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Decompile z_map_exp.c (2 non matchings left) (#104)

Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
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Roman971 2020-05-01 17:09:20 +02:00 committed by GitHub
parent 9f1c996db5
commit 9f98210488
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 894 additions and 1998 deletions

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@ -922,7 +922,7 @@ void func_800788CC(u16 sfxId);
void func_80078914(Vec3f* arg0, u16 sfxId);
void Health_InitData(GlobalContext* globalCtx);
void Health_UpdateData(GlobalContext* globalCtx);
void Interface_DrawHealth(GlobalContext* globalCtx);
void Health_Draw(GlobalContext* globalCtx);
void Health_HandleCriticalAlarm(GlobalContext* globalCtx);
void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue,
s16 radius, u32 type);
@ -994,17 +994,14 @@ s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s1
// ? func_800803F0(?);
// ? func_80080480(?);
void func_80080788(UNK_TYPE, UNK_TYPE);
// ? func_800807A0(?);
// ? func_800807FC(?);
// ? func_800808FC(?);
// ? func_80080AB4(?);
// ? func_80080E04(?);
// ? func_80080F44(?);
void func_80080F68(GlobalContext* globalCtx);
// ? func_80081240(?);
void Interface_DrawMinimap(GlobalContext* globalCtx);
// ? func_80082248(?);
void func_8008226C(GlobalContext* globalCtx);
void Map_SavePlayerInitialInfo(GlobalContext* globalCtx);
void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor);
void Map_InitData(GlobalContext* globalCtx, s16 room);
void Map_InitRoomData(GlobalContext* globalCtx, s16 room);
void Map_Destroy(GlobalContext* globalCtx);
void Map_Init(GlobalContext* globalCtx);
void Minimap_Draw(GlobalContext* globalCtx);
void Map_Update(GlobalContext* globalCtx);
void Interface_ChangeAlpha(u16 alphaType);
void Interface_SetSceneRestrictions(GlobalContext* globalCtx);
void Inventory_SwapAgeEquipment(void);