mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-13 19:35:28 +00:00
Merge branch 'master' into doc_pause_menu
This commit is contained in:
commit
a02cbf5d12
26 changed files with 812 additions and 532 deletions
|
@ -1,3 +1,10 @@
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|||
/**
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* @file PreRender.c
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*
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* This file implements various routines important to framebuffer effects, such as RDP accelerated color and depth
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* buffer copies and coverage drawing. Also contains software implementations of the Video Interface anti-aliasing and
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* divot filters.
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*/
|
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#include "global.h"
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#include "alloca.h"
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|
@ -33,11 +40,18 @@ void PreRender_Destroy(PreRender* this) {
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ListAlloc_FreeAll(&this->alloc);
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}
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void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
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/**
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* Copies RGBA16 image `img` to `imgDst`
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*
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* @param gfxp Display list pointer
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* @param img Image to copy from
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* @param imgDst Buffer to copy to
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*/
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void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst) {
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Gfx* gfx;
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s32 x;
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s32 x2;
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s32 dx;
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s32 rowsRemaining;
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s32 curRow;
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s32 nRows;
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
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|
@ -45,35 +59,44 @@ void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
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gDPPipeSync(gfx++);
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// Configure the cycle type to COPY mode, disable blending
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gDPSetOtherMode(gfx++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
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// Set the destination buffer as the color image and set the scissoring region to the entire image
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, imgDst);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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dx = 0x1000 / (this->width * 2);
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// Calculate the max number of rows that can fit into TMEM at once
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nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
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x = this->height;
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x2 = 0;
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while (x > 0) {
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rowsRemaining = this->height;
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curRow = 0;
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while (rowsRemaining > 0) {
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s32 uls = 0;
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s32 lrs = this->width - 1;
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s32 ult;
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s32 lrt;
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dx = CLAMP_MAX(dx, x);
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ult = x2;
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lrt = (ult + dx) - 1;
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// Make sure that we don't load past the end of the source image
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nRows = MIN(rowsRemaining, nRows);
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gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
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// Determine the upper and lower bounds of the rect to draw
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ult = curRow;
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lrt = ult + nRows - 1;
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// Load a horizontal strip of the source image in RGBA16 format
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gDPLoadTextureTile(gfx++, img, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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// Draw that horizontal strip to the destination image, dsdx is 4 << 10 for COPY mode
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gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10,
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1 << 10);
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x -= dx;
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x2 += dx;
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rowsRemaining -= nRows;
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curRow += nRows;
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}
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|
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gDPPipeSync(gfx++);
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|
@ -81,11 +104,15 @@ void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
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*gfxp = gfx;
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}
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void func_800C1258(PreRender* this, Gfx** gfxp) {
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/**
|
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* Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
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* `this->fbuf`.
|
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*/
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void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxp) {
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Gfx* gfx;
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s32 y;
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s32 y2;
|
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s32 dy;
|
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s32 rowsRemaining;
|
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s32 curRow;
|
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s32 nRows;
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|
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
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|
@ -93,49 +120,62 @@ void func_800C1258(PreRender* this, Gfx** gfxp) {
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
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||||
|
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gDPPipeSync(gfx++);
|
||||
// Configure the cycle type to COPY mode, disable blending
|
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gDPSetOtherMode(gfx++,
|
||||
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
|
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// Set the destination buffer as the color image and set the scissoring region to the destination region
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
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|
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dy = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
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// Calculate the max number of rows that can fit into TMEM at once
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nRows = TMEM_SIZE / ((this->lrxSave - this->ulxSave + 1) * G_IM_SIZ_16b_BYTES);
|
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|
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y = (this->lrySave - this->ulySave) + 1;
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y2 = 0;
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while (y > 0) {
|
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rowsRemaining = (this->lrySave - this->ulySave) + 1;
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curRow = 0;
|
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while (rowsRemaining > 0) {
|
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s32 ult;
|
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s32 lrt;
|
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s32 uly;
|
||||
|
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dy = CLAMP_MAX(dy, y);
|
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// Make sure that we don't load past the end of the source image
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nRows = MIN(rowsRemaining, nRows);
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|
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ult = this->ulySave + y2;
|
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lrt = (ult + dy) - 1;
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uly = this->uly + y2;
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// Determine the upper and lower bounds of the rect to draw
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ult = this->ulySave + curRow;
|
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lrt = ult + nRows - 1;
|
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uly = this->uly + curRow;
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|
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// Load a horizontal strip of the source image in RGBA16 format
|
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gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
|
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this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + dy - 1) << 2, G_TX_RENDERTILE,
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|
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// Draw that horizontal strip to the destination image, dsdx is 4 << 10 for COPY mode
|
||||
gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + nRows - 1) << 2, G_TX_RENDERTILE,
|
||||
this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
|
||||
|
||||
y -= dy;
|
||||
y2 += dy;
|
||||
rowsRemaining -= nRows;
|
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curRow += nRows;
|
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}
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|
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// Reset the color image and scissor
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gDPPipeSync(gfx++);
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
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gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
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*gfxp = gfx;
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}
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|
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void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
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/**
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* Copies `buf` to `bufSave`, discarding the alpha channel and modulating the RGB channel by
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* the color ('r', 'g', 'b', 'a')
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*/
|
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void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a) {
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Gfx* gfx;
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s32 x;
|
||||
s32 x2;
|
||||
s32 dx;
|
||||
s32 rowsRemaining;
|
||||
s32 curRow;
|
||||
s32 nRows;
|
||||
|
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LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
|
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LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
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|
@ -143,39 +183,51 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32
|
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LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
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|
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gDPPipeSync(gfx++);
|
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// Set the cycle type to 1-cycle mode to use the color combiner
|
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gDPSetOtherMode(gfx++,
|
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G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
|
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gDPSetEnvColor(gfx++, r, g, b, a);
|
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|
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// Redundant setting of color combiner, overwritten immediately
|
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// Would preserve rgb exactly while replacing the alpha channel with full alpha
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
|
||||
// Modulate TEXEL0 by ENVIRONMENT, replace alpha with full alpha
|
||||
gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1);
|
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
|
||||
// Set the destination buffer as the color image and set the scissoring region to the entire image
|
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gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
||||
|
||||
dx = 0x1000 / (this->width * 2);
|
||||
// Calculate the max number of rows that can fit into TMEM at once
|
||||
nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
|
||||
|
||||
x = this->height;
|
||||
x2 = 0;
|
||||
while (x > 0) {
|
||||
rowsRemaining = this->height;
|
||||
curRow = 0;
|
||||
while (rowsRemaining > 0) {
|
||||
s32 uls = 0;
|
||||
s32 lrs = this->width - 1;
|
||||
s32 ult;
|
||||
s32 lrt;
|
||||
|
||||
dx = CLAMP_MAX(dx, x);
|
||||
ult = x2;
|
||||
lrt = x2 + dx - 1;
|
||||
// Make sure that we don't load past the end of the source image
|
||||
nRows = MIN(rowsRemaining, nRows);
|
||||
|
||||
gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
|
||||
// Determine the upper and lower bounds of the rect to draw
|
||||
ult = curRow;
|
||||
lrt = curRow + nRows - 1;
|
||||
|
||||
// Load a horizontal strip of the source image in RGBA16 format
|
||||
gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
||||
// Draw that horizontal strip to the destination image
|
||||
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
||||
ult << 5, 1 << 10, 1 << 10);
|
||||
|
||||
x -= dx;
|
||||
x2 += dx;
|
||||
rowsRemaining -= nRows;
|
||||
curRow += nRows;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
|
@ -183,15 +235,26 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32
|
|||
*gfxp = gfx;
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies `fbuf` to `fbufSave`, discarding the alpha channel and leaving the rgb channel unchanged
|
||||
*/
|
||||
void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
|
||||
func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
|
||||
/**
|
||||
* Reads the coverage values stored in the RGBA16 format `img` with dimensions `this->width`, `this->height` and
|
||||
* converts it to an 8-bpp intensity image.
