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all functions match, now learning how to do data/rodata

This commit is contained in:
Gamestabled 2020-04-05 05:02:55 -04:00 committed by chandler
parent dda2641082
commit a00a8bbaeb
4 changed files with 186 additions and 186 deletions

View file

@ -7,12 +7,12 @@
.section .data
glabel Bg_Hidan_Firewall_InitVars
.word 0x000C0100, 0x00000000, 0x002C0000, 0x000001A0
.word BgHidanFirewall_Init
.word BgHidanFirewall_Destroy
.word BgHidanFirewall_Update
.word 0x00000000
#glabel Bg_Hidan_Firewall_InitVars
# .word 0x000C0100, 0x00000000, 0x002C0000, 0x000001A0
#.word BgHidanFirewall_Init
#.word BgHidanFirewall_Destroy
#.word BgHidanFirewall_Update
#.word 0x00000000
glabel D_80886CD0
.word 0x0A110009, 0x20010000, 0x00000000, 0x20000000, 0x01040000, 0xFFCFFFFF, 0x00000000, 0x19000100, 0x001E0053, 0x00000000, 0x00000000
glabel D_80886CFC

View file

@ -5,25 +5,38 @@
// static ColliderCylinderInit cylinderInitData =
// {
// {
// 0x0A, 0x11, 0x00, 0x09,
// 0x20, 0x01, { 0x00, 0x00, },
// 0x00, { 0x00, 0x00, 0x00, },
// 0x20000000,
// 0x01, 0x04, { 0x00, 0x00, },
// 0xFFCFFFFF,
// { 0x00, 0x00, 0x00, 0x00, },
// 0x19, 0x00, 0x01, 0x00,
// },
// 0x0A, 0x11, 0x00, 0x09,
// 0x20, 0x01, 0x00, 0x00,
// 0x00, 0x00, 0x00, 0x00,
// 0x20000000,
// 0x01, 0x04, 0x00, 0x00,
// 0xFFCFFFFF,
// 0x00, 0x00, 0x00, 0x00,
// 0x19, 0x00, 0x01, 0x00,
// 0x001E,
// 0x0053,
// 0x0000,
// {
// 0x0000, 0x0000, 0x0000,
// },
// 0x00000000000000000000,
// };
// static SubActor98Init actor98InitData =
// {
// 0x01, 0x0050, 0x0064, 0xFF,
// };
// u32 D_80886D04[] = {
// 0x06015D20,
// 0x06016120,
// 0x06016520,
// 0x06016920,
// 0x06016D20,
// 0x06017120,
// 0x06017520,
// 0x06017920,
// 0x00000000,
// 0x00000000,
// 0x00000000,
// };
/*
const ActorInit Bg_Hidan_Firewall_InitVars =
{
ACTOR_BG_HIDAN_FIREWALL,
@ -37,12 +50,11 @@ const ActorInit Bg_Hidan_Firewall_InitVars =
(ActorFunc)BgHidanFirewall_Update,
NULL,
};
*/
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){
f32 scale;
scale = D_80886D84;
this->actor.scale.x = scale;
this->actor.scale.z = scale;
@ -52,12 +64,12 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){
this->unk_150 = 0;
ActorCollider_AllocCylinder(globalCtx, ((s32*)this+0x55));//TODO: fix this. multiple cylinders?
ActorCollider_InitCylinder(globalCtx, ((s32*)this+0x55), &this->actor, &D_80886CD0);
ActorCollider_AllocCylinder(globalCtx, &this->collider);
ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &D_80886CD0);
this->pos_19A.y = this->actor.posRot.pos.y;
this->collider.dim.position.y = this->actor.posRot.pos.y;
func_80061ED4(&this->actor.sub_98, 0, D_80886CFC);
func_80061ED4(&this->actor.sub_98, NULL, &D_80886CFC);
this->actionFunc = BgHidanFirewall_Wait;
return;
@ -66,35 +78,32 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx)
{
BgHidanFirewall* thing = this;
ActorCollider_FreeCylinder(globalCtx, (char*)this + 0x154);//TODO: fix this. multiple cylinders?
ActorCollider_FreeCylinder(globalCtx, &this->collider);
}
// BgHidanFirewall_Proximity
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886728.s")
// s32 func_80886728(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// Vec3f* sp18; //TODO: where does this come from?
// f32 phi_return;
s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx)
{
Player* player;
Vec3f distance;
player = PLAYER;
func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos);
// func_8002DBD0(&this->actor, sp18, &(globalCtx->actorCtx.actorList[2].first->posRot.pos));
// phi_return = 0.0f;
// if (fabsf(sp18->x) < 100.0f)
// {
// phi_return = fabsf(sp18->z);
// if (phi_return < 120.0f)
// {
// phi_return = 1.401298464324817e-45f;
// }
// }
// return phi_return;
// }
if (fabsf(distance.x) < 100.0f)
{
if (fabsf(distance.z) < 120.0f)
{
return 1;
}
}
return 0;
}
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx)
{
if (func_80886728(this, globalCtx) != 0)
if (BgHidanFirewall_Proximity(this, globalCtx) != 0)
{
this->actor.draw = func_80886B34;
this->actor.draw = BgHidanFirewall_Draw;
this->actor.params = 5;
this->actionFunc = BgHidanFirewall_Countdown;
}
@ -109,20 +118,20 @@ void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx)
}
if (this->actor.params == 0)
{
this->actionFunc = &func_80886810;
this->actionFunc = BgHidanFirewall_Erupt;
}
}
void func_80886810(BgHidanFirewall* this, GlobalContext* globalCtx)
void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx)
{
if (func_80886728(this, globalCtx) != 0)
if (BgHidanFirewall_Proximity(this, globalCtx) != 0)
{
Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f);
return;
}
if (Math_ApproxF(&this->actor.scale.y, D_80886D8C, D_80886D8C) != 0)
{
this->actor.draw = 0;
this->actor.draw = NULL;
this->actionFunc = BgHidanFirewall_Wait;
}
else
@ -141,129 +150,106 @@ void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx)
}
else
{
phi_a3 = (s16)(this->actor.shape.rot.y + 0x8000);
phi_a3 = this->actor.shape.rot.y + 0x8000;
}
func_8002F71C(globalCtx, this, 5.0f, phi_a3, 1.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808868FC.s")
// void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// Vec3f* temp = &globalCtx->actorCtx.actorList[2].first->posRot.pos;
// Vec3f sp30;
// f32 temp_ret;
// f32 sp28;
// f32 phi_f0;
void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx)
{
Player* player;
Vec3f sp30;
f32 temp_ret;
f32 sp28;
f32 phi_f0;
// func_8002DBD0(&this->actor, &sp30, temp);
// if (sp30.x < -70.0f)
// {
// sp30.x = -70.0f;
// }
// else
// {
// if (70.0f < sp30.x)
// {
// phi_f0 = 70.0f;
// }
// else
// {
// phi_f0 = sp30.x;
// }
// sp30.x = phi_f0;
// }
// if (this->actor.params == 0)
// {
// if (0.0f < sp30.z)
// {
// sp30.z = -25.0f;
// this->actor.params = -1;
// }
// else
// {
// sp30.z = 25.0f;
// this->actor.params = 1;
// }
// }
// else
// {
// sp30.z = this->actor.params * 25.0f;
// }
// sp28 = Math_Sins(this->actor.shape.rot.y);
// temp_ret = Math_Coss(this->actor.shape.rot.y);
// this->pos_19A.x = ((this->actor.posRot.pos.x + (sp30.x * temp_ret)) + (sp30.z * sp28));
// this->pos_19A.z = ((this->actor.posRot.pos.z - (sp30.x * sp28)) + (sp30.z * temp_ret));
// }
player = PLAYER;
func_8002DBD0(&this->actor, &sp30, &player->actor.posRot.pos);
if (sp30.x < -70.0f)
{
sp30.x = -70.0f;
}
else
{
if (70.0f < sp30.x)
{
phi_f0 = 70.0f;
}
else
{
phi_f0 = sp30.x;
}
sp30.x = phi_f0;
}
if (this->actor.params == 0)
{
if (0.0f < sp30.z)
{
sp30.z = -25.0f;
this->actor.params = -1;
}
else
{
sp30.z = 25.0f;
this->actor.params = 1;
}
}
else
{
sp30.z = this->actor.params * 25.0f;
}
sp28 = Math_Sins(this->actor.shape.rot.y);
temp_ret = Math_Coss(this->actor.shape.rot.y);
this->collider.dim.position.x = ((this->actor.posRot.pos.x + (sp30.x * temp_ret)) + (sp30.z * sp28));
this->collider.dim.position.z = ((this->actor.posRot.pos.z - (sp30.x * sp28)) + (sp30.z * temp_ret));
}
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx)
{
s32 pad1;
s32 pad2;
this->unk_150 = (this->unk_150 + 1) % 8;
if (this->collider.base.colliderFlags & 2)
{
this->collider.base.colliderFlags &= ~2;
func_80886898(this, globalCtx);
}
this->actionFunc(this, globalCtx);
if (this->actionFunc == BgHidanFirewall_Erupt)
{
func_808868FC(this, globalCtx);
Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
func_8002F974(&this->actor, 0x2034);
}
}
void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx)
{
u32* temp;
u32 pad;
GraphicsContext* gfxCtx;
u32 pad1;
u32 pad2;
Gfx* gfx;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(&gfx, globalCtx->state.gfxCtx, &D_80886D30, 0x1C0);
gfxCtx->polyXlu.p = func_80093774(gfxCtx->polyXlu.p, 0x14);
temp = &D_80886D04;
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150]));
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, &D_80886D4C, 0x1CA), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfxCtx->polyXlu.p++, &D_0600DA80);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Update.s")
// void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// s32 phi_t8;
// u8 t;
// phi_t8 = (((this->ukn_150)) + 1) & 7;
// t = this->ukn_164;
// if ((this->ukn_150) + 1 < 0 && phi_t8)
// {
// phi_t8 -= 8;
// }
// this->ukn_150 = phi_t8;
// if ((this->ukn_164 & 2) != 0)
// {
// this->ukn_164 &= 0xfffd;
// func_80886898(this, globalCtx);
// }
// this->actionFunc(this, globalCtx);
// if (&func_80886810 == this->actionFunc)
// {
// func_808868FC(this, globalCtx);
// Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
// Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
// func_8002F974(&this->actor, 0x2034);
// }
// }
// BgHidanFirewall_Draw
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886B34.s")
// void func_80886B34(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// Gfx** sp38;
// s32 sp28;
// Gfx* temp_ret;
// Gfx* temp_v0;
// s32 temp_v0_2;
// s32 temp_v0_3;
// s32 temp_v0_4;
// s32 temp_v0_5;
// char* temp_a0;
// func_800C6AC4(&sp38, globalCtx->gfxCtx, D_80886D30, 0x1c0);
// temp_ret = func_80093774(globalCtx->gfxCtx->polyXlu.p, 0x14);
// temp_v0 = temp_ret;
// globalCtx->gfxCtx->polyXlu.p = temp_ret;
// globalCtx->gfxCtx->polyXlu.p = (s32) (temp_v0 + 8);
// temp_v0->unk0 = 0xdb060020;
// temp_a0 = D_80886D04 + (this->ukn_150 * 4);
// temp_v0->unk4 = (s32) (((*temp_a0 & 0xffffff) + ((char*)0x80160000 + (((*temp_a0 * 0x10) >> 0x1c) * 4))->unk6FA8) + 0x80000000);
// temp_v0_2 = globalCtx->gfxCtx->polyXlu.p;
// globalCtx->gfxCtx->polyXlu.p = (s32) (temp_v0_2 + 8);
// temp_v0_2->unk0 = 0xfa000001;
// temp_v0_2->unk4 = 0xffff0096;
// temp_v0_3 = globalCtx->gfxCtx->polyXlu.p;
// globalCtx->gfxCtx->polyXlu.p = (s32) (temp_v0_3 + 8);
// temp_v0_3->unk0 = 0xfb000000;
// temp_v0_3->unk4 = 0xff0000ff;
// temp_v0_4 = globalCtx->gfxCtx->polyXlu.p;
// globalCtx->gfxCtx->polyXlu.p = (s32) (temp_v0_4 + 8);
// temp_v0_4->unk0 = 0xda380003;
// sp28 = temp_v0_4;
// sp28->unk4 = func_800D1A88(*arg1, &D_80886D4C, 0x1ca);
// temp_v0_5 = globalCtx->gfxCtx->polyXlu.p;
// globalCtx->gfxCtx->polyXlu.p = (s32) (temp_v0_5 + 8);
// temp_v0_5->unk4 = (s32) (0x6010000 + 0xda80);
// temp_v0_5->unk0 = 0xde000000;
// func_800C6B54(&sp38, *arg1, &D_80886D68, 0x1cf);
// }
func_800C6B54(&gfx, globalCtx->state.gfxCtx, &D_80886D68, 0x1CF);
}

