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Add "do {} while (0);" to CLOSE_DISPS (#2025)

This commit is contained in:
cadmic 2024-08-10 15:48:27 -07:00 committed by GitHub
parent d495436190
commit 9eec8af498
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GPG key ID: B5690EEEBB952194
58 changed files with 37 additions and 159 deletions

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@ -187,9 +187,11 @@ extern struct GraphicsContext* __gfxCtx;
(void)__gfxCtx; \ (void)__gfxCtx; \
Graph_OpenDisps(dispRefs, gfxCtx, file, line) Graph_OpenDisps(dispRefs, gfxCtx, file, line)
#define CLOSE_DISPS(gfxCtx, file, line) \ #define CLOSE_DISPS(gfxCtx, file, line) \
Graph_CloseDisps(dispRefs, gfxCtx, file, line); \ do { \
} \ Graph_CloseDisps(dispRefs, gfxCtx, file, line); \
} while (0); \
} \
(void)0 (void)0
#define GRAPH_ALLOC(gfxCtx, size) Graph_Alloc(gfxCtx, size) #define GRAPH_ALLOC(gfxCtx, size) Graph_Alloc(gfxCtx, size)
@ -221,7 +223,7 @@ extern struct GraphicsContext* __gfxCtx;
s32 __dispPad s32 __dispPad
#define CLOSE_DISPS(gfxCtx, file, line) \ #define CLOSE_DISPS(gfxCtx, file, line) \
(void)0; \ do {} while (0); \
} \ } \
(void)0 (void)0

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@ -197,8 +197,6 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Gfx_Close(polyOpaP, newDList); Gfx_Close(polyOpaP, newDList);
POLY_OPA_DISP = newDList; POLY_OPA_DISP = newDList;
if (1) {}
CLOSE_DISPS(gfxCtx, "../game.c", 800); CLOSE_DISPS(gfxCtx, "../game.c", 800);
Debug_DrawText(gfxCtx); Debug_DrawText(gfxCtx);
@ -238,8 +236,6 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
Gfx_Close(polyOpaP, newDlist); Gfx_Close(polyOpaP, newDlist);
POLY_OPA_DISP = newDlist; POLY_OPA_DISP = newDlist;
if (1) {}
CLOSE_DISPS(gfxCtx, "../game.c", 865); CLOSE_DISPS(gfxCtx, "../game.c", 865);
} }

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@ -246,8 +246,6 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
task->yield_data_ptr = gGfxSPTaskYieldBuffer; task->yield_data_ptr = gGfxSPTaskYieldBuffer;
if (1) {}
task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer); task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
scTask->next = NULL; scTask->next = NULL;

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@ -308,8 +308,6 @@ void Debug_DrawText(GraphicsContext* gfxCtx) {
Gfx_Close(opaStart, gfx); Gfx_Close(opaStart, gfx);
POLY_OPA_DISP = gfx; POLY_OPA_DISP = gfx;
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_debug.c", 664); CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
GfxPrint_Destroy(&printer); GfxPrint_Destroy(&printer);

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@ -2222,7 +2222,6 @@ void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
Gfx_Close(prevDisplayList, displayList); Gfx_Close(prevDisplayList, displayList);
POLY_OPA_DISP = displayList; POLY_OPA_DISP = displayList;
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108); CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108);
} }
#endif #endif

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@ -768,8 +768,6 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY); Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
if (1) {}
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_draw.c", 1140), G_MTX_MODELVIEW | G_MTX_LOAD); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_draw.c", 1140), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]); gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);

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@ -452,8 +452,6 @@ void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement*
vtx[2].v.cn[2] = sp7C.b; vtx[2].v.cn[2] = sp7C.b;
vtx[2].v.cn[3] = sp7C.a; vtx[2].v.cn[3] = sp7C.a;
if (1) {} // Necessary to match
sp60.x = sp84.x; sp60.x = sp84.x;
sp60.y = sp84.y; sp60.y = sp84.y;
sp60.z = sp84.z; sp60.z = sp84.z;

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@ -23,8 +23,6 @@ void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
POLY_OPA_DISP = displayListHead; POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 129); CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 129);
} }
@ -44,8 +42,6 @@ void func_80026400(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
POLY_OPA_DISP = displayListHead; POLY_OPA_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 153); CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 153);
} }
} }
@ -84,8 +80,6 @@ void func_80026690(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
POLY_XLU_DISP = displayListHead; POLY_XLU_DISP = displayListHead;
if (1) {} // Necessary to match
CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 194); CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 194);
} }

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@ -162,8 +162,6 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelCurve* skelCurve, Ov
OPEN_DISPS(play->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279); OPEN_DISPS(play->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279);
if (1) {}
Matrix_Push(); Matrix_Push();
if ((overrideLimbDraw == NULL) || if ((overrideLimbDraw == NULL) ||

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@ -984,7 +984,6 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
gSPEndDisplayList(displayList++); gSPEndDisplayList(displayList++);
Gfx_Close(prevDisplayList, displayList); Gfx_Close(prevDisplayList, displayList);
POLY_OPA_DISP = displayList; POLY_OPA_DISP = displayList;
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_kankyo.c", 1690); CLOSE_DISPS(play->state.gfxCtx, "../z_kankyo.c", 1690);
} }
#endif #endif

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@ -3870,7 +3870,6 @@ void Message_Draw(PlayState* play) {
Gfx_Close(polyOpaP, plusOne); Gfx_Close(polyOpaP, plusOne);
POLY_OPA_DISP = plusOne; POLY_OPA_DISP = plusOne;
} }
if (1) {}
#endif #endif
plusOne = Gfx_Open(polyOpaP = POLY_OPA_DISP); plusOne = Gfx_Open(polyOpaP = POLY_OPA_DISP);

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@ -415,8 +415,6 @@ void Scene_DrawConfigWaterTemple(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5535); OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5535);
if (1) {} // Necessary to match
spB0 = (play->roomCtx.unk_74[1] >> 8) & 0xFF; spB0 = (play->roomCtx.unk_74[1] >> 8) & 0xFF;
spAC = play->roomCtx.unk_74[1] & 0xFF; spAC = play->roomCtx.unk_74[1] & 0xFF;
gameplayFrames = play->gameplayFrames; gameplayFrames = play->gameplayFrames;
@ -709,8 +707,6 @@ void Scene_DrawConfigLakesideLaboratory(PlayState* play) {
32, 32)); 32, 32));
gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64)); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
if (1) {}
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@ -748,8 +744,6 @@ void* sGTGEntranceTextures[] = {
void Scene_DrawConfigGerudoTrainingGround(PlayState* play) { void Scene_DrawConfigGerudoTrainingGround(PlayState* play) {
u32 gameplayFrames; u32 gameplayFrames;
if (0) {} // Necessary to match
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6290); OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6290);
gameplayFrames = play->gameplayFrames; gameplayFrames = play->gameplayFrames;
@ -914,8 +908,6 @@ void* sForestTempleEntranceTextures[] = {
void Scene_DrawConfigForestTemple(PlayState* play) { void Scene_DrawConfigForestTemple(PlayState* play) {
u32 gameplayFrames; u32 gameplayFrames;
if (0) {} // Necessary to match
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6640); OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6640);
gameplayFrames = play->gameplayFrames; gameplayFrames = play->gameplayFrames;
@ -1042,8 +1034,6 @@ void Scene_DrawConfigZorasRiver(PlayState* play) {
(gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128,
32, 32)); 32, 32));
if (1) {}
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@ -1177,8 +1167,6 @@ void Scene_DrawConfigZorasFountain(PlayState* play) {
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, (gameplayFrames * 1) % 128, 32, 32, 1, 0,
(gameplayFrames * 1) % 128, 32, 32)); (gameplayFrames * 1) % 128, 32, 32));
if (1) {}
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
@ -1552,8 +1540,6 @@ void Scene_DrawConfigInsideGanonsCastle(PlayState* play) {
gameplayFrames = play->gameplayFrames; gameplayFrames = play->gameplayFrames;
if (1) {}
gSPSegment(POLY_XLU_DISP++, 0x08, gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 127 - gameplayFrames % 128, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 127 - gameplayFrames % 128,
(gameplayFrames * 1) % 512, 32, 128, 1, gameplayFrames % 128, (gameplayFrames * 1) % 512, 32, 128, 1, gameplayFrames % 128,
@ -1659,7 +1645,8 @@ void (*sSceneDrawConfigs[SDC_MAX])(PlayState*) = {
}; };
void Scene_Draw(PlayState* play) { void Scene_Draw(PlayState* play) {
if ((R_HREG_MODE == HREG_MODE_SCENE_CONFIG) && OOT_DEBUG) { #if OOT_DEBUG
if (R_HREG_MODE == HREG_MODE_SCENE_CONFIG) {
if (R_SCENE_CONFIG_INIT != HREG_MODE_SCENE_CONFIG) { if (R_SCENE_CONFIG_INIT != HREG_MODE_SCENE_CONFIG) {
R_SCENE_CONFIG_INIT = HREG_MODE_SCENE_CONFIG; R_SCENE_CONFIG_INIT = HREG_MODE_SCENE_CONFIG;
R_SCENE_CONFIG_DRAW_DEFAULT_DLIST = 1; R_SCENE_CONFIG_DRAW_DEFAULT_DLIST = 1;
@ -1694,4 +1681,7 @@ void Scene_Draw(PlayState* play) {
} else { } else {
sSceneDrawConfigs[play->sceneDrawConfig](play); sSceneDrawConfigs[play->sceneDrawConfig](play);
} }
#else
sSceneDrawConfigs[play->sceneDrawConfig](play);
#endif
} }

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@ -326,8 +326,6 @@ void BgHakaGate_DrawFlame(BgHakaGate* this, PlayState* play) {
Matrix_RotateY(BINANG_TO_RAD(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play))), MTXMODE_APPLY); Matrix_RotateY(BINANG_TO_RAD(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play))), MTXMODE_APPLY);
scale = this->vFlameScale * 0.00001f; scale = this->vFlameScale * 0.00001f;
if (1) {}
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_haka_gate.c", 744), gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_haka_gate.c", 744),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

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@ -228,7 +228,6 @@ void BgHakaTubo_DrawFlameCircle(BgHakaTubo* this, PlayState* play) {
MTXMODE_NEW); MTXMODE_NEW);
Matrix_RotateY(BINANG_TO_RAD(this->dyna.actor.shape.rot.y), MTXMODE_APPLY); Matrix_RotateY(BINANG_TO_RAD(this->dyna.actor.shape.rot.y), MTXMODE_APPLY);
Matrix_Scale(0.07f, 0.04f, 0.07f, MTXMODE_APPLY); Matrix_Scale(0.07f, 0.04f, 0.07f, MTXMODE_APPLY);
if (1) {}
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 170, 255, 255); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 170, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, 255);
gSPSegment(POLY_XLU_DISP++, 0x08, gSPSegment(POLY_XLU_DISP++, 0x08,

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@ -225,7 +225,6 @@ void BgJyaBigmirror_DrawLightBeam(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, gBigMirror1DL); gSPDisplayList(POLY_XLU_DISP++, gBigMirror1DL);
if (lift != NULL) { if (lift != NULL) {
if (1) {}
Matrix_SetTranslateRotateYXZ(lift->world.pos.x, lift->world.pos.y, lift->world.pos.z, &D_80893F4C); Matrix_SetTranslateRotateYXZ(lift->world.pos.x, lift->world.pos.y, lift->world.pos.z, &D_80893F4C);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_jya_bigmirror.c", 467), gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_jya_bigmirror.c", 467),

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@ -522,7 +522,6 @@ void BgMizuBwall_Draw(Actor* thisx, PlayState* play2) {
u32 frames; u32 frames;
OPEN_DISPS(play->state.gfxCtx, "../z_bg_mizu_bwall.c", 1095); OPEN_DISPS(play->state.gfxCtx, "../z_bg_mizu_bwall.c", 1095);
if (1) {}
frames = play->gameplayFrames; frames = play->gameplayFrames;
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);

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@ -382,8 +382,6 @@ void BgMizuMovebg_Draw(Actor* thisx, PlayState* play2) {
PlayState* play = play2; PlayState* play = play2;
u32 frames; u32 frames;
if (1) {}
OPEN_DISPS(play->state.gfxCtx, "../z_bg_mizu_movebg.c", 754); OPEN_DISPS(play->state.gfxCtx, "../z_bg_mizu_movebg.c", 754);
frames = play->gameplayFrames; frames = play->gameplayFrames;

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@ -147,8 +147,6 @@ void BgSpot03Taki_Draw(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, object_spot03_object_DL_001580); gSPDisplayList(POLY_XLU_DISP++, object_spot03_object_DL_001580);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_bg_spot03_taki.c", 358); CLOSE_DISPS(play->state.gfxCtx, "../z_bg_spot03_taki.c", 358);
this->bufferIndex = this->bufferIndex == 0; this->bufferIndex = this->bufferIndex == 0;

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@ -125,8 +125,6 @@ void BgSpot16Doughnut_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (1) {}
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_spot16_doughnut.c", 213), gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_spot16_doughnut.c", 213),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->fireFlag & 1) { if (this->fireFlag & 1) {

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@ -123,9 +123,9 @@ void BgSpot17Bakudankabe_Update(Actor* thisx, PlayState* play) {
} }
void BgSpot17Bakudankabe_Draw(Actor* thisx, PlayState* play) { void BgSpot17Bakudankabe_Draw(Actor* thisx, PlayState* play) {
s32 pad; PlayState* play2 = (PlayState*)play;
s8 r = coss(play->gameplayFrames * 1500) >> 8; s8 r = coss(play2->gameplayFrames * 1500) >> 8;
s8 g = coss(play->gameplayFrames * 1500) >> 8; s8 g = coss(play2->gameplayFrames * 1500) >> 8;
OPEN_DISPS(play->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 269); OPEN_DISPS(play->state.gfxCtx, "../z_bg_spot17_bakudankabe.c", 269);

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@ -67,7 +67,5 @@ void func_808B7478(Actor* thisx, PlayState* play) {
1, 0, (0 - play->gameplayFrames) & 0x7F, 0x20, 0x20)); 1, 0, (0 - play->gameplayFrames) & 0x7F, 0x20, 0x20));
gSPDisplayList(POLY_XLU_DISP++, gCraterSmokeConeDL); gSPDisplayList(POLY_XLU_DISP++, gCraterSmokeConeDL);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_bg_spot17_funen.c", 176); CLOSE_DISPS(play->state.gfxCtx, "../z_bg_spot17_funen.c", 176);
} }

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@ -418,8 +418,6 @@ void BgYdanSp_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_bg_ydan_sp.c", 781); OPEN_DISPS(play->state.gfxCtx, "../z_bg_ydan_sp.c", 781);
if (1) {}
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (thisx->params == WEB_WALL) { if (thisx->params == WEB_WALL) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_ydan_sp.c", 787), gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_bg_ydan_sp.c", 787),

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@ -3519,8 +3519,6 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, PlayState* play) {
Matrix_Pop(); Matrix_Pop();
} }
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 7721); CLOSE_DISPS(gfxCtx, "../z_boss_ganon.c", 7721);
} }
} }
@ -4177,8 +4175,6 @@ void BossGanon_LightBall_Draw(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL); gSPDisplayList(POLY_XLU_DISP++, gGanondorfSquareDL);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon.c", 9911); CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganon.c", 9911);
} }

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@ -2486,7 +2486,6 @@ void func_80904340(BossGanon2* this, PlayState* play) {
} }
Matrix_Pop(); Matrix_Pop();
if (1) {}
CLOSE_DISPS(gameState->gfxCtx, "../z_boss_ganon2.c", 5255); CLOSE_DISPS(gameState->gfxCtx, "../z_boss_ganon2.c", 5255);
} }
@ -2640,8 +2639,6 @@ void func_80904D88(BossGanon2* this, PlayState* play) {
} }
} }
if (1) {}
CLOSE_DISPS(gameState->gfxCtx, "../z_boss_ganon2.c", 5622); CLOSE_DISPS(gameState->gfxCtx, "../z_boss_ganon2.c", 5622);
} }

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@ -1520,7 +1520,6 @@ void BossGanondrof_Draw(Actor* thisx, PlayState* play) {
BossGanondrof_PostLimbDraw, this); BossGanondrof_PostLimbDraw, this);
PRINTF("DRAW 22\n"); PRINTF("DRAW 22\n");
POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP); POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganondrof.c", 3814); CLOSE_DISPS(play->state.gfxCtx, "../z_boss_ganondrof.c", 3814);
PRINTF("DRAW END %d\n", this->actor.params); PRINTF("DRAW END %d\n", this->actor.params);
} }

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@ -2753,7 +2753,6 @@ void BossMo_DrawTent(Actor* thisx, PlayState* play) {
if (this->drawActor) { if (this->drawActor) {
BossMo_DrawTentacle(this, play); BossMo_DrawTentacle(this, play);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_mo.c", 7023); CLOSE_DISPS(play->state.gfxCtx, "../z_boss_mo.c", 7023);
} }

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@ -3299,8 +3299,6 @@ void func_80941BC0(BossTw* this, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaEffectHaloDL)); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaEffectHaloDL));
Matrix_Pop(); Matrix_Pop();
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 6461); CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 6461);
} }
@ -3565,8 +3563,6 @@ void BossTw_Draw(Actor* thisx, PlayState* play2) {
} }
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 7123); CLOSE_DISPS(play->state.gfxCtx, "../z_boss_tw.c", 7123);
} }

View file

@ -3149,8 +3149,6 @@ void BossVa_BariPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s*
gSPDisplayList(POLY_XLU_DISP++, *dList); gSPDisplayList(POLY_XLU_DISP++, *dList);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_boss_va.c", 4517); CLOSE_DISPS(play->state.gfxCtx, "../z_boss_va.c", 4517);
} }

View file

@ -764,11 +764,11 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
static u32 D_8098CF94; static u32 D_8098CF94;
static Vec3f D_8098CF98; static Vec3f D_8098CF98;
PlayState* play2 = (PlayState*)play;
s16 i; s16 i;
f32 temp_f22; f32 temp_f22;
DemoKankyo* this = (DemoKankyo*)thisx; DemoKankyo* this = (DemoKankyo*)thisx;
Gfx* disp; Player* player = GET_PLAYER(play2);
Player* player = GET_PLAYER(play);
Vec3f camPos; Vec3f camPos;
f32 translateX; f32 translateX;
f32 translateY; f32 translateY;
@ -800,7 +800,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
&this->unk_150[i].unk_1C) != 0) { &this->unk_150[i].unk_1C) != 0) {
this->unk_150[i].unk_22++; this->unk_150[i].unk_22++;
} }
if (play->sceneId == SCENE_TEMPLE_OF_TIME && play->csCtx.curFrame == 25) { if (play2->sceneId == SCENE_TEMPLE_OF_TIME && play2->csCtx.curFrame == 25) {
this->unk_150[i].unk_22++; this->unk_150[i].unk_22++;
} }
} else { } else {
@ -810,7 +810,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
&this->unk_150[i].unk_1C) != 0) { &this->unk_150[i].unk_1C) != 0) {
this->unk_150[i].unk_22++; this->unk_150[i].unk_22++;
} }
if (D_8098CF84 < play->csCtx.curFrame && this->actor.params == DEMOKANKYO_WARP_OUT) { if (D_8098CF84 < play2->csCtx.curFrame && this->actor.params == DEMOKANKYO_WARP_OUT) {
this->unk_150[i].unk_22++; this->unk_150[i].unk_22++;
} }
} }
@ -820,11 +820,11 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
case 2: case 2:
if (this->actor.params == DEMOKANKYO_WARP_OUT) { if (this->actor.params == DEMOKANKYO_WARP_OUT) {
if (i == 0) { if (i == 0) {
Environment_WarpSongLeave(play); Environment_WarpSongLeave(play2);
this->unk_150[i].unk_22++; this->unk_150[i].unk_22++;
} }
} else if (i + 1 == this->sparkleCounter && play->csCtx.state == CS_STATE_IDLE) { } else if (i + 1 == this->sparkleCounter && play2->csCtx.state == CS_STATE_IDLE) {
Interface_SetSubTimerToFinalSecond(play); Interface_SetSubTimerToFinalSecond(play2);
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
} }
break; break;
@ -862,7 +862,6 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
translateZ = this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z; translateZ = this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z;
if (this->unk_150[i].unk_22 < 2) { if (this->unk_150[i].unk_22 < 2) {
disp = (Gfx*)(uintptr_t)gEffFlash1DL; // necessary to match but probably fake
if (linkAge != LINK_AGE_ADULT) { if (linkAge != LINK_AGE_ADULT) {
Matrix_Translate(translateX, translateY, translateZ, MTXMODE_NEW); Matrix_Translate(translateX, translateY, translateZ, MTXMODE_NEW);
} else { } else {
@ -873,9 +872,9 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
this->unk_150[i].unk_18 * (0.018f * temp_f22), MTXMODE_APPLY); this->unk_150[i].unk_18 * (0.018f * temp_f22), MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, 255); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, 255);
if (this->actor.params == DEMOKANKYO_WARP_OUT) { if (this->actor.params == DEMOKANKYO_WARP_OUT) {
gDPSetEnvColor(POLY_XLU_DISP++, sWarpSparkleEnvColors[play->msgCtx.lastPlayedSong].r, gDPSetEnvColor(POLY_XLU_DISP++, sWarpSparkleEnvColors[play2->msgCtx.lastPlayedSong].r,
sWarpSparkleEnvColors[play->msgCtx.lastPlayedSong].g, sWarpSparkleEnvColors[play2->msgCtx.lastPlayedSong].g,
sWarpSparkleEnvColors[play->msgCtx.lastPlayedSong].b, 255); sWarpSparkleEnvColors[play2->msgCtx.lastPlayedSong].b, 255);
} else { } else {
s8 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data; s8 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data;
@ -883,11 +882,11 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
sWarpSparkleEnvColors[respawnData].g, sWarpSparkleEnvColors[respawnData].b, 255); sWarpSparkleEnvColors[respawnData].g, sWarpSparkleEnvColors[respawnData].b, 255);
} }
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY); Matrix_Mult(&play2->billboardMtxF, MTXMODE_APPLY);
Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY); Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 2011), gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 2011),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, disp); gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
this->unk_150[i].unk_24 += 0x190; this->unk_150[i].unk_24 += 0x190;
} }
} }

View file

@ -117,7 +117,5 @@ void DemoShd_Draw(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, D_809934B8); gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
} }
if (1) {} // Necessary to match
CLOSE_DISPS(play->state.gfxCtx, "../z_demo_shd.c", 762); CLOSE_DISPS(play->state.gfxCtx, "../z_demo_shd.c", 762);
} }

View file

@ -973,7 +973,6 @@ s32 DoorShutter_ShouldDraw(DoorShutter* this, PlayState* play) {
void DoorShutter_Draw(Actor* thisx, PlayState* play) { void DoorShutter_Draw(Actor* thisx, PlayState* play) {
DoorShutter* this = (DoorShutter*)thisx; DoorShutter* this = (DoorShutter*)thisx;
if (1) {}
if (1) {} if (1) {}
//! @bug This actor is not fully initialized until the required object dependency is loaded. //! @bug This actor is not fully initialized until the required object dependency is loaded.

View file

@ -837,7 +837,6 @@ s32 EnBigokuta_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, temp_f0, temp_f0, temp_f0, 255); gDPSetEnvColor(POLY_OPA_DISP++, temp_f0, temp_f0, temp_f0, 255);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_bigokuta.c", 1945); CLOSE_DISPS(play->state.gfxCtx, "../z_en_bigokuta.c", 1945);
} }
} else if (limbIndex == 10) { } else if (limbIndex == 10) {
@ -849,7 +848,6 @@ s32 EnBigokuta_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
} }
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, intensity, intensity, intensity, intensity); gDPSetEnvColor(POLY_OPA_DISP++, intensity, intensity, intensity, intensity);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_bigokuta.c", 1972); CLOSE_DISPS(play->state.gfxCtx, "../z_en_bigokuta.c", 1972);
} else if (limbIndex == 17 && this->actionFunc == func_809BE26C) { } else if (limbIndex == 17 && this->actionFunc == func_809BE26C) {
if (this->unk_198 < 5) { if (this->unk_198 < 5) {

View file

@ -359,10 +359,6 @@ void EnBom_Draw(Actor* thisx, PlayState* play) {
s32 pad; s32 pad;
EnBom* this = (EnBom*)thisx; EnBom* this = (EnBom*)thisx;
#if OOT_DEBUG
if (1) {}
#endif
OPEN_DISPS(play->state.gfxCtx, "../z_en_bom.c", 913); OPEN_DISPS(play->state.gfxCtx, "../z_en_bom.c", 913);
if (thisx->params == BOMB_BODY) { if (thisx->params == BOMB_BODY) {

View file

@ -508,7 +508,5 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
Collider_UpdateSpheres(0, &this->explosionCollider); Collider_UpdateSpheres(0, &this->explosionCollider);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_bombf.c", 1063); CLOSE_DISPS(play->state.gfxCtx, "../z_en_bombf.c", 1063);
} }

View file

@ -272,7 +272,5 @@ void EnBoom_Draw(Actor* thisx, PlayState* play) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gBoomerangRefDL); gSPDisplayList(POLY_OPA_DISP++, gBoomerangRefDL);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_boom.c", 604); CLOSE_DISPS(play->state.gfxCtx, "../z_en_boom.c", 604);
} }

View file

@ -425,8 +425,6 @@ void EnBubble_Draw(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, gBubbleDL); gSPDisplayList(POLY_XLU_DISP++, gBubbleDL);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_bubble.c", 1226); CLOSE_DISPS(play->state.gfxCtx, "../z_en_bubble.c", 1226);
if (this->actionFunc != EnBubble_Disappear) { if (this->actionFunc != EnBubble_Disappear) {

View file

@ -907,7 +907,5 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
} }
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_bw.c", 1521); CLOSE_DISPS(play->state.gfxCtx, "../z_en_bw.c", 1521);
} }

View file

@ -607,8 +607,6 @@ void EnDaiku_Draw(Actor* thisx, PlayState* play) {
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnDaiku_OverrideLimbDraw, EnDaiku_PostLimbDraw, this); EnDaiku_OverrideLimbDraw, EnDaiku_PostLimbDraw, this);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_daiku.c", 1255); CLOSE_DISPS(play->state.gfxCtx, "../z_en_daiku.c", 1255);
} }

View file

@ -562,7 +562,5 @@ void EnDaikuKakariko_Draw(Actor* thisx, PlayState* play) {
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnDaikuKakariko_OverrideLimbDraw, EnDaikuKakariko_PostLimbDraw, thisx); EnDaikuKakariko_OverrideLimbDraw, EnDaikuKakariko_PostLimbDraw, thisx);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_daiku_kakariko.c", 1151); CLOSE_DISPS(play->state.gfxCtx, "../z_en_daiku_kakariko.c", 1151);
} }

View file

@ -1278,7 +1278,6 @@ void EnDekubaba_Draw(Actor* thisx, PlayState* play) {
EnDekubaba* this = (EnDekubaba*)thisx; EnDekubaba* this = (EnDekubaba*)thisx;
f32 scale; f32 scale;
if (1) {}
OPEN_DISPS(play->state.gfxCtx, "../z_en_dekubaba.c", 2752); OPEN_DISPS(play->state.gfxCtx, "../z_en_dekubaba.c", 2752);
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);

View file

@ -255,7 +255,6 @@ void EnFdFire_Draw(Actor* thisx, PlayState* play) {
sp80 = Math_Vec3f_DistXZ(&scale, &this->actor.velocity) / 1.5f; sp80 = Math_Vec3f_DistXZ(&scale, &this->actor.velocity) / 1.5f;
if (1) {} if (1) {}
if (1) {} if (1) {}
if (1) {}
Matrix_RotateY(BINANG_TO_RAD((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000)), MTXMODE_APPLY); Matrix_RotateY(BINANG_TO_RAD((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000)), MTXMODE_APPLY);
Matrix_RotateZ(DEG_TO_RAD((sp88 * -10.0f) * sp80), MTXMODE_APPLY); Matrix_RotateZ(DEG_TO_RAD((sp88 * -10.0f) * sp80), MTXMODE_APPLY);
scale.x = scale.y = scale.z = this->scale * 0.001f; scale.x = scale.y = scale.z = this->scale * 0.001f;

View file

@ -722,8 +722,6 @@ void EnFz_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_fz.c", 1167); OPEN_DISPS(play->state.gfxCtx, "../z_en_fz.c", 1167);
if (1) {}
if (this->actor.colChkInfo.health == 0) { if (this->actor.colChkInfo.health == 0) {
index = 2; index = 2;
} }

View file

@ -1567,7 +1567,6 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) {
EnGeldB* this = (EnGeldB*)thisx; EnGeldB* this = (EnGeldB*)thisx;
OPEN_DISPS(play->state.gfxCtx, "../z_en_geldB.c", 2672); OPEN_DISPS(play->state.gfxCtx, "../z_en_geldB.c", 2672);
if (1) {}
if ((this->spinAttackState >= 2) && SkelAnime_Update(&this->skelAnime)) { if ((this->spinAttackState >= 2) && SkelAnime_Update(&this->skelAnime)) {
if (this->spinAttackState == 2) { if (this->spinAttackState == 2) {

View file

@ -1141,8 +1141,6 @@ s32 EnHy_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po
rot->z += Math_CosS(this->unk_23C[limbIndex]) * 200.0f; rot->z += Math_CosS(this->unk_23C[limbIndex]) * 200.0f;
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_hy.c", 2228); CLOSE_DISPS(play->state.gfxCtx, "../z_en_hy.c", 2228);
return false; return false;

View file

@ -558,8 +558,6 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
} }
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_mm.c", 1141); CLOSE_DISPS(play->state.gfxCtx, "../z_en_mm.c", 1141);
} }

View file

@ -796,8 +796,6 @@ void EnPoField_DrawFlame(EnPoField* this, PlayState* play) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL); gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_field.c", 1712); CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_field.c", 1712);
} }
} }
@ -1000,8 +998,6 @@ void EnPoField_DrawSoul(Actor* thisx, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, gPoeFieldSoulDL); gSPDisplayList(POLY_XLU_DISP++, gPoeFieldSoulDL);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_field.c", 2149); CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_field.c", 2149);
EnPoField_DrawFlame(this, play); EnPoField_DrawFlame(this, play);
} }

View file

@ -385,7 +385,6 @@ void EnPoRelay_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s*
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 128); gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 128);
gSPDisplayList(POLY_OPA_DISP++, gDampeLanternDL); gSPDisplayList(POLY_OPA_DISP++, gDampeLanternDL);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_relay.c", 901); CLOSE_DISPS(play->state.gfxCtx, "../z_en_po_relay.c", 901);
Matrix_MultVec3f(&D_80AD8D48, &vec); Matrix_MultVec3f(&D_80AD8D48, &vec);
Lights_PointNoGlowSetInfo(&this->lightInfo, vec.x, vec.y, vec.z, this->lightColor.r, this->lightColor.g, Lights_PointNoGlowSetInfo(&this->lightInfo, vec.x, vec.y, vec.z, this->lightColor.r, this->lightColor.g,

View file

@ -994,7 +994,5 @@ void EnRd_Draw(Actor* thisx, PlayState* play) {
func_80033C30(&thisPos, &sShadowScale, this->alpha, play); func_80033C30(&thisPos, &sShadowScale, this->alpha, play);
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_rd.c", 1735); CLOSE_DISPS(play->state.gfxCtx, "../z_en_rd.c", 1735);
} }

View file

@ -901,20 +901,18 @@ void EnRr_Draw(Actor* thisx, PlayState* play) {
s32 offIndex; s32 offIndex;
this->actor.colorFilterTimer++; this->actor.colorFilterTimer++;
if ((effectTimer & 1) != 0) { if ((effectTimer & 1) == 0) {
return; segIndex = 4 - (effectTimer >> 2);
} offIndex = (effectTimer >> 1) & 3;
segIndex = 4 - (effectTimer >> 2); effectPos.x = this->effectPos[segIndex].x + sEffectOffsets[offIndex].x + Rand_CenteredFloat(10.0f);
offIndex = (effectTimer >> 1) & 3; effectPos.y = this->effectPos[segIndex].y + sEffectOffsets[offIndex].y + Rand_CenteredFloat(10.0f);
effectPos.z = this->effectPos[segIndex].z + sEffectOffsets[offIndex].z + Rand_CenteredFloat(10.0f);
effectPos.x = this->effectPos[segIndex].x + sEffectOffsets[offIndex].x + Rand_CenteredFloat(10.0f); if (this->actor.colorFilterParams & 0x4000) {
effectPos.y = this->effectPos[segIndex].y + sEffectOffsets[offIndex].y + Rand_CenteredFloat(10.0f); EffectSsEnFire_SpawnVec3f(play, &this->actor, &effectPos, 100, 0, 0, -1);
effectPos.z = this->effectPos[segIndex].z + sEffectOffsets[offIndex].z + Rand_CenteredFloat(10.0f); } else {
if (this->actor.colorFilterParams & 0x4000) { EffectSsEnIce_SpawnFlyingVec3f(play, &this->actor, &effectPos, 150, 150, 150, 250, 235, 245, 255, 3.0f);
EffectSsEnFire_SpawnVec3f(play, &this->actor, &effectPos, 100, 0, 0, -1); }
} else {
EffectSsEnIce_SpawnFlyingVec3f(play, &this->actor, &effectPos, 150, 150, 150, 250, 235, 245, 255, 3.0f);
} }
} }
} }