|
||||
*
|
||||
* @param gfxp Display list pointer
|
||||
* @param img Image to read coverage from
|
||||
* @param cvgDst Buffer to store coverage into
|
||||
*/
|
||||
void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst) {
|
||||
Gfx* gfx;
|
||||
s32 x;
|
||||
s32 x2;
|
||||
s32 dx;
|
||||
s32 rowsRemaining;
|
||||
s32 curRow;
|
||||
s32 nRows;
|
||||
|
||||
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
|
||||
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
|
||||
|
@ -203,49 +266,85 @@ void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
|
|||
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
|
||||
|
||||
// Set the combiner to draw the texture as-is, discarding alpha channel
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
|
||||
gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
|
||||
// Set the destination color image to the provided address
|
||||
gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgDst);
|
||||
// Set up a scissor based on the source image
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
||||
|
||||
dx = 0x1000 / (this->width * 2);
|
||||
// Calculate the max number of rows that can fit into TMEM at once
|
||||
nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
|
||||
|
||||
x = this->height;
|
||||
x2 = 0;
|
||||
while (x > 0) {
|
||||
// Set up the number of remaining rows
|
||||
rowsRemaining = this->height;
|
||||
curRow = 0;
|
||||
while (rowsRemaining > 0) {
|
||||
s32 uls = 0;
|
||||
s32 lrs = this->width - 1;
|
||||
s32 ult;
|
||||
s32 lrt;
|
||||
|
||||
dx = CLAMP_MAX(dx, x);
|
||||
ult = x2;
|
||||
lrt = x2 + dx - 1;
|
||||
// Make sure that we don't load past the end of the source image
|
||||
nRows = MIN(rowsRemaining, nRows);
|
||||
|
||||
gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
|
||||
// Determine the upper and lower bounds of the rect to draw
|
||||
ult = curRow;
|
||||
lrt = curRow + nRows - 1;
|
||||
|
||||
// Load a horizontal strip of the source image in IA16 format. Since the source image is stored in memory as
|
||||
// RGBA16, the bits are reinterpreted into IA16:
|
||||
//
|
||||
// r g b a
|
||||
// 11111 111 11 11111 1
|
||||
// i a
|
||||
// 11111 111 11 11111 1
|
||||
//
|
||||
// I = (r << 3) | (g >> 2)
|
||||
// A = (g << 6) | (b << 1) | a
|
||||
//
|
||||
// Since it is expected that r = g = b = cvg in the source image, this results in
|
||||
// I = (cvg << 3) | (cvg >> 2)
|
||||
// This expands the 5-bit coverage into an 8-bit value
|
||||
gDPLoadTextureTile(gfx++, img, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
||||
// Draw that horizontal strip to the destination image. With the combiner and blender configuration set above,
|
||||
// the intensity (I) channel of the loaded IA16 texture will be written as-is to the I8 color image, each pixel
|
||||
// in the final image is
|
||||
// I = (cvg << 3) | (cvg >> 2)
|
||||
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
||||
ult << 5, 1 << 10, 1 << 10);
|
||||
x -= dx;
|
||||
x2 += dx;
|
||||
|
||||
// Update the number of rows remaining and index of the row being drawn
|
||||
rowsRemaining -= nRows;
|
||||
curRow += nRows;
|
||||
}
|
||||
|
||||
// Reset the color image to the current framebuffer
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
|
||||
*gfxp = gfx;
|
||||
}
|
||||
|
||||
void func_800C1E9C(PreRender* this, Gfx** gfxp) {
|
||||
/**
|
||||
* Saves zbuf to zbufSave
|
||||
*/
|
||||
void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp) {
|
||||
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
|
||||
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
|
||||
|
||||
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
|
||||
func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
|
||||
PreRender_CopyImage(this, gfxp, this->zbuf, this->zbufSave);
|
||||
}
|
||||
}
|
||||
|
||||
void func_800C1F20(PreRender* this, Gfx** gfxp) {
|
||||
/**
|
||||
* Saves fbuf to fbufSave
|
||||
*/
|
||||
void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
|
||||
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
|
||||
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
|
||||
|
||||
|
@ -254,40 +353,71 @@ void func_800C1F20(PreRender* this, Gfx** gfxp) {
|
|||
}
|
||||
}
|
||||
|
||||
void func_800C1FA4(PreRender* this, Gfx** gfxp) {
|
||||
/**
|
||||
* Fetches the coverage of the current framebuffer into an image of the same format as the current color image, storing
|
||||
* it over the framebuffer in memory.
|
||||
*/
|
||||
void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
// Set the blend color to full white and set maximum depth
|
||||
gDPSetBlendColor(gfx++, 255, 255, 255, 8);
|
||||
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
|
||||
|
||||
// Uses G_RM_VISCVG to blit the coverage values to the framebuffer
|
||||
//
|
||||
// G_RM_VISCVG is the following special render mode:
|
||||
// IM_RD : Allow read-modify-write operations on the framebuffer
|
||||
// FORCE_BL : Apply the blender to all pixels rather than just edges
|
||||
// (G_BL_CLR_IN * G_BL_0 + G_BL_CLR_BL * G_BL_A_MEM) / (G_BL_0 + G_BL_CLR_BL) = G_BL_A_MEM
|
||||
//
|
||||
// G_BL_A_MEM ("memory alpha") is coverage, therefore this blender configuration emits only the coverage
|
||||
// and discards any pixel colors. For an RGBA16 framebuffer, each of the three color channels r,g,b will
|
||||
// receive the coverage value individually.
|
||||
//
|
||||
// Also disables other modes such as alpha compare and texture perspective correction
|
||||
gDPSetOtherMode(gfx++,
|
||||
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
|
||||
// Set up a scissor with the same dimensions as the framebuffer
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
|
||||
// Fill rectangle to obtain the coverage values as an RGBA16 image
|
||||
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
|
||||
gDPPipeSync(gfx++);
|
||||
|
||||
*gfxp = gfx;
|
||||
}
|
||||
|
||||
void func_800C20B4(PreRender* this, Gfx** gfxp) {
|
||||
func_800C1FA4(this, gfxp);
|
||||
/**
|
||||
* Draws the coverage of the current framebuffer `this->fbuf` to an I8 image at `this->cvgSave`. Overwrites
|
||||
* `this->fbuf` in the process.
|
||||
*/
|
||||
void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_FetchFbufCoverage(this, gfxp);
|
||||
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
|
||||
if (this->cvgSave != NULL) {
|
||||
func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
|
||||
PreRender_CoverageRgba16ToI8(this, gfxp, this->fbuf, this->cvgSave);
|
||||
}
|
||||
}
|
||||
|
||||
void func_800C2118(PreRender* this, Gfx** gfxp) {
|
||||
func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
|
||||
/**
|
||||
* Restores zbufSave to zbuf
|
||||
*/
|
||||
void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_CopyImage(this, gfxp, this->zbufSave, this->zbuf);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a full-screen image to the current framebuffer, that sources the rgb channel from `this->fbufSave` and
|
||||
* the alpha channel from `this->cvgSave` modulated by environment color.
|
||||
*/
|
||||
void func_800C213C(PreRender* this, Gfx** gfxp) {
|
||||
Gfx* gfx;
|
||||
s32 y;
|
||||
s32 y2;
|
||||
s32 dy;
|
||||
s32 rowsRemaining;
|
||||
s32 curRow;
|
||||
s32 nRows;
|
||||
s32 rtile = 1;
|
||||
|
||||
if (this->cvgSave != NULL) {
|
||||
|
@ -298,42 +428,52 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
|
|||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
|
||||
// Effectively disable blending in both cycles. It's 2-cycle so that TEXEL1 can be used to point to a different
|
||||
// texture tile.
|
||||
gDPSetOtherMode(gfx++,
|
||||
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
|
||||
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
|
||||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
|
||||
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
|
||||
|
||||
// Set up the color combiner: first cycle: TEXEL0, TEXEL1 + ENVIRONMENT; second cycle: G_CC_PASS2
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
|
||||
|
||||
dy = 4;
|
||||
nRows = 4;
|
||||
|
||||
y = this->height;
|
||||
y2 = 0;
|
||||
while (y > 0) {
|
||||
rowsRemaining = this->height;
|
||||
curRow = 0;
|
||||
while (rowsRemaining > 0) {
|
||||
s32 uls = 0;
|
||||
s32 lrs = this->width - 1;
|
||||
s32 ult;
|
||||
s32 lrt;
|
||||
|
||||
dy = CLAMP_MAX(dy, y);
|
||||
// Make sure that we don't load past the end of the source image
|
||||
nRows = MIN(rowsRemaining, nRows);
|
||||
|
||||
ult = y2;
|
||||
lrt = (y2 + dy - 1);
|
||||
// Determine the upper and lower bounds of the rect to draw
|
||||
ult = curRow;
|
||||
lrt = curRow + nRows - 1;
|
||||
|
||||
// Load the frame buffer line
|
||||
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
|
||||
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
// Load the coverage line
|
||||
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
|
||||
uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
// Draw a texture for which the rgb channels come from the framebuffer and the alpha channel comes from
|
||||
// coverage, modulated by env color
|
||||
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
|
||||
ult << 5, 1 << 10, 1 << 10);
|
||||
|
||||
y -= dy;
|
||||
y2 += dy;
|
||||
rowsRemaining -= nRows;
|
||||
curRow += nRows;
|
||||
}
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
|
@ -341,135 +481,207 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
|
|||
}
|
||||
}
|
||||
|
||||
void func_800C24BC(PreRender* this, Gfx** gfxp) {
|
||||
func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
|
||||
/**
|
||||
* Copies fbufSave to fbuf
|
||||
*/
|
||||
void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_CopyImage(this, gfxp, this->fbufSave, this->fbuf);
|
||||
}
|
||||
|
||||
void func_800C24E0(PreRender* this, Gfx** gfxp) {
|
||||
func_800C1258(this, gfxp);
|
||||
/**
|
||||
* Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
|
||||
* `this->fbuf`.
|
||||
*/
|
||||
void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp) {
|
||||
PreRender_CopyImageRegionImpl(this, gfxp);
|
||||
}
|
||||
|
||||
void func_800C2500(PreRender* this, s32 x, s32 y) {
|
||||
/**
|
||||
* Applies the Video Interface anti-aliasing of silhouette edges to an image.
|
||||
*
|
||||
* This filter performs a linear interpolation on partially covered pixels between the current pixel color (called
|
||||
* foreground color) and a "background" pixel color obtained by sampling fully covered pixels at the six highlighted
|
||||
* points in the following 5x3 neighborhood:
|
||||
* _ _ _ _ _
|
||||
* | o o |
|
||||
* | o X o |
|
||||
* | o o |
|
||||
* ‾ ‾ ‾ ‾ ‾
|
||||
* Whether a pixel is partially covered is determined by reading the coverage values associated with the image.
|
||||
* Coverage is a measure of how many subpixels the last drawn primitive covered. A fully covered pixel is one with a
|
||||
* full coverage value, the entire pixel was covered by the primitive.
|
||||
* The background color is calculated as the average of the "penultimate" minimum and maximum colors in the 5x3
|
||||
* neighborhood.
|
||||
*
|
||||
* The final color is calculated by interpolating the foreground and background color weighted by the coverage:
|
||||
* OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
|
||||
*
|
||||
* This is a software implementation of the same algorithm used in the Video Interface hardware when Anti-Aliasing is
|
||||
* enabled in the VI Control Register.
|
||||
*
|
||||
* Patent describing the algorithm:
|
||||
*
|
||||
* Gossett, C. P., & van Hook, T. J. (Filed 1995, Published 1998)
|
||||
* Antialiasing of silhouette edges (USOO5742277A)
|
||||
* U.S. Patent and Trademark Office
|
||||
* Expired 2015-10-06
|
||||
* https://patents.google.com/patent/US5742277A/en
|
||||
*
|
||||
* @param this PreRender instance
|
||||
* @param x Center pixel x
|
||||
* @param y Center pixel y
|
||||
*/
|
||||
void PreRender_AntiAliasFilter(PreRender* this, s32 x, s32 y) {
|
||||
s32 i;
|
||||
s32 j;
|
||||
s32 buffA[3 * 5];
|
||||
s32 buffR[3 * 5];
|
||||
s32 buffG[3 * 5];
|
||||
s32 buffB[3 * 5];
|
||||
s32 x1;
|
||||
s32 y1;
|
||||
s32 buffCvg[5 * 3];
|
||||
s32 buffR[5 * 3];
|
||||
s32 buffG[5 * 3];
|
||||
s32 buffB[5 * 3];
|
||||
s32 xi;
|
||||
s32 yi;
|
||||
s32 pad;
|
||||
s32 pxR;
|
||||
s32 pxG;
|
||||
s32 pxB;
|
||||
s32 pxR2;
|
||||
s32 pxG2;
|
||||
s32 pxB2;
|
||||
s32 pmaxR;
|
||||
s32 pmaxG;
|
||||
s32 pmaxB;
|
||||
s32 pminR;
|
||||
s32 pminG;
|
||||
s32 pminB;
|
||||
Color_RGBA16 pxIn;
|
||||
Color_RGBA16 pxOut;
|
||||
u32 pxR3;
|
||||
u32 pxG3;
|
||||
u32 pxB3;
|
||||
u32 outR;
|
||||
u32 outG;
|
||||
u32 outB;
|
||||
|
||||
/*
|
||||
Picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x, y)
|
||||
_ _ _ _ _
|
||||
| 0 1 2 3 4 |
|
||||
| 5 6 7 8 9 |
|
||||
| A B C D E |
|
||||
‾ ‾ ‾ ‾ ‾
|
||||
*/
|
||||
for (i = 0; i < 3 * 5; i++) {
|
||||
x1 = (i % 5) + x - 2;
|
||||
y1 = (i / 5) + y - 1;
|
||||
// Extract pixels in the 5x3 neighborhood
|
||||
for (i = 0; i < 5 * 3; i++) {
|
||||
xi = x + (i % 5) - 2;
|
||||
yi = y + (i / 5) - 1;
|
||||
|
||||
if (x1 < 0) {
|
||||
x1 = 0;
|
||||
} else if (x1 > (this->width - 1)) {
|
||||
x1 = this->width - 1;
|
||||
// Clamp coordinates to the edges of the image
|
||||
if (xi < 0) {
|
||||
xi = 0;
|
||||
} else if (xi > (this->width - 1)) {
|
||||
xi = this->width - 1;
|
||||
}
|
||||
if (y1 < 0) {
|
||||
y1 = 0;
|
||||
} else if (y1 > (this->height - 1)) {
|
||||
y1 = this->height - 1;
|
||||
if (yi < 0) {
|
||||
yi = 0;
|
||||
} else if (yi > (this->height - 1)) {
|
||||
yi = this->height - 1;
|
||||
}
|
||||
|
||||
pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
|
||||
// Extract color channels for each pixel, convert 5-bit color channels to 8-bit
|
||||
pxIn.rgba = this->fbufSave[xi + yi * this->width];
|
||||
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
