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Decompile z_map_exp.c (2 non matchings left) (#104)

Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
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Roman971 2020-05-01 17:09:20 +02:00 committed by GitHub
parent 9f1c996db5
commit 9f98210488
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 894 additions and 1998 deletions

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@ -655,9 +655,9 @@ void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx) {
roomCtx->prevRoom.segment = NULL;
func_80031B14(globalCtx, &globalCtx->actorCtx);
Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx);
func_80080E04(globalCtx, roomCtx->curRoom.num);
Map_InitRoomData(globalCtx, roomCtx->curRoom.num);
if (!((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_SPOT20))) {
func_800807A0(globalCtx);
Map_SavePlayerInitialInfo(globalCtx);
}
func_800F66C0(globalCtx->roomCtx.curRoom.echo);
}