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[headers 5] Misc small headers untangling (#2147)
* Misc small headers untangling * mv gSaveContext to where it is in MM in the header * newline police * move rand functions back to functions.h
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277ce1c0d3
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11 changed files with 35 additions and 23 deletions
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@ -1,6 +1,8 @@
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#ifndef COLOR_H
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#ifndef COLOR_H
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#define COLOR_H
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#define COLOR_H
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#include "ultra64/ultratypes.h"
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typedef struct Color_RGB8 {
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typedef struct Color_RGB8 {
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u8 r, g, b;
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u8 r, g, b;
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} Color_RGB8;
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} Color_RGB8;
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@ -1405,17 +1405,6 @@ void Audio_InitSound(void);
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void func_800F7170(void);
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void func_800F7170(void);
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void func_800F71BC(s32 arg0);
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void func_800F71BC(s32 arg0);
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void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
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void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
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void Audio_QueueSeqCmd(u32 cmd);
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void Audio_ProcessSeqCmds(void);
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u16 Audio_GetActiveSeqId(u8 seqPlayerIndex);
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s32 Audio_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask);
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void Audio_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
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void Audio_UpdateActiveSequences(void);
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u8 func_800FAD34(void);
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void Audio_ResetActiveSequences(void);
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void Audio_ResetActiveSequencesAndVolume(void);
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void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
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void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
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void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
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void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
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void GfxPrint_SetPos(GfxPrint* this, s32 x, s32 y);
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void GfxPrint_SetPos(GfxPrint* this, s32 x, s32 y);
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@ -1,6 +1,8 @@
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#ifndef SEQCMD_H
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#ifndef SEQCMD_H
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#define SEQCMD_H
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#define SEQCMD_H
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#include "sequence.h"
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// ==== Primary commands ====
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// ==== Primary commands ====
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#define SEQCMD_OP_MASK 0xF0000000
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#define SEQCMD_OP_MASK 0xF0000000
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@ -1,6 +1,8 @@
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#ifndef SEQUENCE_H
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#ifndef SEQUENCE_H
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#define SEQUENCE_H
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#define SEQUENCE_H
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#include "ultra64.h"
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typedef enum SeqId {
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typedef enum SeqId {
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/* 0x00 */ NA_BGM_GENERAL_SFX, // General Sound Effects
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/* 0x00 */ NA_BGM_GENERAL_SFX, // General Sound Effects
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/* 0x01 */ NA_BGM_NATURE_AMBIENCE, // Environmental nature background sounds
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/* 0x01 */ NA_BGM_NATURE_AMBIENCE, // Environmental nature background sounds
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@ -323,4 +325,18 @@ typedef enum NatureAmimalId {
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#define NATURE_IO_ENTRIES_END 0xFF
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#define NATURE_IO_ENTRIES_END 0xFF
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// functions in sequence.c
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void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration);
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void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration);
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void Audio_QueueSeqCmd(u32 cmd);
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void Audio_ProcessSeqCmds(void);
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u16 Audio_GetActiveSeqId(u8 seqPlayerIndex);
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s32 Audio_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask);
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void Audio_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
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void Audio_UpdateActiveSequences(void);
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u8 func_800FAD34(void);
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void Audio_ResetActiveSequences(void);
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void Audio_ResetActiveSequencesAndVolume(void);
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#endif
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#endif
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@ -60,10 +60,6 @@ extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_d
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extern s32 gMaxActorId; // original name: "MaxProfile"
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extern s32 gMaxActorId; // original name: "MaxProfile"
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extern s32 gDebugCamEnabled;
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extern s32 gDebugCamEnabled;
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extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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extern u8 gWeatherMode;
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extern u8 gLightConfigAfterUnderwater;
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extern u8 gInterruptSongOfStorms;
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extern u16 gTimeSpeed;
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extern s32 gZeldaArenaLogSeverity;
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extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItems[3];
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@ -170,8 +166,6 @@ extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
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extern AudioTable gSampleBankTable;
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extern SaveContext gSaveContext;
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extern u8 gUseCutsceneCam;
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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extern char D_8015FCD0[20];
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@ -233,6 +233,11 @@ typedef struct EnvironmentContext {
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extern u8 gSkyboxIsChanging;
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extern u8 gSkyboxIsChanging;
