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Disassemble more cutscenes (#241)

* Add cutscene disassembler script

* Add more debug info

* Use addresses instead of already disassembled data, emit array declaration

* Disassemble more cutscene data, fix csdis bug where BGM commands would output too many args

* Fix similar bug for LIGHTING command, fix line ending from previous commit

* Remove CS_PAD

* Update ZAP2

* Disassemble ovl_Demo_Sa cutscene data
This commit is contained in:
Tharo 2020-07-12 16:38:38 +01:00 committed by GitHub
parent c589285826
commit a00015a1ac
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 917 additions and 626 deletions

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@ -1,9 +1,8 @@
#include "z_en_ru2.h"
#include <z64cutscene_commands.h>
// clang-format off
static CutsceneData D_80AF411C[] = {
// clang-format off
CS_BEGIN_CUTSCENE(35, 3338),
CS_UNK_DATA_LIST(0x00000020, 1),
CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
@ -221,6 +220,5 @@ static CutsceneData D_80AF411C[] = {
CS_FADE_BGM_LIST(1),
CS_FADE_BGM(0x0004, 800, 850, 0x0000, 0x00000000, 0x00000000, 0xFFFFFFC6, 0x00000030, 0x00000000, 0xFFFFFFC6, 0x00000030),
CS_END(),
CS_PAD(),
// clang-format on
};
// clang-format on