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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -1567,7 +1567,6 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) {
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EnGeldB* this = (EnGeldB*)thisx;
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OPEN_DISPS(play->state.gfxCtx, "../z_en_geldB.c", 2672);
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if (1) {}
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if ((this->spinAttackState >= 2) && SkelAnime_Update(&this->skelAnime)) {
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if (this->spinAttackState == 2) {
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