|
||||
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
|
||||
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
|
||||
buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; // A
|
||||
buffCvg[i] = this->cvgSave[xi + yi * this->width] >> 5;
|
||||
}
|
||||
|
||||
if (buffA[7] == 7) {
|
||||
if (buffCvg[7] == 7) {
|
||||
osSyncPrintf("Error, should not be in here \n");
|
||||
return;
|
||||
}
|
||||
|
||||
pxR = pxR2 = buffR[7];
|
||||
pxG = pxG2 = buffG[7];
|
||||
pxB = pxB2 = buffB[7];
|
||||
pmaxR = pminR = buffR[7];
|
||||
pmaxG = pminG = buffG[7];
|
||||
pmaxB = pminB = buffB[7];
|
||||
|
||||
for (i = 1; i < 3 * 5; i += 2) {
|
||||
if (buffA[i] == 7) {
|
||||
if (pxR < buffR[i]) {
|
||||
for (j = 1; j < 15; j += 2) {
|
||||
if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
|
||||
pxR = buffR[i];
|
||||
// For each neighbor
|
||||
for (i = 1; i < 5 * 3; i += 2) {
|
||||
// Only sample fully covered pixels
|
||||
if (buffCvg[i] == 7) {
|
||||
// Determine "Penultimate Maximum" Value
|
||||
|
||||
// If current maximum is less than this neighbor
|
||||
if (pmaxR < buffR[i]) {
|
||||
// For each neighbor (again)
|
||||
for (j = 1; j < 5 * 3; j += 2) {
|
||||
// If not the neighbor we were at before, and this neighbor has a larger value and this pixel is
|
||||
// fully covered, that means the neighbor at `i` is the "penultimate maximum"
|
||||
if ((i != j) && (buffR[j] >= buffR[i]) && (buffCvg[j] == 7)) {
|
||||
pmaxR = buffR[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pxG < buffG[i]) {
|
||||
for (j = 1; j < 15; j += 2) {
|
||||
if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
|
||||
pxG = buffG[i];
|
||||
if (pmaxG < buffG[i]) {
|
||||
for (j = 1; j < 5 * 3; j += 2) {
|
||||
if ((i != j) && (buffG[j] >= buffG[i]) && (buffCvg[j] == 7)) {
|
||||
pmaxG = buffG[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pxB < buffB[i]) {
|
||||
for (j = 1; j < 15; j += 2) {
|
||||
if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
|
||||
pxB = buffB[i];
|
||||
if (pmaxB < buffB[i]) {
|
||||
for (j = 1; j < 5 * 3; j += 2) {
|
||||
if ((i != j) && (buffB[j] >= buffB[i]) && (buffCvg[j] == 7)) {
|
||||
pmaxB = buffB[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
if (pxR2 > buffR[i]) {
|
||||
for (j = 1; j < 15; j += 2) {
|
||||
if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
|
||||
pxR2 = buffR[i];
|
||||
|
||||
// Determine "Penultimate Minimum" Value
|
||||
|
||||
// Same as above with inverted conditions
|
||||
if (pminR > buffR[i]) {
|
||||
for (j = 1; j < 5 * 3; j += 2) {
|
||||
if ((i != j) && (buffR[j] <= buffR[i]) && (buffCvg[j] == 7)) {
|
||||
pminR = buffR[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pxG2 > buffG[i]) {
|
||||
for (j = 1; j < 15; j += 2) {
|
||||
if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
|
||||
pxG2 = buffG[i];
|
||||
if (pminG > buffG[i]) {
|
||||
for (j = 1; j < 5 * 3; j += 2) {
|
||||
if ((i != j) && (buffG[j] <= buffG[i]) && (buffCvg[j] == 7)) {
|
||||
pminG = buffG[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pxB2 > buffB[i]) {
|
||||
for (j = 1; j < 15; j += 2) {
|
||||
if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
|
||||
pxB2 = buffB[i];
|
||||
if (pminB > buffB[i]) {
|
||||
for (j = 1; j < 5 * 3; j += 2) {
|
||||
if ((i != j) && (buffB[j] <= buffB[i]) && (buffCvg[j] == 7)) {
|
||||
pminB = buffB[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pxR3 = buffR[7] + ((s32)((7 - buffA[7]) * ((pxR + pxR2) - (buffR[7] << 1)) + 4) >> 3);
|
||||
pxG3 = buffG[7] + ((s32)((7 - buffA[7]) * ((pxG + pxG2) - (buffG[7] << 1)) + 4) >> 3);
|
||||
pxB3 = buffB[7] + ((s32)((7 - buffA[7]) * ((pxB + pxB2) - (buffB[7] << 1)) + 4) >> 3);
|
||||
// The background color is determined by averaging the penultimate minimum and maximum pixels, and subtracting the
|
||||
// ForeGround color:
|
||||
// BackGround = (pMax + pMin) - (ForeGround) * 2
|
||||
|
||||
pxOut.r = pxR3 >> 3;
|
||||
pxOut.g = pxG3 >> 3;
|
||||
pxOut.b = pxB3 >> 3;
|
||||
// OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
|
||||
outR = buffR[7] + ((s32)((7 - buffCvg[7]) * (pmaxR + pminR - (buffR[7] * 2)) + 4) >> 3);
|
||||
outG = buffG[7] + ((s32)((7 - buffCvg[7]) * (pmaxG + pminG - (buffG[7] * 2)) + 4) >> 3);
|
||||
outB = buffB[7] + ((s32)((7 - buffCvg[7]) * (pmaxB + pminB - (buffB[7] * 2)) + 4) >> 3);
|
||||
|
||||
pxOut.r = outR >> 3;
|
||||
pxOut.g = outG >> 3;
|
||||
pxOut.b = outB >> 3;
|
||||
pxOut.a = 1;
|
||||
this->fbufSave[x + y * this->width] = pxOut.rgba;
|
||||
}
|
||||
|
||||
void func_800C2FE4(PreRender* this) {
|
||||
// Selects the median value from a1, a2, a3
|
||||
#define MEDIAN3(a1, a2, a3) \
|
||||
(((a2) >= (a1)) ? (((a3) >= (a2)) ? (a2) : (((a1) >= (a3)) ? (a1) : (a3))) \
|
||||
: (((a2) >= (a3)) ? (a2) : (((a3) >= (a1)) ? (a1) : (a3))))
|
||||
|
||||
/**
|
||||
* Applies the Video Interface divot filter to an image.
|
||||
*
|
||||
* This filter removes "divots" in an anti-aliased image, single-pixel holes created when many boundary edges all
|
||||
* occupy a single pixel. The algorithm removes these by sliding a 3-pixel-wide window across each row of pixels and
|
||||
* replaces the center pixel color with the median pixel color in the window.
|
||||
*
|
||||
* This is a software implementation of the same algorithm used in the Video Interface hardware when OS_VI_DIVOT_ON is
|
||||
* set in the VI Control Register.
|
||||
*
|
||||
* @param this PreRender instance
|
||||
*/
|
||||
void PreRender_DivotFilter(PreRender* this) {
|
||||
s32 x;
|
||||
s32 y;
|
||||
s32 pad1;
|
||||
|
@ -482,6 +694,9 @@ void func_800C2FE4(PreRender* this) {
|
|||
s32 pxB;
|
||||
|
||||
for (y = 0; y < this->height; y++) {
|
||||
// The divot filter is applied row-by-row as it only needs to use pixels that are horizontally adjacent
|
||||
|
||||
// Decompose each pixel into color channels
|
||||
for (x = 0; x < this->width; x++) {
|
||||
Color_RGBA16 pxIn;
|
||||
|
||||
|
@ -491,42 +706,52 @@ void func_800C2FE4(PreRender* this) {
|
|||
buffB[x] = pxIn.b;
|
||||
}
|
||||
|
||||
// Apply the divot filter itself. For pixels with partial coverage, the filter selects the median value from a
|
||||
// window of 3 pixels in a horizontal row and uses that as the value for the center pixel.
|
||||
for (x = 1; x < this->width - 1; x++) {
|
||||
Color_RGBA16 pxOut;
|
||||
s32 a = this->cvgSave[x + y * this->width];
|
||||
s32 cvg = this->cvgSave[x + y * this->width];
|
||||
|
||||
a >>= 5;
|
||||
if (a == 7) {
|
||||
// Reject pixels with full coverage. The hardware video filter divot circuit checks if all 3 pixels in the
|
||||
// window have partial coverage, here only the center pixel is checked.
|
||||
cvg >>= 5;
|
||||
if (cvg == 7) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {
|
||||
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {}
|
||||
// This condition is checked before entering this function, it will always pass if it runs.
|
||||
if ((HREG(80) == 15 ? HREG(81) : 0) != 0) {
|
||||
if ((HREG(80) == 15 ? HREG(81) : 0) != 0) {}
|
||||
|
||||
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 5) {
|
||||
if ((HREG(80) == 15 ? HREG(81) : 0) == 5) {
|
||||
// Fill the pixel with full red, likely for debugging
|
||||
pxR = 31;
|
||||
pxG = 0;
|
||||
pxB = 0;
|
||||
} else {
|
||||
u8* temp_s0 = &buffR[x - 1];
|
||||
u8* temp_s1 = &buffG[x - 1];
|
||||
u8* temp_s2 = &buffB[x - 1];
|
||||
// Prepare sampling window
|
||||
u8* windowR = &buffR[x - 1];
|
||||
u8* windowG = &buffG[x - 1];
|
||||
u8* windowB = &buffB[x - 1];
|
||||
|
||||
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 3) {
|
||||
osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", temp_s0[0],
|
||||
temp_s0[1], temp_s0[2], MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]), temp_s1[0],
|
||||
temp_s1[1], temp_s1[2], MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]), temp_s2[0],
|
||||
temp_s2[1], temp_s2[2], MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]));
|
||||
if ((HREG(80) == 15 ? HREG(81) : 0) == 3) {
|
||||
osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", windowR[0],
|
||||
windowR[1], windowR[2], MEDIAN3(windowR[0], windowR[1], windowR[2]), windowG[0],
|
||||
windowG[1], windowG[2], MEDIAN3(windowG[0], windowG[1], windowG[2]), windowB[0],
|
||||
windowB[1], windowB[2], MEDIAN3(windowB[0], windowB[1], windowB[2]));
|
||||
}
|
||||
|
||||
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 1) {
|
||||
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
|
||||
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
|
||||
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
|
||||
// Sample the median value from the 3 pixel wide window
|
||||
|
||||
// (Both blocks contain the same code)
|
||||
if ((HREG(80) == 15 ? HREG(81) : 0) == 1) {
|
||||
pxR = MEDIAN3(windowR[0], windowR[1], windowR[2]);
|
||||
pxG = MEDIAN3(windowG[0], windowG[1], windowG[2]);
|
||||
pxB = MEDIAN3(windowB[0], windowB[1], windowB[2]);
|
||||
} else {
|
||||
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
|
||||
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
|
||||
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
|
||||
pxR = MEDIAN3(windowR[0], windowR[1], windowR[2]);
|
||||
pxG = MEDIAN3(windowG[0], windowG[1], windowG[2]);
|
||||
pxB = MEDIAN3(windowB[0], windowB[1], windowB[2]);
|
||||
}
|
||||
}
|
||||
pxOut.r = pxR;
|
||||
|
@ -539,26 +764,32 @@ void func_800C2FE4(PreRender* this) {
|
|||
}
|
||||
}
|
||||
|
||||
void PreRender_Calc(PreRender* this) {
|
||||
/**
|
||||
* Applies the Video Interface anti-aliasing filter and (optionally) the divot filter to `this->fbufSave` using
|
||||
* `this->cvgSave`
|
||||
*/
|
||||
void PreRender_ApplyFilters(PreRender* this) {
|
||||
s32 x;
|
||||
s32 y;
|
||||
|
||||
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
|
||||
|
||||
// Apply AA filter
|
||||
for (y = 0; y < this->height; y++) {
|
||||
for (x = 0; x < this->width; x++) {
|
||||
s32 a = this->cvgSave[x + y * this->width];
|
||||
s32 cvg = this->cvgSave[x + y * this->width];
|
||||
|
||||
a >>= 5;
|
||||
a++;
|
||||
if (a != 8) {
|
||||
func_800C2500(this, x, y);
|
||||
cvg >>= 5;
|
||||
cvg++;
|
||||
if (cvg != 8) {
|
||||
// If this pixel has only partial coverage, perform the Video Filter interpolation on it
|
||||
PreRender_AntiAliasFilter(this, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HREG(80) == 0xF ? HREG(81) : 0) {
|
||||
func_800C2FE4(this);
|
||||
if ((HREG(80) == 15 ? HREG(81) : 0) != 0) {
|
||||
// Apply divot filter
|
||||
PreRender_DivotFilter(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -556,7 +556,7 @@ NoteSubEu gDefaultNoteSub = {
|
|||
{ 1, 1, 0, 0, 0, 0, 0, 0 }, { 0 }, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
u16 gHeadsetPanQuantization[64] = {
|
||||
u16 gHaasEffectDelaySizes[64] = {
|
||||
30 * SAMPLE_SIZE,
|
||||
29 * SAMPLE_SIZE,
|
||||
28 * SAMPLE_SIZE,
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#include "global.h"
|
||||
|
||||
void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
|
||||
f32 volRight, volLeft;
|
||||
s32 smallPanIndex;
|
||||
f32 volLeft;
|
||||
f32 volRight;
|
||||
s32 halfPanIndex;
|
||||
u64 pad;
|
||||
u8 strongLeft;
|
||||
u8 strongRight;
|
||||
|
@ -31,22 +32,22 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
|
|||
sub->bitField0.stereoHeadsetEffects = stereoData.stereoHeadsetEffects;
|
||||
sub->bitField0.usesHeadsetPanEffects = stereoData.usesHeadsetPanEffects;
|
||||
if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_HEADSET)) {
|
||||
smallPanIndex = pan >> 1;
|
||||
if (smallPanIndex > 0x3F) {
|
||||
