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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -124,7 +124,5 @@ void OceffWipe_Draw(Actor* thisx, PlayState* play) {
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32, 1, 0 - scroll, scroll * (-2), 32, 32));
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gSPDisplayList(POLY_XLU_DISP++, sFrustumDL);
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_oceff_wipe.c", 398);
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}
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