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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -692,7 +692,6 @@ void ObjectKankyo_DrawSnow(Actor* thisx, PlayState* play2) {
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break;
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}
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if (1) {}
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if (1) {}
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Matrix_Translate(this->effects[i].base.x + this->effects[i].pos.x,
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this->effects[i].base.y + this->effects[i].pos.y,
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@ -860,8 +859,6 @@ void ObjectKankyo_DrawSunGraveSpark(Actor* thisx, PlayState* play2) {
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(u8)(255 * this->effects[0].amplitude), 255 - (u8)(255 * this->effects[0].amplitude),
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this->effects[0].alpha);
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if (1) {}
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1416), G_MTX_LOAD);
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