smallPanIndex = 0x3F;
|
||||
halfPanIndex = pan >> 1;
|
||||
if (halfPanIndex > 0x3F) {
|
||||
halfPanIndex = 0x3F;
|
||||
}
|
||||
|
||||
sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
|
||||
sub->headsetPanRight = gHeadsetPanQuantization[0x3F - smallPanIndex];
|
||||
sub->bitField1.usesHeadsetPanEffects2 = true;
|
||||
sub->haasEffectRightDelaySize = gHaasEffectDelaySizes[halfPanIndex];
|
||||
sub->haasEffectLeftDelaySize = gHaasEffectDelaySizes[0x3F - halfPanIndex];
|
||||
sub->bitField1.useHaasEffect = true;
|
||||
|
||||
volLeft = gHeadsetPanVolume[pan];
|
||||
volRight = gHeadsetPanVolume[0x7F - pan];
|
||||
} else if (stereoHeadsetEffects && (gAudioContext.soundMode == SOUNDMODE_STEREO)) {
|
||||
strongLeft = strongRight = 0;
|
||||
sub->headsetPanRight = 0;
|
||||
sub->headsetPanLeft = 0;
|
||||
sub->bitField1.usesHeadsetPanEffects2 = false;
|
||||
sub->haasEffectLeftDelaySize = 0;
|
||||
sub->haasEffectRightDelaySize = 0;
|
||||
sub->bitField1.useHaasEffect = false;
|
||||
|
||||
volLeft = gStereoPanVolume[pan];
|
||||
volRight = gStereoPanVolume[0x7F - pan];
|
||||
|
@ -945,6 +946,7 @@ void Audio_NoteInitAll(void) {
|
|||
note->playbackState.portamento.speed = 0;
|
||||
note->playbackState.stereoHeadsetEffects = false;
|
||||
note->startSamplePos = 0;
|
||||
note->synthesisState.synthesisBuffers = AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, 0x1E0);
|
||||
note->synthesisState.synthesisBuffers =
|
||||
AudioHeap_AllocDmaMemory(&gAudioContext.miscPool, sizeof(NoteSynthesisBuffers));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
// DMEM Addresses for the RSP
|
||||
#define DMEM_TEMP 0x3C0
|
||||
#define DMEM_UNCOMPRESSED_NOTE 0x580
|
||||
#define DMEM_NOTE_PAN_TEMP 0x5C0
|
||||
#define DMEM_HAAS_TEMP 0x5C0
|
||||
#define DMEM_SCRATCH2 0x760 // = DMEM_TEMP + DMEM_2CH_SIZE + a bit more
|
||||
#define DMEM_COMPRESSED_ADPCM_DATA 0x940 // = DMEM_LEFT_CH
|
||||
#define DMEM_LEFT_CH 0x940
|
||||
|
@ -14,6 +14,12 @@
|
|||
#define DMEM_WET_LEFT_CH 0xC80
|
||||
#define DMEM_WET_RIGHT_CH 0xE20 // = DMEM_WET_LEFT_CH + DMEM_1CH_SIZE
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ HAAS_EFFECT_DELAY_NONE,
|
||||
/* 1 */ HAAS_EFFECT_DELAY_LEFT, // Delay left channel so that right channel is heard first
|
||||
/* 2 */ HAAS_EFFECT_DELAY_RIGHT // Delay right channel so that left channel is heard first
|
||||
} HaasEffectDelaySide;
|
||||
|
||||
Acmd* AudioSynth_LoadRingBufferPart(Acmd* cmd, u16 dmem, u16 startPos, s32 size, SynthesisReverb* reverb);
|
||||
Acmd* AudioSynth_SaveBufferOffset(Acmd* cmd, u16 dmem, u16 offset, s32 size, s16* buf);
|
||||
Acmd* AudioSynth_SaveRingBufferPart(Acmd* cmd, u16 dmem, u16 startPos, s32 size, SynthesisReverb* reverb);
|
||||
|
@ -21,17 +27,25 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
|
|||
Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s16* aiBuf,
|
||||
s32 aiBufLen, Acmd* cmd, s32 updateIndex);
|
||||
Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 numSamplesToLoad);
|
||||
Acmd* AudioSynth_NoteApplyHeadsetPanEffects(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 bufLen,
|
||||
s32 flags, s32 side);
|
||||
Acmd* AudioSynth_ApplyHaasEffect(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 size, s32 flags,
|
||||
s32 haasEffectDelaySide);
|
||||
Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 aiBufLen,
|
||||
u16 inBuf, s32 headsetPanSettings, s32 flags);
|
||||
u16 dmemSrc, s32 haasEffectDelaySide, s32 flags);
|
||||
Acmd* AudioSynth_FinalResample(Acmd* cmd, NoteSynthesisState* synthState, s32 size, u16 pitch, u16 inpDmem,
|
||||
s32 resampleFlags);
|
||||
|
||||
u32 D_801304A0 = _SHIFTL(A_ENVMIXER, 24, 8);
|
||||
u32 D_801304A4 = MK_CMD(DMEM_NOTE_PAN_TEMP >> 4, DMEM_RIGHT_CH >> 4, DMEM_WET_LEFT_CH >> 4, DMEM_WET_RIGHT_CH >> 4);
|
||||
u32 D_801304A8 = MK_CMD(DMEM_LEFT_CH >> 4, DMEM_NOTE_PAN_TEMP >> 4, DMEM_WET_LEFT_CH >> 4, DMEM_WET_RIGHT_CH >> 4);
|
||||
u32 D_801304AC = MK_CMD(DMEM_LEFT_CH >> 4, DMEM_RIGHT_CH >> 4, DMEM_WET_LEFT_CH >> 4, DMEM_WET_RIGHT_CH >> 4);
|
||||
u32 sEnvMixerOp = _SHIFTL(A_ENVMIXER, 24, 8);
|
||||
|
||||
// Store the left dry channel in a temp space to be delayed to produce the haas effect
|
||||
u32 sEnvMixerLeftHaasDmemDests =
|
||||
MK_CMD(DMEM_HAAS_TEMP >> 4, DMEM_RIGHT_CH >> 4, DMEM_WET_LEFT_CH >> 4, DMEM_WET_RIGHT_CH >> 4);
|
||||
|
||||
// Store the right dry channel in a temp space to be delayed to produce the haas effect
|
||||
u32 sEnvMixerRightHaasDmemDests =
|
||||
MK_CMD(DMEM_LEFT_CH >> 4, DMEM_HAAS_TEMP >> 4, DMEM_WET_LEFT_CH >> 4, DMEM_WET_RIGHT_CH >> 4);
|
||||
|
||||
u32 sEnvMixerDefaultDmemDests =
|
||||
MK_CMD(DMEM_LEFT_CH >> 4, DMEM_RIGHT_CH >> 4, DMEM_WET_LEFT_CH >> 4, DMEM_WET_RIGHT_CH >> 4);
|
||||
|
||||
u16 D_801304B0[] = {
|
||||
0x7FFF, 0xD001, 0x3FFF, 0xF001, 0x5FFF, 0x9001, 0x7FFF, 0x8001,
|
||||
|
@ -723,7 +737,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
s32 nParts;
|
||||
s32 curPart;
|
||||
s32 sampleDataStartPad;
|
||||
s32 side;
|
||||
s32 haasEffectDelaySide;
|
||||
s32 resampledTempLen;
|
||||
u16 sampleDmemBeforeResampling;
|
||||
s32 sampleDataOffset;
|
||||
|
@ -752,8 +766,8 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
synthState->samplePosFrac = 0;
|
||||
synthState->curVolLeft = 0;
|
||||
synthState->curVolRight = 0;
|
||||
synthState->prevHeadsetPanRight = 0;
|
||||
