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Decompile z_map_exp.c (2 non matchings left) (#104)
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
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9f1c996db5
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9f98210488
36 changed files with 894 additions and 1998 deletions
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@ -922,7 +922,7 @@ void func_800788CC(u16 sfxId);
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void func_80078914(Vec3f* arg0, u16 sfxId);
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void Health_InitData(GlobalContext* globalCtx);
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void Health_UpdateData(GlobalContext* globalCtx);
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void Interface_DrawHealth(GlobalContext* globalCtx);
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void Health_Draw(GlobalContext* globalCtx);
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void Health_HandleCriticalAlarm(GlobalContext* globalCtx);
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void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue,
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s16 radius, u32 type);
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@ -994,17 +994,14 @@ s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s1
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// ? func_800803F0(?);
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// ? func_80080480(?);
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void func_80080788(UNK_TYPE, UNK_TYPE);
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// ? func_800807A0(?);
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// ? func_800807FC(?);
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// ? func_800808FC(?);
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// ? func_80080AB4(?);
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// ? func_80080E04(?);
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// ? func_80080F44(?);
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void func_80080F68(GlobalContext* globalCtx);
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// ? func_80081240(?);
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void Interface_DrawMinimap(GlobalContext* globalCtx);
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// ? func_80082248(?);
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void func_8008226C(GlobalContext* globalCtx);
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void Map_SavePlayerInitialInfo(GlobalContext* globalCtx);
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void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor);
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void Map_InitData(GlobalContext* globalCtx, s16 room);
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void Map_InitRoomData(GlobalContext* globalCtx, s16 room);
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void Map_Destroy(GlobalContext* globalCtx);
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void Map_Init(GlobalContext* globalCtx);
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void Minimap_Draw(GlobalContext* globalCtx);
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void Map_Update(GlobalContext* globalCtx);
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void Interface_ChangeAlpha(u16 alphaType);
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void Interface_SetSceneRestrictions(GlobalContext* globalCtx);
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void Inventory_SwapAgeEquipment(void);
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