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En_Fz Freezard (#519)
* En_Fr 47 of 48 func decomped * En_Fz Frezzard 26/36 func decompiled * En_Fz Freezard fully decomped * revert EnFr to independently submit EnFz * EnFz fully decompiled * more cleanup * pr feedback * pr feedback * petries review * asm * review Co-authored-by: Fig02 <fig02srl@gmail.com>
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42 changed files with 836 additions and 2226 deletions
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@ -169,8 +169,8 @@ void EnTr_ChooseAction2(EnTr* this, GlobalContext* globalCtx) {
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this->animation = D_80B24378[this->actor.params];
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this->timer = 39;
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K,
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this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0,
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0, 0, this->actor.params + 9);
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this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0,
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0, this->actor.params + 9);
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_MASIC1);
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break;
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