synthState->prevHeadsetPanLeft = 0;
|
||||
synthState->prevHaasEffectLeftDelaySize = 0;
|
||||
synthState->prevHaasEffectRightDelaySize = 0;
|
||||
synthState->reverbVol = noteSubEu->reverbVol;
|
||||
synthState->numParts = 0;
|
||||
synthState->unk_1A = 1;
|
||||
|
@ -1078,7 +1092,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
|
||||
unk7 = noteSubEu->unk_07;
|
||||
unkE = noteSubEu->unk_0E;
|
||||
buf = &synthState->synthesisBuffers->panSamplesBuffer[0x18];
|
||||
buf = synthState->synthesisBuffers->unkState;
|
||||
if (unk7 != 0 && noteSubEu->unk_0E != 0) {
|
||||
AudioSynth_DMemMove(cmd++, DMEM_TEMP, DMEM_SCRATCH2, aiBufLen * SAMPLE_SIZE);
|
||||
thing = DMEM_SCRATCH2 - unk7;
|
||||
|
@ -1095,21 +1109,24 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
synthState->unk_1A = 1;
|
||||
}
|
||||
|
||||
if (noteSubEu->headsetPanRight != 0 || synthState->prevHeadsetPanRight != 0) {
|
||||
side = 1;
|
||||
} else if (noteSubEu->headsetPanLeft != 0 || synthState->prevHeadsetPanLeft != 0) {
|
||||
side = 2;
|
||||
if ((noteSubEu->haasEffectLeftDelaySize != 0) || (synthState->prevHaasEffectLeftDelaySize != 0)) {
|
||||
haasEffectDelaySide = HAAS_EFFECT_DELAY_LEFT;
|
||||
} else if ((noteSubEu->haasEffectRightDelaySize != 0) || (synthState->prevHaasEffectRightDelaySize != 0)) {
|
||||
haasEffectDelaySide = HAAS_EFFECT_DELAY_RIGHT;
|
||||
} else {
|
||||
side = 0;
|
||||
haasEffectDelaySide = HAAS_EFFECT_DELAY_NONE;
|
||||
}
|
||||
cmd = AudioSynth_ProcessEnvelope(cmd, noteSubEu, synthState, aiBufLen, DMEM_TEMP, side, flags);
|
||||
if (noteSubEu->bitField1.usesHeadsetPanEffects2) {
|
||||
|
||||
cmd = AudioSynth_ProcessEnvelope(cmd, noteSubEu, synthState, aiBufLen, DMEM_TEMP, haasEffectDelaySide, flags);
|
||||
|
||||
if (noteSubEu->bitField1.useHaasEffect) {
|
||||
if (!(flags & A_INIT)) {
|
||||
flags = A_CONTINUE;
|
||||
}
|
||||
cmd =
|
||||
AudioSynth_NoteApplyHeadsetPanEffects(cmd, noteSubEu, synthState, aiBufLen * (s32)SAMPLE_SIZE, flags, side);
|
||||
cmd = AudioSynth_ApplyHaasEffect(cmd, noteSubEu, synthState, aiBufLen * (s32)SAMPLE_SIZE, flags,
|
||||
haasEffectDelaySide);
|
||||
}
|
||||
|
||||
return cmd;
|
||||
}
|
||||
|
||||
|
@ -1125,8 +1142,8 @@ Acmd* AudioSynth_FinalResample(Acmd* cmd, NoteSynthesisState* synthState, s32 si
|
|||
}
|
||||
|
||||
Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 aiBufLen,
|
||||
u16 inBuf, s32 headsetPanSettings, s32 flags) {
|
||||
u32 phi_a1;
|
||||
u16 dmemSrc, s32 haasEffectDelaySide, s32 flags) {
|
||||
u32 dmemDests;
|
||||
u16 curVolLeft;
|
||||
u16 targetVolLeft;
|
||||
s32 phi_t1;
|
||||
|
@ -1171,30 +1188,36 @@ Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
synthState->curVolLeft = curVolLeft + (rampLeft * (aiBufLen >> 3));
|
||||
synthState->curVolRight = curVolRight + (rampRight * (aiBufLen >> 3));
|
||||
|
||||
if (noteSubEu->bitField1.usesHeadsetPanEffects2) {
|
||||
AudioSynth_ClearBuffer(cmd++, DMEM_NOTE_PAN_TEMP, DMEM_1CH_SIZE);
|
||||
if (noteSubEu->bitField1.useHaasEffect) {
|
||||
AudioSynth_ClearBuffer(cmd++, DMEM_HAAS_TEMP, DMEM_1CH_SIZE);
|
||||
AudioSynth_EnvSetup1(cmd++, phi_t1 * 2, rampReverb, rampLeft, rampRight);
|
||||
AudioSynth_EnvSetup2(cmd++, curVolLeft, curVolRight);
|
||||
switch (headsetPanSettings) {
|
||||
case 1:
|
||||
phi_a1 = D_801304A4;
|
||||
|
||||
switch (haasEffectDelaySide) {
|
||||
case HAAS_EFFECT_DELAY_LEFT:
|
||||
// Store the left dry channel in a temp space to be delayed to produce the haas effect
|
||||
dmemDests = sEnvMixerLeftHaasDmemDests;
|
||||
break;
|
||||
case 2:
|
||||
phi_a1 = D_801304A8;
|
||||
|
||||
case HAAS_EFFECT_DELAY_RIGHT:
|
||||
// Store the right dry channel in a temp space to be delayed to produce the haas effect
|
||||
dmemDests = sEnvMixerRightHaasDmemDests;
|
||||
break;
|
||||
default:
|
||||
phi_a1 = D_801304AC;
|
||||
|
||||
default: // HAAS_EFFECT_DELAY_NONE
|
||||
dmemDests = sEnvMixerDefaultDmemDests;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
aEnvSetup1(cmd++, phi_t1 * 2, rampReverb, rampLeft, rampRight);
|
||||
aEnvSetup2(cmd++, curVolLeft, curVolRight);
|
||||
phi_a1 = D_801304AC;
|
||||
dmemDests = sEnvMixerDefaultDmemDests;
|
||||
}
|
||||
|
||||
aEnvMixer(cmd++, inBuf, aiBufLen, (sourceReverbVol & 0x80) >> 7, noteSubEu->bitField0.stereoHeadsetEffects,
|
||||
aEnvMixer(cmd++, dmemSrc, aiBufLen, (sourceReverbVol & 0x80) >> 7, noteSubEu->bitField0.stereoHeadsetEffects,
|
||||
noteSubEu->bitField0.usesHeadsetPanEffects, noteSubEu->bitField0.stereoStrongRight,
|
||||
noteSubEu->bitField0.stereoStrongLeft, phi_a1, D_801304A0);
|
||||
noteSubEu->bitField0.stereoStrongLeft, dmemDests, sEnvMixerOp);
|
||||
|
||||
return cmd;
|
||||
}
|
||||
|
||||
|
@ -1242,61 +1265,75 @@ Acmd* AudioSynth_LoadWaveSamples(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
return cmd;
|
||||
}
|
||||
|
||||
Acmd* AudioSynth_NoteApplyHeadsetPanEffects(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 bufLen,
|
||||
s32 flags, s32 side) {
|
||||
u16 dest;
|
||||
/**
|
||||
* The Haas Effect gives directionality to sound by appling a small (< 35ms) delay to either the left or right channel.
|
||||
* The delay is small enough that the sound is still perceived as one sound, but the channel that is not delayed will
|
||||
* reach our ear first and give a sense of directionality. The sound is directed towards the opposite side of the delay.
