos[segIndex].x + sEffectOffsets[offIndex].x + Rand_CenteredFloat(10.0f);
|
||||
effectPos.y = this->effectPos[segIndex].y + sEffectOffsets[offIndex].y + Rand_CenteredFloat(10.0f);
|
||||
effectPos.z = this->effectPos[segIndex].z + sEffectOffsets[offIndex].z + Rand_CenteredFloat(10.0f);
|
||||
if (this->actor.colorFilterParams & 0x4000) {
|
||||
EffectSsEnFire_SpawnVec3f(play, &this->actor, &effectPos, 100, 0, 0, -1);
|
||||
} else {
|
||||
EffectSsEnIce_SpawnFlyingVec3f(play, &this->actor, &effectPos, 150, 150, 150, 250, 235, 245, 255, 3.0f);
|
||||
effectPos.x = this->effectPos[segIndex].x + sEffectOffsets[offIndex].x + Rand_CenteredFloat(10.0f);
|
||||
effectPos.y = this->effectPos[segIndex].y + sEffectOffsets[offIndex].y + Rand_CenteredFloat(10.0f);
|
||||
effectPos.z = this->effectPos[segIndex].z + sEffectOffsets[offIndex].z + Rand_CenteredFloat(10.0f);
|
||||
if (this->actor.colorFilterParams & 0x4000) {
|
||||
EffectSsEnFire_SpawnVec3f(play, &this->actor, &effectPos, 100, 0, 0, -1);
|
||||
} else {
|
||||
EffectSsEnIce_SpawnFlyingVec3f(play, &this->actor, &effectPos, 150, 150, 150, 250, 235, 245, 255, 3.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -294,8 +294,6 @@ void EnSiofuki_Draw(Actor* thisx, PlayState* play) {
|
|||
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, x, y, 64, 64, 1, x, y, 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, object_siofuki_DL_000B70);
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_siofuki.c", 674);
|
||||
|
||||
if (this->sfxFlags & 1) {
|
||||
|
|
|
@ -609,8 +609,6 @@ void EnWallmas_DrawXlu(EnWallmas* this, PlayState* play) {
|
|||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_wallmas.c", 1421), G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL);
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_wallmas.c", 1426);
|
||||
}
|
||||
|
||||
|
|
|
@ -4555,8 +4555,6 @@ void Fishing_DrawPondProps(PlayState* play) {
|
|||
|
||||
Matrix_Pop();
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_fishing.c", 7805);
|
||||
}
|
||||
|
||||
|
|
|
@ -283,8 +283,6 @@ void ObjSyokudai_Draw(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
flameScale *= 0.0027f;
|
||||
|
||||
if (1) {}
|
||||
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
|
|
|
@ -692,7 +692,6 @@ void ObjectKankyo_DrawSnow(Actor* thisx, PlayState* play2) {
|
|||
break;
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
Matrix_Translate(this->effects[i].base.x + this->effects[i].pos.x,
|
||||
this->effects[i].base.y + this->effects[i].pos.y,
|
||||
|
@ -860,8 +859,6 @@ void ObjectKankyo_DrawSunGraveSpark(Actor* thisx, PlayState* play2) {
|
|||
(u8)(255 * this->effects[0].amplitude), 255 - (u8)(255 * this->effects[0].amplitude),
|
||||
this->effects[0].alpha);
|
||||
|
||||
if (1) {}
|
||||
|
||||
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1416), G_MTX_LOAD);
|
||||
|
||||
|
|
|
@ -124,7 +124,5 @@ void OceffWipe_Draw(Actor* thisx, PlayState* play) {
|
|||
32, 1, 0 - scroll, scroll * (-2), 32, 32));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sFrustumDL);
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_oceff_wipe.c", 398);
|
||||
}
|
||||
|
|
|
@ -11610,8 +11610,6 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList,
|
|||
}
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_player.c", 19328);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue