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[headers 5] Misc small headers untangling (#2147)
* Misc small headers untangling * mv gSaveContext to where it is in MM in the header * newline police * move rand functions back to functions.h
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11 changed files with 35 additions and 23 deletions
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@ -60,10 +60,6 @@ extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_d
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extern s32 gMaxActorId; // original name: "MaxProfile"
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extern s32 gDebugCamEnabled;
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extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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extern u8 gWeatherMode;
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extern u8 gLightConfigAfterUnderwater;
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extern u8 gInterruptSongOfStorms;
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extern u16 gTimeSpeed;
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extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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@ -170,8 +166,6 @@ extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
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extern SaveContext gSaveContext;
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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