View file

@ -13,33 +13,31 @@ typedef struct BgHidanFirewall
/* 0x0000 */ Actor actor;
/* 0x014C */ FirewallFunc* actionFunc; // idle, countdown, etc
/* 0x0150 */ s16 unk_150;
/* 0x0154 */ ColliderCylinderMain* collider;
/* 0x0158 */ char unk_158[0xC];
/* 0x0164 */ u8 unk_164;
/* 0x0165 */ char unk_166[0x35];
/* 0x019A */ Vec3s pos_19A;
/* 0x0154 */ ColliderCylinderMain collider;
} BgHidanFirewall; // size = 0x01A0
extern const ActorInit Bg_Hidan_Firewall_InitVars;
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
s32 func_80886728(BgHidanFirewall* this, GlobalContext* globalCtx);
s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_80886810(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_80886B34(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx);
extern char D_80886CFC[8];
extern char D_80886D04[11 * 4];
extern void func_80061ED4();
extern char* D_80886D30; // "../z_bg_hidan_firewall.c
extern ColliderCylinderMain D_80886CD0;
extern SubActor98Init D_80886CFC;
extern u32 D_80886D04[11];
extern f32 D_80886D84;
extern f32 D_80886D88;
extern float D_80886D8C;
extern ColliderCylinderMain D_80886CD0;
extern u32 D_0600DA80;
extern char D_80886D30;
extern char* D_80886D4C;
extern char* D_80886D68;
#endif

View file

@ -390,4 +390,20 @@ D_06009244 = 0x06009244;
D_060041F4 = 0x060041F4;
D_0600A054 = 0x0600A054;
D_06008688 = 0x06008688;
D_04049210 = 0x04049210;
D_04049210 = 0x04049210;
// z_en_ani
D_060067B8 = 0x060067B8;
D_060070F0 = 0x060070F0;
D_8002B5EC = 0x8002B5EC;
D_060076EC = 0x060076EC;
D_060000F0 = 0x060000F0;
// z_bg_hidan_firewall
D_0600DA80 = 0x0600DA80;
// z_bg_breakwall
D_02014F80 = 0x02014F80;
D_801333E0 = 0x801333E0;
D_801333D4 = 0x801333D4;
D_801333E8 = 0x801333E8;