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Decompile z_map_exp.c (2 non matchings left) (#104)
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
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9f1c996db5
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9f98210488
36 changed files with 894 additions and 1998 deletions
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@ -655,9 +655,9 @@ void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx) {
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roomCtx->prevRoom.segment = NULL;
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func_80031B14(globalCtx, &globalCtx->actorCtx);
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Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
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func_80080E04(globalCtx, roomCtx->curRoom.num);
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Map_InitRoomData(globalCtx, roomCtx->curRoom.num);
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if (!((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_SPOT20))) {
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func_800807A0(globalCtx);
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Map_SavePlayerInitialInfo(globalCtx);
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}
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func_800F66C0(globalCtx->roomCtx.curRoom.echo);
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}
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