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extern TimeBasedSkyboxEntry gTimeBasedSkyboxConfigs[][9];
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extern TimeBasedSkyboxEntry gTimeBasedSkyboxConfigs[][9];
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extern u8 gWeatherMode;
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extern u8 gLightConfigAfterUnderwater;
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extern u8 gInterruptSongOfStorms;
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extern u16 gTimeSpeed;
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void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx);
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void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx);
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void Environment_DrawSkyboxFilters(struct PlayState* play);
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void Environment_DrawSkyboxFilters(struct PlayState* play);
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@ -26,6 +26,7 @@
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#include "z64view.h"
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#include "z64view.h"
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union Color_RGBA8_u32;
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union Color_RGBA8_u32;
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struct Player;
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struct QuestHintCmd;
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struct QuestHintCmd;
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struct VisMono;
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struct VisMono;
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@ -64,13 +65,13 @@ typedef struct PlayState {
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/* 0x117A4 */ ObjectContext objectCtx;
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/* 0x117A4 */ ObjectContext objectCtx;
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/* 0x11CBC */ RoomContext roomCtx;
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/* 0x11CBC */ RoomContext roomCtx;
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/* 0x11D34 */ TransitionActorList transitionActors;
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/* 0x11D34 */ TransitionActorList transitionActors;
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/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
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/* 0x11D3C */ void (*playerInit)(struct Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
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/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
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/* 0x11D40 */ void (*playerUpdate)(struct Player* player, struct PlayState* play, Input* input);
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/* 0x11D44 */ int (*isPlayerDroppingFish)(struct PlayState* play);
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/* 0x11D44 */ int (*isPlayerDroppingFish)(struct PlayState* play);
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/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
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/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
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/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
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/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, struct Player* player);
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/* 0x11D50 */ s32 (*tryPlayerCsAction)(struct PlayState* play, Actor* actor, s32 csAction);
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/* 0x11D50 */ s32 (*tryPlayerCsAction)(struct PlayState* play, Actor* actor, s32 csAction);
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/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
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/* 0x11D54 */ void (*func_11D54)(struct Player* player, struct PlayState* play);
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/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
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/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
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/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
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/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
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/* 0x11D60 */ MtxF viewProjectionMtxF;
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/* 0x11D60 */ MtxF viewProjectionMtxF;
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@ -139,7 +140,7 @@ s32 Play_SetCameraAtEyeUp(PlayState* this, s16 camId, Vec3f* at, Vec3f* eye, Vec
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s32 Play_SetCameraFov(PlayState* this, s16 camId, f32 fov);
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s32 Play_SetCameraFov(PlayState* this, s16 camId, f32 fov);
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s32 Play_SetCameraRoll(PlayState* this, s16 camId, s16 roll);
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s32 Play_SetCameraRoll(PlayState* this, s16 camId, s16 roll);
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void Play_CopyCamera(PlayState* this, s16 destCamId, s16 srcCamId);
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void Play_CopyCamera(PlayState* this, s16 destCamId, s16 srcCamId);
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s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, Player* player, s16 setting);
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s32 Play_InitCameraDataUsingPlayer(PlayState* this, s16 camId, struct Player* player, s16 setting);
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s32 Play_RequestCameraSetting(PlayState* this, s16 camId, s16 setting);
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s32 Play_RequestCameraSetting(PlayState* this, s16 camId, s16 setting);
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void Play_ReturnToMainCam(PlayState* this, s16 camId, s16 duration);
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void Play_ReturnToMainCam(PlayState* this, s16 camId, s16 duration);
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void Play_SaveSceneFlags(PlayState* this);
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void Play_SaveSceneFlags(PlayState* this);
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#define EVENTINF_30 0x30
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#define EVENTINF_30 0x30
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extern SaveContext gSaveContext;
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#endif
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#endif
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@ -5,6 +5,7 @@
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*/
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*/
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#include "z_en_kanban.h"
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#include "z_en_kanban.h"
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_kanban/object_kanban.h"
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#include "assets/objects/object_kanban/object_kanban.h"
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#include "terminal.h"
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#include "terminal.h"
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#define Z_EN_KANBAN_H
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#define Z_EN_KANBAN_H
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#include "ultra64.h"
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EnKanban;
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struct EnKanban;
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*/
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*/
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#include "z_fishing.h"
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#include "z_fishing.h"
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#include "global.h"
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#include "overlays/actors/ovl_En_Kanban/z_en_kanban.h"
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#include "overlays/actors/ovl_En_Kanban/z_en_kanban.h"
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#include "assets/objects/object_fish/object_fish.h"
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#include "assets/objects/object_fish/object_fish.h"
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