From 9f169a67cd684b4bbabf1e9e81a637f9ce9d0805 Mon Sep 17 00:00:00 2001 From: Yanis42 <35189056+Yanis42@users.noreply.github.com> Date: Mon, 29 Jan 2024 21:27:29 +0100 Subject: [PATCH] Match ``game.c`` - OK (#1644) --- include/functions.h | 4 +-- include/macros.h | 4 +++ src/code/game.c | 63 +++++++++++++++++++++++++++++++++------------ 3 files changed, 52 insertions(+), 19 deletions(-) diff --git a/include/functions.h b/include/functions.h index 67a4c2d2eb..26d8ee6090 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1299,9 +1299,7 @@ void func_800C213C(PreRender* this, Gfx** gfxP); void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP); void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP); void PreRender_ApplyFilters(PreRender* this); -void GameState_FaultPrint(void); void GameState_SetFBFilter(Gfx** gfxP); -void GameState_DrawInputDisplay(u16 input, Gfx** gfxP); void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx); void GameState_SetFrameBuffer(GraphicsContext* gfxCtx); void GameState_ReqPadData(GameState* gameState); @@ -1312,7 +1310,9 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g void GameState_Destroy(GameState* gameState); GameStateFunc GameState_GetInit(GameState* gameState); u32 GameState_IsRunning(GameState* gameState); +#ifdef OOT_DEBUG void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line); +#endif void func_800C55D0(GameAlloc* this); void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line); void* GameAlloc_Malloc(GameAlloc* this, u32 size); diff --git a/include/macros.h b/include/macros.h index 05fa693e2e..53b597b4c2 100644 --- a/include/macros.h +++ b/include/macros.h @@ -191,6 +191,8 @@ extern struct GraphicsContext* __gfxCtx; #define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_FreeDebug(size, file, line) #define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line) #define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line) +#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line) +#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line) #else @@ -219,6 +221,8 @@ extern struct GraphicsContext* __gfxCtx; #define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_Free(size) #define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0 #define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0 +#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line) +#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size) #endif /* OOT_DEBUG */ diff --git a/src/code/game.c b/src/code/game.c index e73d01adda..bd1310f253 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -1,6 +1,12 @@ #include "global.h" #include "terminal.h" +#ifdef OOT_DEBUG +#define VI_MODE_EDITOR_INACTIVE (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) +#else +#define VI_MODE_EDITOR_INACTIVE true +#endif + SpeedMeter D_801664D0; VisCvg sVisCvg; VisZBuf sVisZBuf; @@ -9,6 +15,7 @@ ViMode sViMode; FaultClient sGameFaultClient; u16 sLastButtonPressed; +#ifdef OOT_DEBUG void GameState_FaultPrint(void) { static char sBtnChars[] = "ABZSuldr*+LRudlr"; s32 i; @@ -21,6 +28,7 @@ void GameState_FaultPrint(void) { } } } +#endif void GameState_SetFBFilter(Gfx** gfxP) { Gfx* gfx = *gfxP; @@ -62,6 +70,7 @@ void GameState_SetFBFilter(Gfx** gfxP) { } void func_800C4344(GameState* gameState) { +#ifdef OOT_DEBUG Input* selectedInput; s32 hexDumpSize; u16 inputCompareValue; @@ -111,8 +120,10 @@ void func_800C4344(GameState* gameState) { LogUtils_LogHexDump((void*)(0x80000000 + (R_PRINT_MEMORY_ADDR << 8)), hexDumpSize); } } +#endif } +#ifdef OOT_DEBUG void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) { static const u16 sInpDispBtnColors[] = { GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), @@ -143,6 +154,7 @@ void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) { *gfxP = gfx; } +#endif void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { Gfx* newDList; @@ -157,6 +169,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { GameState_SetFBFilter(&newDList); } +#ifdef OOT_DEBUG sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button; if (R_DISABLE_INPUT_DISPLAY == 0) { GameState_DrawInputDisplay(sLastButtonPressed, &newDList); @@ -172,14 +185,16 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) { newDList = GfxPrint_Close(&printer); GfxPrint_Destroy(&printer); } +#endif if (R_ENABLE_ARENA_DBG < 0) { +#ifdef OOT_DEBUG s32 pad; - DebugArena_Display(); SystemArena_Display(); // "%08x bytes left until the death of Hyrule (game_alloc)" PRINTF("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetRemaining(&gameState->tha)); +#endif R_ENABLE_ARENA_DBG = 0; } @@ -248,6 +263,7 @@ void GameState_Update(GameState* gameState) { func_800C4344(gameState); +#ifdef OOT_DEBUG if (SREG(63) == 1u) { if (R_VI_MODE_EDIT_STATE < VI_MODE_EDIT_STATE_INACTIVE) { R_VI_MODE_EDIT_STATE = VI_MODE_EDIT_STATE_INACTIVE; @@ -321,6 +337,7 @@ void GameState_Update(GameState* gameState) { D_80009430 = 1; } } +#endif if (R_PAUSE_BG_PRERENDER_STATE != (u32)PAUSE_BG_PRERENDER_PROCESS) { GameState_Draw(gameState, gfxCtx); @@ -334,14 +351,15 @@ void GameState_InitArena(GameState* gameState, size_t size) { void* arena; PRINTF("ハイラル確保 サイズ=%u バイト\n"); // "Hyrule reserved size = %u bytes" - arena = GameAlloc_MallocDebug(&gameState->alloc, size, "../game.c", 992); + arena = GAME_ALLOC_MALLOC(&gameState->alloc, size, "../game.c", 992); + if (arena != NULL) { THA_Init(&gameState->tha, arena, size); PRINTF("ハイラル確保成功\n"); // "Successful Hyral" } else { THA_Init(&gameState->tha, NULL, 0); PRINTF("ハイラル確保失敗\n"); // "Failure to secure Hyrule" - Fault_AddHungupAndCrash("../game.c", 999); + HUNGUP_AND_CRASH("../game.c", 999); } } @@ -369,15 +387,19 @@ void GameState_Realloc(GameState* gameState, size_t size) { } PRINTF("ハイラル再確保 サイズ=%u バイト\n", size); // "Hyral reallocate size = %u bytes" - gameArena = GameAlloc_MallocDebug(alloc, size, "../game.c", 1033); + + gameArena = GAME_ALLOC_MALLOC(alloc, size, "../game.c", 1033); if (gameArena != NULL) { THA_Init(&gameState->tha, gameArena, size); PRINTF("ハイラル再確保成功\n"); // "Successful reacquisition of Hyrule" } else { THA_Init(&gameState->tha, NULL, 0); PRINTF("ハイラル再確保失敗\n"); // "Failure to secure Hyral" + +#ifdef OOT_DEBUG SystemArena_Display(); - Fault_AddHungupAndCrash("../game.c", 1044); +#endif + HUNGUP_AND_CRASH("../game.c", 1044); } } @@ -392,24 +414,25 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g gameState->destroy = NULL; gameState->running = 1; startTime = osGetTime(); - gameState->size = 0; - gameState->init = NULL; - endTime = osGetTime(); + gameState->size = gameState->init = 0; - // "game_set_next_game_null processing time %d us" - PRINTF("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); - startTime = endTime; - GameAlloc_Init(&gameState->alloc); + { + s32 requiredScopeTemp; + endTime = osGetTime(); + // "game_set_next_game_null processing time %d us" + PRINTF("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); + startTime = endTime; + GameAlloc_Init(&gameState->alloc); + } endTime = osGetTime(); // "gamealloc_init processing time %d us" PRINTF("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); - startTime = endTime; GameState_InitArena(gameState, 0x100000); + R_UPDATE_RATE = 3; init(gameState); - endTime = osGetTime(); // "init processing time %d us" PRINTF("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); @@ -419,18 +442,19 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g VisCvg_Init(&sVisCvg); VisZBuf_Init(&sVisZBuf); VisMono_Init(&sVisMono); - if (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) { + if (VI_MODE_EDITOR_INACTIVE) { ViMode_Init(&sViMode); } SpeedMeter_Init(&D_801664D0); Rumble_Init(); osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK); - endTime = osGetTime(); // "Other initialization processing time %d us" PRINTF("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime)); +#ifdef OOT_DEBUG Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL); +#endif PRINTF("game コンストラクタ終了\n"); // "game constructor end" } @@ -449,13 +473,16 @@ void GameState_Destroy(GameState* gameState) { VisCvg_Destroy(&sVisCvg); VisZBuf_Destroy(&sVisZBuf); VisMono_Destroy(&sVisMono); - if (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) { + if (VI_MODE_EDITOR_INACTIVE) { ViMode_Destroy(&sViMode); } THA_Destroy(&gameState->tha); GameAlloc_Cleanup(&gameState->alloc); + +#ifdef OOT_DEBUG SystemArena_Display(); Fault_RemoveClient(&sGameFaultClient); +#endif PRINTF("game デストラクタ終了\n"); // "game destructor end" } @@ -472,6 +499,7 @@ u32 GameState_IsRunning(GameState* gameState) { return gameState->running; } +#ifdef OOT_DEBUG void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) { void* ret; @@ -501,6 +529,7 @@ void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) { void* GameState_AllocEndAlign16(GameState* gameState, size_t size) { return THA_AllocTailAlign16(&gameState->tha, size); } +#endif s32 GameState_GetArenaSize(GameState* gameState) { return THA_GetRemaining(&gameState->tha);