|
||||
*/
|
||||
Acmd* AudioSynth_ApplyHaasEffect(Acmd* cmd, NoteSubEu* noteSubEu, NoteSynthesisState* synthState, s32 size, s32 flags,
|
||||
s32 haasEffectDelaySide) {
|
||||
u16 dmemDest;
|
||||
u16 pitch;
|
||||
u8 prevPanShift;
|
||||
u8 panShift;
|
||||
u8 prevHaasEffectDelaySize;
|
||||
u8 haasEffectDelaySize;
|
||||
|
||||
switch (side) {
|
||||
case 1:
|
||||
dest = DMEM_LEFT_CH;
|
||||
panShift = noteSubEu->headsetPanRight;
|
||||
prevPanShift = synthState->prevHeadsetPanRight;
|
||||
synthState->prevHeadsetPanLeft = 0;
|
||||
synthState->prevHeadsetPanRight = panShift;
|
||||
switch (haasEffectDelaySide) {
|
||||
case HAAS_EFFECT_DELAY_LEFT:
|
||||
// Delay the sample on the left channel
|
||||
// This allows the right channel to be heard first
|
||||
dmemDest = DMEM_LEFT_CH;
|
||||
haasEffectDelaySize = noteSubEu->haasEffectLeftDelaySize;
|
||||
prevHaasEffectDelaySize = synthState->prevHaasEffectLeftDelaySize;
|
||||
synthState->prevHaasEffectRightDelaySize = 0;
|
||||
synthState->prevHaasEffectLeftDelaySize = haasEffectDelaySize;
|
||||
break;
|
||||
case 2:
|
||||
dest = DMEM_RIGHT_CH;
|
||||
panShift = noteSubEu->headsetPanLeft;
|
||||
prevPanShift = synthState->prevHeadsetPanLeft;
|
||||
synthState->prevHeadsetPanLeft = panShift;
|
||||
synthState->prevHeadsetPanRight = 0;
|
||||
|
||||
case HAAS_EFFECT_DELAY_RIGHT:
|
||||
// Delay the sample on the right channel
|
||||
// This allows the left channel to be heard first
|
||||
dmemDest = DMEM_RIGHT_CH;
|
||||
haasEffectDelaySize = noteSubEu->haasEffectRightDelaySize;
|
||||
prevHaasEffectDelaySize = synthState->prevHaasEffectRightDelaySize;
|
||||
synthState->prevHaasEffectRightDelaySize = haasEffectDelaySize;
|
||||
synthState->prevHaasEffectLeftDelaySize = 0;
|
||||
break;
|
||||
default:
|
||||
|
||||
default: // HAAS_EFFECT_DELAY_NONE
|
||||
return cmd;
|
||||
}
|
||||
|
||||
if (flags != A_INIT) {
|
||||
// Slightly adjust the sample rate in order to fit a change in pan shift
|
||||
if (panShift != prevPanShift) {
|
||||
pitch = (((bufLen << 0xF) / 2) - 1) / ((bufLen + panShift - prevPanShift - 2) / 2);
|
||||
aSetBuffer(cmd++, 0, DMEM_NOTE_PAN_TEMP, DMEM_TEMP, bufLen + panShift - prevPanShift);
|
||||
// Slightly adjust the sample rate in order to fit a change in sample delay
|
||||
if (haasEffectDelaySize != prevHaasEffectDelaySize) {
|
||||
pitch = (((size << 0xF) / 2) - 1) / ((size + haasEffectDelaySize - prevHaasEffectDelaySize - 2) / 2);
|
||||
aSetBuffer(cmd++, 0, DMEM_HAAS_TEMP, DMEM_TEMP, size + haasEffectDelaySize - prevHaasEffectDelaySize);
|
||||
aResampleZoh(cmd++, pitch, 0);
|
||||
} else {
|
||||
aDMEMMove(cmd++, DMEM_NOTE_PAN_TEMP, DMEM_TEMP, bufLen);
|
||||
aDMEMMove(cmd++, DMEM_HAAS_TEMP, DMEM_TEMP, size);
|
||||
}
|
||||
|
||||
if (prevPanShift != 0) {
|
||||
aLoadBuffer(cmd++, &synthState->synthesisBuffers->panResampleState[0x8], DMEM_NOTE_PAN_TEMP,
|
||||
ALIGN16(prevPanShift));
|
||||
aDMEMMove(cmd++, DMEM_TEMP, DMEM_NOTE_PAN_TEMP + prevPanShift, bufLen + panShift - prevPanShift);
|
||||
if (prevHaasEffectDelaySize != 0) {
|
||||
aLoadBuffer(cmd++, synthState->synthesisBuffers->haasEffectDelayState, DMEM_HAAS_TEMP,
|
||||
ALIGN16(prevHaasEffectDelaySize));
|
||||
aDMEMMove(cmd++, DMEM_TEMP, DMEM_HAAS_TEMP + prevHaasEffectDelaySize,
|
||||
size + haasEffectDelaySize - prevHaasEffectDelaySize);
|
||||
} else {
|
||||
aDMEMMove(cmd++, DMEM_TEMP, DMEM_NOTE_PAN_TEMP, bufLen + panShift);
|
||||
aDMEMMove(cmd++, DMEM_TEMP, DMEM_HAAS_TEMP, size + haasEffectDelaySize);
|
||||
}
|
||||
} else {
|
||||
// Just shift right
|
||||
aDMEMMove(cmd++, DMEM_NOTE_PAN_TEMP, DMEM_TEMP, bufLen);
|
||||
aClearBuffer(cmd++, DMEM_NOTE_PAN_TEMP, panShift);
|
||||
aDMEMMove(cmd++, DMEM_TEMP, DMEM_NOTE_PAN_TEMP + panShift, bufLen);
|
||||
// Just apply a delay directly
|
||||
aDMEMMove(cmd++, DMEM_HAAS_TEMP, DMEM_TEMP, size);
|
||||
aClearBuffer(cmd++, DMEM_HAAS_TEMP, haasEffectDelaySize);
|
||||
aDMEMMove(cmd++, DMEM_TEMP, DMEM_HAAS_TEMP + haasEffectDelaySize, size);
|
||||
}
|
||||
|
||||
if (panShift) {
|
||||
if (haasEffectDelaySize) { // != 0
|
||||
// Save excessive samples for next iteration
|
||||
aSaveBuffer(cmd++, DMEM_NOTE_PAN_TEMP + bufLen, &synthState->synthesisBuffers->panResampleState[0x8],
|
||||
ALIGN16(panShift));
|
||||
aSaveBuffer(cmd++, DMEM_HAAS_TEMP + size, synthState->synthesisBuffers->haasEffectDelayState,
|
||||
ALIGN16(haasEffectDelaySize));
|
||||
}
|
||||
aAddMixer(cmd++, ALIGN64(bufLen), DMEM_NOTE_PAN_TEMP, dest, 0x7FFF);
|
||||
|
||||
aAddMixer(cmd++, ALIGN64(size), DMEM_HAAS_TEMP, dmemDest, 0x7FFF);
|
||||
|
||||
return cmd;
|
||||
}
|
||||
|
|
|
@ -357,8 +357,8 @@ void Play_Init(GameState* thisx) {
|
|||
SREG(91) = -1;
|
||||
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_0;
|
||||
PreRender_Init(&this->pauseBgPreRender);
|
||||
PreRender_SetValuesSave(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
|
||||
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
||||
PreRender_SetValuesSave(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, NULL);
|
||||
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL);
|
||||
gTrnsnUnkState = 0;
|
||||
this->transitionMode = TRANS_MODE_OFF;
|
||||
FrameAdvance_Init(&this->frameAdvCtx);
|
||||
|
@ -1112,7 +1112,7 @@ void Play_Draw(PlayState* this) {
|
|||
|
||||
if (R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_2) {
|
||||
Sched_FlushTaskQueue();
|
||||
PreRender_Calc(&this->pauseBgPreRender);
|
||||
PreRender_ApplyFilters(&this->pauseBgPreRender);
|
||||
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_3;
|
||||
} else if (R_PAUSE_MENU_MODE >= PAUSE_MENU_REG_MODE_MAX) {
|
||||
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_0;
|
||||
|
@ -1121,7 +1121,7 @@ void Play_Draw(PlayState* this) {
|
|||
if (R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_3) {
|
||||
Gfx* sp84 = POLY_OPA_DISP;
|
||||
|
||||
func_800C24BC(&this->pauseBgPreRender, &sp84);
|
||||
PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &sp84);
|
||||
POLY_OPA_DISP = sp84;
|
||||
goto Play_Draw_DrawOverlayElements;
|
||||
} else {
|
||||
|
@ -1238,10 +1238,10 @@ void Play_Draw(PlayState* this) {
|
|||
|
||||
this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
|
||||
this->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
|
||||
func_800C1F20(&this->pauseBgPreRender, &sp70);
|
||||
PreRender_SaveFramebuffer(&this->pauseBgPreRender, &sp70);
|
||||
if (R_PAUSE_MENU_MODE == PAUSE_MENU_REG_MODE_1) {
|
||||
this->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
|
||||
func_800C20B4(&this->pauseBgPreRender, &sp70);
|
||||
PreRender_DrawCoverage(&this->pauseBgPreRender, &sp70);
|
||||
R_PAUSE_MENU_MODE = PAUSE_MENU_REG_MODE_2;
|
||||
} else {
|
||||
gTrnsnUnkState = 2;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue