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[headers 5] Misc small headers untangling (#2147)

* Misc small headers untangling

* mv gSaveContext to where it is in MM in the header

* newline police

* move rand functions back to functions.h
This commit is contained in:
Dragorn421 2024-09-07 23:23:25 +02:00 committed by GitHub
parent 277ce1c0d3
commit a039aeffb7
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GPG key ID: B5690EEEBB952194
11 changed files with 35 additions and 23 deletions

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@ -1,6 +1,8 @@
#ifndef COLOR_H
#define COLOR_H
#include "ultra64/ultratypes.h"
typedef struct Color_RGB8 {
u8 r, g, b;
} Color_RGB8;

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@ -1405,17 +1405,6 @@ void Audio_InitSound(void);
void func_800F7170(void);
void func_800F71BC(s32 arg0);
void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
void Audio_QueueSeqCmd(u32 cmd);
void Audio_ProcessSeqCmds(void);
u16 Audio_GetActiveSeqId(u8 seqPlayerIndex);
s32 Audio_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask);
void Audio_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
void Audio_UpdateActiveSequences(void);
u8 func_800FAD34(void);
void Audio_ResetActiveSequences(void);
void Audio_ResetActiveSequencesAndVolume(void);
void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
void GfxPrint_SetPos(GfxPrint* this, s32 x, s32 y);

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@ -1,6 +1,8 @@
#ifndef SEQCMD_H
#define SEQCMD_H
#include "sequence.h"
// ==== Primary commands ====
#define SEQCMD_OP_MASK 0xF0000000

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@ -1,6 +1,8 @@
#ifndef SEQUENCE_H
#define SEQUENCE_H
#include "ultra64.h"
typedef enum SeqId {
/* 0x00 */ NA_BGM_GENERAL_SFX, // General Sound Effects
/* 0x01 */ NA_BGM_NATURE_AMBIENCE, // Environmental nature background sounds
@ -323,4 +325,18 @@ typedef enum NatureAmimalId {
#define NATURE_IO_ENTRIES_END 0xFF
// functions in sequence.c
void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
void Audio_QueueSeqCmd(u32 cmd);
void Audio_ProcessSeqCmds(void);
u16 Audio_GetActiveSeqId(u8 seqPlayerIndex);
s32 Audio_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask);
void Audio_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
void Audio_UpdateActiveSequences(void);
u8 func_800FAD34(void);
void Audio_ResetActiveSequences(void);
void Audio_ResetActiveSequencesAndVolume(void);
#endif

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@ -60,10 +60,6 @@ extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_d
extern s32 gMaxActorId; // original name: "MaxProfile"
extern s32 gDebugCamEnabled;
extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
extern u8 gWeatherMode;
extern u8 gLightConfigAfterUnderwater;
extern u8 gInterruptSongOfStorms;
extern u16 gTimeSpeed;
extern s32 gZeldaArenaLogSeverity;
extern MapData gMapDataTable;
extern s16 gSpoilingItems[3];
@ -170,8 +166,6 @@ extern u8 gSequenceFontTable[];
extern u8 gSequenceTable[];
extern AudioTable gSampleBankTable;
extern SaveContext gSaveContext;
extern u8 gUseCutsceneCam;
extern u16 D_8015FCCC;
extern char D_8015FCD0[20];

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@ -233,6 +233,11 @@ typedef struct EnvironmentContext {
extern u8 gSkyboxIsChanging;
extern TimeBasedSkyboxEntry gTimeBasedSkyboxConfigs[][9];
extern u8 gWeatherMode;
extern u8 gLightConfigAfterUnderwater;
extern u8 gInterruptSongOfStorms;
extern u16 gTimeSpeed;
void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx);
void Environment_DrawSkyboxFilters(struct PlayState* play);

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@ -26,6 +26,7 @@
#include "z64view.h"
union Color_RGBA8_u32;
struct Player;
struct QuestHintCmd;
struct VisMono;
@ -64,13 +65,13 @@ typedef struct PlayState {
/* 0x117A4 */ ObjectContext objectCtx;
/* 0x11CBC */ RoomContext roomCtx;
/* 0x11D34 */ TransitionActorList transitionActors;
/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
/* 0x11D3C */ void (*playerInit)(struct Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
/* 0x11D40 */ void (*playerUpdate)(struct Player* player, struct PlayState* play, Input* input);
/* 0x11D44 */ int (*isPlayerDroppingFish)(struct PlayState* play);
/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, struct Player* player);
/* 0x11D50 */ s32 (*tryPlayerCsAction)(struct PlayState* play, Actor* actor, s32 csAction);
/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
/* 0x11D54 */ void (*func_11D54)(struct Player* player, struct PlayState* play);
/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
/* 0x11D60 */ MtxF viewProjectionMtxF;
@ -139,7 +140,7 @@ s32 Play_SetCameraAtEyeUp(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye, Vec
s32 Play_SetCameraFov(PlayState* this, s16 camId, f32 fov);
s32 Play_SetCameraRoll(PlayState* this, s16 camId, s16 roll);
void Play_CopyCamera(PlayState* this, s16 destCamId, s16 srcCamId);
s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, Player* player, s16 setting);
s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, struct Player* player, s16 setting);
s32 Play_RequestCameraSetting(PlayState* this, s16 camId, s16 setting);
void Play_ReturnToMainCam(PlayState* this, s16 camId, s16 duration);
void Play_SaveSceneFlags(PlayState* this);

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@ -891,5 +891,6 @@ typedef enum EventInfHorsesState {
#define EVENTINF_30 0x30
extern SaveContext gSaveContext;
#endif

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@ -5,6 +5,7 @@
*/
#include "z_en_kanban.h"
#include "global.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_kanban/object_kanban.h"
#include "terminal.h"

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@ -2,7 +2,7 @@
#define Z_EN_KANBAN_H
#include "ultra64.h"
#include "global.h"
#include "z64actor.h"
struct EnKanban;

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@ -5,6 +5,7 @@
*/
#include "z_fishing.h"
#include "global.h"
#include "overlays/actors/ovl_En_Kanban/z_en_kanban.h"
#include "assets/objects/object_fish/object_fish.h"