View file

@ -294,8 +294,6 @@ void EnSiofuki_Draw(Actor* thisx, PlayState* play) {
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, x, y, 64, 64, 1, x, y, 64, 64)); Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, x, y, 64, 64, 1, x, y, 64, 64));
gSPDisplayList(POLY_XLU_DISP++, object_siofuki_DL_000B70); gSPDisplayList(POLY_XLU_DISP++, object_siofuki_DL_000B70);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_siofuki.c", 674); CLOSE_DISPS(play->state.gfxCtx, "../z_en_siofuki.c", 674);
if (this->sfxFlags & 1) { if (this->sfxFlags & 1) {

View file

@ -609,8 +609,6 @@ void EnWallmas_DrawXlu(EnWallmas* this, PlayState* play) {
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_wallmas.c", 1421), G_MTX_LOAD); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_wallmas.c", 1421), G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL); gSPDisplayList(POLY_XLU_DISP++, gCircleShadowDL);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_en_wallmas.c", 1426); CLOSE_DISPS(play->state.gfxCtx, "../z_en_wallmas.c", 1426);
} }

View file

@ -4555,8 +4555,6 @@ void Fishing_DrawPondProps(PlayState* play) {
Matrix_Pop(); Matrix_Pop();
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_fishing.c", 7805); CLOSE_DISPS(play->state.gfxCtx, "../z_fishing.c", 7805);
} }

View file

@ -283,8 +283,6 @@ void ObjSyokudai_Draw(Actor* thisx, PlayState* play) {
} }
flameScale *= 0.0027f; flameScale *= 0.0027f;
if (1) {}
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, gSPSegment(POLY_XLU_DISP++, 0x08,

View file

@ -692,7 +692,6 @@ void ObjectKankyo_DrawSnow(Actor* thisx, PlayState* play2) {
break; break;
} }
if (1) {}
if (1) {} if (1) {}
Matrix_Translate(this->effects[i].base.x + this->effects[i].pos.x, Matrix_Translate(this->effects[i].base.x + this->effects[i].pos.x,
this->effects[i].base.y + this->effects[i].pos.y, this->effects[i].base.y + this->effects[i].pos.y,
@ -860,8 +859,6 @@ void ObjectKankyo_DrawSunGraveSpark(Actor* thisx, PlayState* play2) {
(u8)(255 * this->effects[0].amplitude), 255 - (u8)(255 * this->effects[0].amplitude), (u8)(255 * this->effects[0].amplitude), 255 - (u8)(255 * this->effects[0].amplitude),
this->effects[0].alpha); this->effects[0].alpha);
if (1) {}
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY); Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1416), G_MTX_LOAD); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1416), G_MTX_LOAD);

View file

@ -124,7 +124,5 @@ void OceffWipe_Draw(Actor* thisx, PlayState* play) {
32, 1, 0 - scroll, scroll * (-2), 32, 32)); 32, 1, 0 - scroll, scroll * (-2), 32, 32));
gSPDisplayList(POLY_XLU_DISP++, sFrustumDL); gSPDisplayList(POLY_XLU_DISP++, sFrustumDL);
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_oceff_wipe.c", 398); CLOSE_DISPS(play->state.gfxCtx, "../z_oceff_wipe.c", 398);
} }

View file

@ -11610,8 +11610,6 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList,
} }
} }
if (1) {}
CLOSE_DISPS(play->state.gfxCtx, "../z_player.c", 19328); CLOSE_DISPS(play->state.gfxCtx, "../z_player.c", 19328);
} }

View file

@ -94,8 +94,6 @@ void EffectSsBomb2_DrawFade(PlayState* play, u32 index, EffectSs* this) {
} }
if (1) {} if (1) {}
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 345); CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 345);
} }
@ -160,8 +158,6 @@ void EffectSsBomb2_DrawLayered(PlayState* play, u32 index, EffectSs* this) {
} }
if (1) {} if (1) {}
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 456); CLOSE_DISPS(gfxCtx, "../z_eff_ss_bomb2.c", 456);
} }

View file

@ -101,8 +101,6 @@ void EffectSsGSpk_Draw(PlayState* play, u32 index, EffectSs* this) {
} }
if (1) {} if (1) {}
if (1) {}
CLOSE_DISPS(gfxCtx, "../z_eff_ss_g_spk.c", 255); CLOSE_DISPS(gfxCtx, "../z_eff_ss_g_spk.c", 255);
} }