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Add "do {} while (0);" to CLOSE_DISPS (#2025)
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58 changed files with 37 additions and 159 deletions
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@ -94,8 +94,6 @@ void EffectSsBomb2_DrawFade(PlayState* play, u32 index, EffectSs* this) {
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}
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if (1) {}
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 345);
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}
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@ -160,8 +158,6 @@ void EffectSsBomb2_DrawLayered(PlayState* play, u32 index, EffectSs* this) {
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}
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if (1) {}
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 456);
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}
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@ -101,8 +101,6 @@ void EffectSsGSpk_Draw(PlayState* play, u32 index, EffectSs* this) {
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}
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if (1) {}
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../z_eff_ss_g_spk.c", 255);
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}
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