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Decompile z_map_exp.c (2 non matchings left) (#104)

Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
This commit is contained in:
Roman971 2020-05-01 17:09:20 +02:00 committed by GitHub
parent 9f1c996db5
commit 9f98210488
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 894 additions and 1998 deletions

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@ -18,9 +18,9 @@ typedef struct {
/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
/* 0x04 */ u32 vromStart;
/* 0x08 */ u32 vromEnd;
/* 0x0C */ u32 vramStart;
/* 0x10 */ u32 vramEnd;
/* 0x14 */ u32 vramTable;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ void* vramTable;
} MapMarkDataOverlay; // size = 0x18
static u32 sBaseImageSizes[] = { 0, 1, 2, 3 };
@ -46,18 +46,16 @@ static MapMarkDataOverlay sMapMarkDataOvl = {
NULL,
(u32)_ovl_map_mark_dataSegmentRomStart,
(u32)_ovl_map_mark_dataSegmentRomEnd,
(u32)_ovl_map_mark_dataSegmentStart,
(u32)_ovl_map_mark_dataSegmentEnd,
(u32)gMapMarkDataTable,
_ovl_map_mark_dataSegmentStart,
_ovl_map_mark_dataSegmentEnd,
gMapMarkDataTable,
};
static MapMarksData** sLoadedMarkDataTable;
extern u8** D_8015FFD0;
void MapMark_Init(GlobalContext* globalCtx) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = overlay->vramEnd - overlay->vramStart;
u32 overlaySize = (u32)overlay->vramEnd - (u32)overlay->vramStart;
overlay->loadedRamAddr = Game_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
@ -65,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) {
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
sLoadedMarkDataTable =
(void*)(s32)((overlay->vramTable != 0)
? (void*)(overlay->vramTable - (s32)(overlay->vramStart - (s32)overlay->loadedRamAddr))
: NULL);
sLoadedMarkDataTable = (void*)(u32)(
(overlay->vramTable != NULL)
? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
: NULL);
}
void MapMark_ClearPointers(GlobalContext* globalCtx) {
@ -81,24 +79,24 @@ void MapMark_Draw(GlobalContext* globalCtx) {
MapMarkData* mapMarkData;
MapMarkPoint* markPoint;
MapMarkInfo* markInfo;
u16 dungeonId;
u16 dungeon;
s32 i;
s32 rectLeft;
s32 rectTop;
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
dungeonId = gSaveContext.dungeonIndex;
dungeon = gSaveContext.mapIndex;
interfaceCtx = &globalCtx->interfaceCtx;
if ((D_8015FFD0 != NULL) && (globalCtx->interfaceCtx.roomNum >= D_8015FFD0[7][dungeonId])) {
if ((gMapData != NULL) && (globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
// Translates to: "ROOM NUMBER EXCEEDED, YIKES %d/%d MapMarkDraw PROCESSING INTERRUPTED"
osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
VT_RST, globalCtx->interfaceCtx.roomNum, D_8015FFD0[7][dungeonId]);
VT_RST, globalCtx->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
return;
}
mapMarkData = &sLoadedMarkDataTable[dungeonId][interfaceCtx->roomNum][0];
mapMarkData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_map_mark.c", 303);