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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -3299,8 +3299,6 @@ void func_80941BC0(BossTw* this, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaEffectHaloDL));
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Matrix_Pop();
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 6461);
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}
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@ -3565,8 +3563,6 @@ void BossTw_Draw(Actor* thisx, PlayState* play2) {
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}
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 7123);
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}
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