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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -508,7 +508,5 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
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Collider_UpdateSpheres(0, &this->explosionCollider);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bombf.c", 1063);
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}
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