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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -117,7 +117,5 @@ void DemoShd_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
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}
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if (1) {} // Necessary to match
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CLOSE_DISPS(play->state.gfxCtx, "../z_demo_shd.c", 762);
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}
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