mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-15 12:24:39 +00:00
[headers 5] Misc small headers untangling (#2147)
* Misc small headers untangling * mv gSaveContext to where it is in MM in the header * newline police * move rand functions back to functions.h
This commit is contained in:
parent
277ce1c0d3
commit
a039aeffb7
11 changed files with 35 additions and 23 deletions
|
@ -26,6 +26,7 @@
|
|||
#include "z64view.h"
|
||||
|
||||
union Color_RGBA8_u32;
|
||||
struct Player;
|
||||
struct QuestHintCmd;
|
||||
struct VisMono;
|
||||
|
||||
|
@ -64,13 +65,13 @@ typedef struct PlayState {
|
|||
/* 0x117A4 */ ObjectContext objectCtx;
|
||||
/* 0x11CBC */ RoomContext roomCtx;
|
||||
/* 0x11D34 */ TransitionActorList transitionActors;
|
||||
/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
|
||||
/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
|
||||
/* 0x11D3C */ void (*playerInit)(struct Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
|
||||
/* 0x11D40 */ void (*playerUpdate)(struct Player* player, struct PlayState* play, Input* input);
|
||||
/* 0x11D44 */ int (*isPlayerDroppingFish)(struct PlayState* play);
|
||||
/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
|
||||
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
|
||||
/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, struct Player* player);
|
||||
/* 0x11D50 */ s32 (*tryPlayerCsAction)(struct PlayState* play, Actor* actor, s32 csAction);
|
||||
/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
|
||||
/* 0x11D54 */ void (*func_11D54)(struct Player* player, struct PlayState* play);
|
||||
/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
|
||||
/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
|
||||
/* 0x11D60 */ MtxF viewProjectionMtxF;
|
||||
|
@ -139,7 +140,7 @@ s32 Play_SetCameraAtEyeUp(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye, Vec
|
|||
s32 Play_SetCameraFov(PlayState* this, s16 camId, f32 fov);
|
||||
s32 Play_SetCameraRoll(PlayState* this, s16 camId, s16 roll);
|
||||
void Play_CopyCamera(PlayState* this, s16 destCamId, s16 srcCamId);
|
||||
s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, Player* player, s16 setting);
|
||||
s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, struct Player* player, s16 setting);
|
||||
s32 Play_RequestCameraSetting(PlayState* this, s16 camId, s16 setting);
|
||||
void Play_ReturnToMainCam(PlayState* this, s16 camId, s16 duration);
|
||||
void Play_SaveSceneFlags(PlayState* this);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue